Player Matchup

Izanami
Izanami
Acauzy
Izanami
Level 10
God Stats
1W - 3L
1,408 SR
Queue Stats
1W - 8L
1,155 Elo+
Party 3
Anubis
Anubis
Botsito123456789
Anubis
Level 64
God Stats
21W - 17L
1,524 SR
Queue Stats
124W - 150L
1,365 Elo+
Party 1
Ymir
Ymir
DoggoAaron
Ymir
Level 143
God Stats
2W - 0L
1,465 SR
Queue Stats
10W - 7L
1,664 Elo+
Party 3
Sun Wukong
Sun Wukong
Lobamynyqa
Sun Wukong
Level 26
God Stats
19W - 18L
1,441 SR
Queue Stats
22W - 31L
1,388 Elo+
Party 3
Bakasura
Bakasura
Luisito_Gamer09
Bakasura
Level 121
God Stats
10W - 2L
1,783 SR
Queue Stats
93W - 108L
1,455 Elo+
Party 1
Team Averages
Level 73
1,524 SR
1,405 Elo+

VS

Team Averages
Level 51
1,372 SR
1,274 Elo+
Vamana
Vamana
Anotherdumbguy
Vamana
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,229 Elo+
Party 2
Thoth
Thoth
Gert4L
Thoth
Level 26
God Stats
0W - 3L
1,296 SR
Queue Stats
1W - 9L
1,229 Elo+
Party 2
Cernunnos
Cernunnos
StaTikk Gake
Cernunnos
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,229 Elo+
Party 2
Sun Wukong
Sun Wukong
big man9387
Sun Wukong
Level 10
God Stats
0W - 3L
1,193 SR
Queue Stats
0W - 3L
1,257 Elo+
Party 2
Thanatos
Thanatos
hurricanepete88
Thanatos
Level 149
God Stats
8W - 9L
1,370 SR
Queue Stats
43W - 57L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Acauzy
Izanami
16
2 / 1 / 5
10,145
676
5,111
9,133
3,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

20
5 / 1 / 10
12,278
819
21,216
12,259
6,982
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
4 / 2 / 14
10,661
711
9,011
14,235
17,859
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sun Wukong
Lobamynyqa
Sun Wukong
17
2 / 1 / 16
10,582
705
10,106
12,754
14,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bakasura
20
11 / 0 / 7
12,472
831
14,980
14,944
16,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 2
9,469
631
10,579
20,790
16,405
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thoth
Gert4L
Thoth
16
1 / 3 / 1
9,356
624
12,929
9,164
3,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cernunnos
StaTikk Gake
Cernunnos
15
1 / 10 / 1
9,447
630
6,310
18,794
7,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
big man9387
Sun Wukong
16
0 / 4 / 1
9,308
621
7,300
14,005
10,013
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Thanatos
17
2 / 4 / 2
9,749
650
6,076
12,927
5,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
12
24
Kills
5
5
Deaths
25
52
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Izanami
Acauzy
Izanami
2
1
5
4.5
L
1
4
2
0.5
W
5
1
10
10
W
4
2
14
5.5
L
Thoth
Gert4L
Thoth
1
3
1
0.5
W
Sun Wukong
Lobamynyqa
Sun Wukong
2
1
16
10
W
Bakasura
11
0
7
14.5
L
Cernunnos
StaTikk Gake
Cernunnos
1
10
1
0.15
L
Sun Wukong
big man9387
Sun Wukong
0
4
1
0.13
L
Thanatos
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,424
Damage
43,194
63,325
Taken
75,680
58,969
Mitigated
42,752
22,974
Healing
12,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Acauzy
Izanami
5,111
3,457
0
1,676
9,133
3,965
927
320
8,813
0
26,191
L
10,579
5,585
0
3,875
20,790
16,405
991
10,400
9,532
0
33,048
W
21,216
2,060
0
7,695
12,259
6,982
1,333
1,868
10,391
77,280
0
W
9,011
1,803
0
3,556
14,235
17,859
315
4,001
10,234
18,931
0
L
Thoth
Gert4L
Thoth
12,929
652
0
0
9,164
3,467
0
2,386
5,912
37,392
0
W
Sun Wukong
Lobamynyqa
Sun Wukong
10,106
1,590
0
4,774
12,754
14,028
178
4,686
8,068
0
22,126
W
Bakasura
14,980
10,094
0
5,273
14,944
16,135
4,776
2,054
12,890
0
39,119
L
Cernunnos
StaTikk Gake
Cernunnos
6,310
3,054
0
1,378
18,794
7,029
1,440
7,242
9,710
0
23,581
L
Sun Wukong
big man9387
Sun Wukong
7,300
976
0
1,534
14,005
10,013
1,518
5,268
7,595
0
25,987
L
Thanatos
6,076
933
0
5,509
12,927
5,838
0
4,814
7,471
0
30,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,138
Gold Earned
47,329
281
Minions Killed
219
0
Camps Cleared
0
1,468,187
Distance Traveled
1,350,381
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,145
676
46
3
0
256,144
1
L
Vamana
9,469
631
36
2
0
279,529
0
W
Anubis
12,278
819
120
8
0
281,453
3
W
Ymir
10,661
711
16
1
0
289,046
1
L
Thoth
9,356
624
40
3
0
280,630
0
W
Sun Wukong
10,582
705
28
2
0
300,595
0
W
Bakasura
12,472
831
71
5
0
340,949
4
L
Cernunnos
9,447
630
45
3
0
227,176
0
L
Sun Wukong
9,308
621
56
4
0
277,722
0
L
Thanatos
9,749
650
42
3
0
285,324
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role