Player Matchup

Danzaburou
Danzaburou
KiyoshiJIn
Danzaburou
Level 48
God Stats
3W - 5L
1,347 SR
Queue Stats
6W - 8L
1,479 Elo+
Party 2
Shiva
Shiva
Marauder2003
Shiva
Level 107
God Stats
1W - 0L
1,530 SR
Queue Stats
52W - 48L
1,558 Elo+
Party 2
Nu Wa
Nu Wa
QuienPidioYuca
Nu Wa
Level 36
God Stats
1W - 2L
1,275 SR
Queue Stats
11W - 7L
1,622 Elo+
Solo
Bacchus
Bacchus
SwiftShotty
Bacchus
Level 81
God Stats
5W - 2L
1,698 SR
Queue Stats
7W - 7L
1,518 Elo+
Party 2
Arachne
Arachne
bossosuarus909
Arachne
Level 148
God Stats
4W - 5L
1,372 SR
Queue Stats
32W - 40L
1,544 Elo+
Party 2
Team Averages
Level 84
1,444 SR
1,544 Elo+

VS

Team Averages
Level 95
1,503 SR
1,507 Elo+
Fenrir
Fenrir
BEANIE_BOY_III
Fenrir
Level 112
God Stats
1W - 1L
1,636 SR
Queue Stats
25W - 31L
1,461 Elo+
Party 1
Danzaburou
Danzaburou
KGray0126
Danzaburou
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,556 Elo+
Party 1
Achilles
Achilles
PlantRipple
Achilles
Level 35
God Stats
4W - 4L
1,520 SR
Queue Stats
51W - 39L
1,512 Elo+
Party 1
Tiamat
Tiamat
ThatKrazyCow
Tiamat
Level 101
God Stats
1W - 4L
1,407 SR
Queue Stats
70W - 57L
1,499 Elo+
Party 1
Fafnir
Fafnir
terrorgoose2537
Fafnir
Level 109
God Stats
3W - 4L
1,449 SR
Queue Stats
74W - 59L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
KiyoshiJIn
Danzaburou
16
6 / 1 / 1
10,404
612
9,654
11,150
4,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 3 / 5
9,870
581
8,649
12,892
12,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
1 / 1 / 10
9,496
559
9,429
9,535
4,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
SwiftShotty
Bacchus
13
0 / 0 / 10
8,804
518
7,015
11,644
15,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
9 / 3 / 2
10,478
616
10,756
18,567
8,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 0
7,734
455
6,162
15,945
7,604
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
KGray0126
Danzaburou
13
1 / 5 / 0
8,389
493
7,077
12,660
6,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
PlantRipple
Achilles
14
3 / 3 / 0
8,406
494
8,205
12,108
8,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tiamat
12
0 / 4 / 1
7,214
424
7,437
12,529
9,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 3 / 3
7,567
445
4,420
13,491
19,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
17
Kills
6
8
Deaths
17
28
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
L
Danzaburou
KGray0126
Danzaburou
1
5
0
0.2
W
Danzaburou
KiyoshiJIn
Danzaburou
6
1
1
6.5
W
1
3
5
1.17
L
Achilles
PlantRipple
Achilles
3
3
0
1
W
1
1
10
6
W
Bacchus
SwiftShotty
Bacchus
0
0
10
5
L
Tiamat
0
4
1
0.13
W
9
3
2
3.33
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,503
Damage
33,301
63,788
Taken
66,733
45,434
Mitigated
51,200
22,049
Healing
17,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,162
456
0
4,626
15,945
7,604
0
3,006
12,888
0
60,818
L
Danzaburou
KGray0126
Danzaburou
7,077
2,648
0
3,396
12,660
6,331
98
2,291
10,369
0
70,943
W
Danzaburou
KiyoshiJIn
Danzaburou
9,654
4,610
0
6,279
11,150
4,855
0
1,429
9,721
0
72,257
W
8,649
1,111
772
3,551
12,892
12,404
990
2,393
9,809
0
64,645
L
Achilles
PlantRipple
Achilles
8,205
2,533
0
2,734
12,108
8,915
0
2,035
9,425
0
65,880
W
9,429
2,274
0
3,125
9,535
4,080
245
4,690
4,845
74,291
0
W
Bacchus
SwiftShotty
Bacchus
7,015
1,492
0
2,945
11,644
15,892
0
4,949
6,650
25,947
1,629
L
Tiamat
7,437
1,059
0
3,356
12,529
9,279
0
4,116
8,364
55,819
0
W
10,756
7,416
0
5,377
18,567
8,203
0
3,457
15,025
0
95,987
L
4,420
1,178
0
3,150
13,491
19,071
0
5,190
8,198
20,112
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,052
Gold Earned
39,310
491
Minions Killed
493
0
Camps Cleared
0
1,768,142
Distance Traveled
1,562,063
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,734
455
107
6
0
340,268
1
L
Danzaburou
8,389
493
139
8
0
280,425
4
W
Danzaburou
10,404
612
114
7
0
329,444
3
W
Shiva
9,870
581
117
7
0
344,750
2
L
Achilles
8,406
494
111
7
0
315,799
1
W
Nu Wa
9,496
559
109
6
0
326,211
5
W
Bacchus
8,804
518
28
2
0
366,873
0
L
Tiamat
7,214
424
112
7
0
303,498
1
W
Arachne
10,478
616
123
7
0
400,864
0
L
Fafnir
7,567
445
24
1
0
322,073
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role