Player Matchup

Hera
Hera
CurlyQueen97
Hera
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 16L
1,027 Elo+
Party 1
Ne Zha
Ne Zha
Lokylol
Ne Zha
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,260 Elo+
Party 1
Merlin
Merlin
PurpleWater
Merlin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,372 Elo+
Party 1
Odin
Odin
master777
Odin
Level 67
God Stats
0W - 1L
1,328 SR
Queue Stats
17W - 33L
1,303 Elo+
Party 1
Susano
Susano
skinnedalive6
Susano
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,251 Elo+
Party 1
Team Averages
Level 29
1,466 SR
1,243 Elo+

VS

Team Averages
Level 96
1,299 SR
1,393 Elo+
Mulan
Mulan
GMonkii
Mulan
Level 128
God Stats
1W - 1L
1,245 SR
Queue Stats
74W - 84L
1,380 Elo+
Party 2
Chronos
Chronos
Greenlantern-810
Chronos
Level 98
God Stats
5W - 13L
1,222 SR
Queue Stats
398W - 437L
1,393 Elo+
Solo
King Arthur
King Arthur
Ryurin3
King Arthur
Level 65
God Stats
2W - 1L
1,469 SR
Queue Stats
61W - 77L
1,377 Elo+
Party 2
Scylla
Scylla
SsSNAKEBELLYsS
Scylla
Level 156
God Stats
9W - 16L
1,299 SR
Queue Stats
751W - 767L
1,437 Elo+
Solo
Gilgamesh
Gilgamesh
Zarifes
Gilgamesh
Level 34
God Stats
1W - 0L
1,257 SR
Queue Stats
11W - 14L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 5 / 12
9,686
807
13,907
11,333
6,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
Lokylol
Ne Zha
15
4 / 7 / 13
9,392
783
10,625
14,936
9,068
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
16
5 / 7 / 10
9,312
776
14,256
13,126
7,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Odin
16
5 / 4 / 11
9,788
816
9,387
17,813
18,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 6 / 12
8,169
681
7,479
11,975
6,220
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
GMonkii
Mulan
14
6 / 7 / 10
9,757
813
10,693
15,609
11,764
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

19
7 / 2 / 19
10,745
895
17,673
13,216
5,385
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

King Arthur
Ryurin3
King Arthur
14
1 / 6 / 15
8,838
737
4,421
12,864
12,302
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
9 / 1 / 20
12,206
1,017
20,958
7,819
3,247
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Zarifes
Gilgamesh
19
6 / 5 / 17
11,415
951
8,831
20,106
16,376
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
110
20
Kills
29
29
Deaths
21
58
Assists
81
Player
Kills
Deaths
Assists
KDA
L
5
5
12
2.2
W
Mulan
GMonkii
Mulan
6
7
10
1.57
W
7
2
19
8.25
L
Ne Zha
Lokylol
Ne Zha
4
7
13
1.5
L
Merlin
5
7
10
1.43
W
King Arthur
Ryurin3
King Arthur
1
6
15
1.42
W
9
1
20
19
W
Gilgamesh
Zarifes
Gilgamesh
6
5
17
2.9
L
Odin
5
4
11
2.63
L
1
6
12
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,654
Damage
62,576
69,183
Taken
69,614
47,476
Mitigated
49,074
12,318
Healing
21,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,907
4,186
169
978
11,333
6,442
389
6,631
4,702
19,335
0
W
Mulan
GMonkii
Mulan
10,693
1,647
848
1,598
15,609
11,764
900
7,896
7,713
0
15,075
W
17,673
7,531
1,948
4,286
13,216
5,385
2,841
5,534
7,682
41,373
0
L
Ne Zha
Lokylol
Ne Zha
10,625
1,692
0
1,055
14,936
9,068
0
7,525
7,411
0
20,764
L
Merlin
14,256
1,211
1,848
1,362
13,126
7,214
0
7,433
5,693
28,980
0
W
King Arthur
Ryurin3
King Arthur
4,421
981
344
282
12,864
12,302
382
5,991
6,873
0
8,745
W
20,958
1,349
1,835
2,663
7,819
3,247
2,638
1,696
6,123
57,195
0
W
Gilgamesh
Zarifes
Gilgamesh
8,831
2,674
3,212
4,580
20,106
16,376
789
7,046
13,060
0
19,539
L
Odin
9,387
1,818
2,182
3,934
17,813
18,532
137
10,325
7,488
0
21,248
L
7,479
684
0
790
11,975
6,220
0
6,717
5,258
0
17,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,347
Gold Earned
52,961
111
Minions Killed
138
0
Camps Cleared
0
1,070,235
Distance Traveled
1,157,842
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,686
807
18
2
0
198,838
1
W
Mulan
9,757
813
4
0
0
181,167
1
W
Chronos
10,745
895
33
3
0
234,067
0
L
Ne Zha
9,392
783
15
1
0
220,578
0
L
Merlin
9,312
776
29
2
0
183,519
1
W
King Arthur
8,838
737
6
1
0
219,177
0
W
Scylla
12,206
1,017
81
7
0
274,547
0
W
Gilgamesh
11,415
951
14
1
0
248,884
2
L
Odin
9,788
816
31
3
0
250,343
0
L
Susano
8,169
681
18
2
0
216,957
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role