Player Matchup

Raijin
Raijin
FartonmBallz
Raijin
Level 69
God Stats
1W - 3L
1,341 SR
Queue Stats
7W - 15L
1,323 Elo+
Party 2
Erlang Shen
Erlang Shen
LobsterGuts777
Erlang Shen
Level 66
God Stats
0W - 4L
1,257 SR
Queue Stats
38W - 54L
1,415 Elo+
Party 2
Kuzenbo
Kuzenbo
MISFIT5722
Kuzenbo
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,575 Elo+
Party 4
Danzaburou
Danzaburou
Plo Zillo
Danzaburou
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,575 Elo+
Party 4
Ravana
Ravana
izrafill
Ravana
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 21L
1,311 Elo+
Solo
Team Averages
Level 53
1,420 SR
1,440 Elo+

VS

Team Averages
Level 80
1,572 SR
1,444 Elo+
Ares
Ares
CountMcHandsome
Ares
Level 27
God Stats
2W - 0L
1,672 SR
Queue Stats
21W - 26L
1,517 Elo+
Party 3
Kukulkan
Kukulkan
DE Loki
Kukulkan
Level 29
God Stats
4W - 2L
1,577 SR
Queue Stats
76W - 73L
1,483 Elo+
Party 1
Agni
Agni
Shinobii4
Agni
Level 148
God Stats
5W - 3L
1,589 SR
Queue Stats
300W - 289L
1,452 Elo+
Party 3
Danzaburou
Danzaburou
Vilaska
Danzaburou
Level 129
God Stats
7W - 7L
1,520 SR
Queue Stats
489W - 481L
1,486 Elo+
Party 1
Kuzenbo
Kuzenbo
ZilchScorpion46
Kuzenbo
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 48L
1,280 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
16
1 / 5 / 4
8,761
730
8,257
10,722
6,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Erlang Shen
LobsterGuts777
Erlang Shen
17
5 / 2 / 3
8,614
718
6,846
11,659
14,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kuzenbo
MISFIT5722
Kuzenbo
14
0 / 5 / 8
8,195
683
7,474
17,869
28,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
Plo Zillo
Danzaburou
17
5 / 6 / 2
9,716
810
11,811
15,196
8,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Ravana
izrafill
Ravana
5
0 / 1 / 0
6,082
507
0
1,123
628
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 10
9,058
755
3,946
15,779
19,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kukulkan
DE Loki
Kukulkan
17
5 / 3 / 9
10,267
856
12,687
9,429
5,260
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Agni
17
2 / 0 / 13
9,711
809
11,803
7,574
3,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Vilaska
Danzaburou
19
9 / 1 / 8
11,697
975
17,830
11,740
6,407
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
1 / 2 / 14
9,100
758
5,819
17,203
16,645
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
73
11
Kills
19
19
Deaths
11
17
Assists
54
Player
Kills
Deaths
Assists
KDA
W
2
5
10
1.4
W
Kukulkan
DE Loki
Kukulkan
5
3
9
3.17
L
Raijin
1
5
4
0.6
L
Erlang Shen
LobsterGuts777
Erlang Shen
5
2
3
3.25
L
Kuzenbo
MISFIT5722
Kuzenbo
0
5
8
0.8
L
Danzaburou
Plo Zillo
Danzaburou
5
6
2
1
W
Agni
2
0
13
8.5
W
Danzaburou
Vilaska
Danzaburou
9
1
8
13
W
1
2
14
4
L
Ravana
izrafill
Ravana
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,388
Damage
52,085
56,569
Taken
61,725
59,116
Mitigated
51,469
17,290
Healing
22,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,946
197
0
2,184
15,779
19,574
136
3,609
11,558
5,851
0
W
Kukulkan
DE Loki
Kukulkan
12,687
854
944
1,020
9,429
5,260
100
2,971
6,200
33,126
0
L
Raijin
8,257
571
580
1,523
10,722
6,689
0
6,731
3,991
24,608
0
L
Erlang Shen
LobsterGuts777
Erlang Shen
6,846
1,410
688
4,523
11,659
14,456
0
6,817
4,842
0
13,871
L
Kuzenbo
MISFIT5722
Kuzenbo
7,474
2,649
2,322
3,960
17,869
28,885
0
11,372
6,497
10,038
0
L
Danzaburou
Plo Zillo
Danzaburou
11,811
2,857
694
3,000
15,196
8,458
0
8,443
6,753
0
31,780
W
Agni
11,803
939
2,182
2,832
7,574
3,583
1,403
2,439
4,880
29,571
0
W
Danzaburou
Vilaska
Danzaburou
17,830
4,939
1,461
3,681
11,740
6,407
2,189
2,434
8,971
0
39,377
W
5,819
1,837
1,027
6,703
17,203
16,645
788
3,374
13,357
9,132
0
L
Ravana
izrafill
Ravana
0
0
0
0
1,123
628
0
892
231
0
1

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,368
Gold Earned
49,833
115
Minions Killed
169
0
Camps Cleared
0
902,487
Distance Traveled
1,193,530
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,058
755
5
0
0
198,651
0
W
Kukulkan
10,267
856
51
4
0
237,110
1
L
Raijin
8,761
730
54
5
0
202,797
0
L
Erlang Shen
8,614
718
10
1
0
256,266
0
L
Kuzenbo
8,195
683
7
1
0
226,282
0
L
Danzaburou
9,716
810
44
4
0
197,624
0
W
Agni
9,711
809
45
4
0
242,361
5
W
Danzaburou
11,697
975
55
5
0
259,792
1
W
Kuzenbo
9,100
758
13
1
0
255,616
1
L
Ravana
6,082
507
0
0
0
19,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role