Player Matchup

Sylvanus
Sylvanus
MaXiMuX_HTr
Sylvanus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 29L
1,398 Elo+
Party 4
The Morrigan
The Morrigan
NgE_TrunKs10
The Morrigan
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 37L
1,428 Elo+
Party 4
Fenrir
Fenrir
Rhagarson
Fenrir
Level 119
God Stats
13W - 9L
1,548 SR
Queue Stats
555W - 557L
1,458 Elo+
Party 2
Danzaburou
Danzaburou
holey_defect2
Danzaburou
Level 39
God Stats
0W - 3L
1,293 SR
Queue Stats
32W - 53L
1,330 Elo+
Solo
Amaterasu
Amaterasu
magnet142
Amaterasu
Level 49
God Stats
18W - 15L
1,547 SR
Queue Stats
114W - 101L
1,453 Elo+
Party 2
Team Averages
Level 69
1,478 SR
1,413 Elo+

VS

Team Averages
Level 75
1,472 SR
1,451 Elo+
Tyr
Tyr
Arekko
Tyr
Level 117
God Stats
3W - 4L
1,375 SR
Queue Stats
188W - 164L
1,537 Elo+
Party 1
Charybdis
Charybdis
Glorpin
Charybdis
Level 45
God Stats
11W - 6L
1,662 SR
Queue Stats
63W - 70L
1,479 Elo+
Party 1
Anubis
Anubis
Jalejo_57
Anubis
Level 126
God Stats
20W - 20L
1,461 SR
Queue Stats
297W - 323L
1,367 Elo+
Solo
Loki
Loki
PolarComet77505
Loki
Level 46
God Stats
5W - 4L
1,551 SR
Queue Stats
34W - 43L
1,436 Elo+
Party 3
Sylvanus
Sylvanus
itsD0ME
Sylvanus
Level 42
God Stats
1W - 1L
1,311 SR
Queue Stats
33W - 38L
1,435 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
MaXiMuX_HTr
Sylvanus
13
0 / 2 / 3
8,561
408
6,859
15,922
17,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

The Morrigan
NgE_TrunKs10
The Morrigan
14
0 / 8 / 1
8,427
401
9,447
10,949
4,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
Rhagarson
Fenrir
15
3 / 6 / 3
9,614
458
8,442
23,245
10,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
holey_defect2
Danzaburou
13
0 / 9 / 1
8,259
393
9,402
16,535
5,593
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

Amaterasu
magnet142
Amaterasu
15
4 / 6 / 0
9,601
457
9,578
21,238
16,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Arekko
Tyr
17
5 / 4 / 10
11,884
566
13,961
21,826
21,601
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Charybdis
Glorpin
Charybdis
16
4 / 1 / 12
10,615
505
14,097
16,158
6,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Anubis
Jalejo_57
Anubis
17
5 / 2 / 10
11,408
543
19,138
14,285
8,749
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

19
14 / 0 / 6
12,564
598
14,537
13,660
6,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sylvanus
itsD0ME
Sylvanus
16
3 / 0 / 16
11,136
530
4,931
18,168
20,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
85
7
Kills
31
31
Deaths
7
8
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Tyr
Arekko
Tyr
5
4
10
2.5
W
Charybdis
Glorpin
Charybdis
4
1
12
10
W
Anubis
Jalejo_57
Anubis
5
2
10
5
L
Sylvanus
MaXiMuX_HTr
Sylvanus
0
2
3
0.75
L
The Morrigan
NgE_TrunKs10
The Morrigan
0
8
1
0.06
W
14
0
6
17
L
Fenrir
Rhagarson
Fenrir
3
6
3
0.75
L
Danzaburou
holey_defect2
Danzaburou
0
9
1
0.06
W
Sylvanus
itsD0ME
Sylvanus
3
0
16
11
L
Amaterasu
magnet142
Amaterasu
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,728
Damage
66,664
87,889
Taken
84,097
53,936
Mitigated
63,763
20,412
Healing
49,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
Arekko
Tyr
13,961
3,117
0
9,279
21,826
21,601
1,027
1,809
20,017
180
76,090
W
Charybdis
Glorpin
Charybdis
14,097
7,749
0
9,928
16,158
6,756
5,616
2,815
13,343
0
100,202
W
Anubis
Jalejo_57
Anubis
19,138
565
0
8,607
14,285
8,749
1,744
5,570
8,715
114,932
0
L
Sylvanus
MaXiMuX_HTr
Sylvanus
6,859
2,101
1,893
3,799
15,922
17,025
0
8,429
7,493
23,763
0
L
The Morrigan
NgE_TrunKs10
The Morrigan
9,447
350
0
500
10,949
4,262
0
4,161
6,699
73,814
0
W
14,537
4,122
0
7,325
13,660
6,393
0
3,192
10,468
0
94,687
L
Fenrir
Rhagarson
Fenrir
8,442
1,620
0
7,190
23,245
10,457
0
4,853
18,392
0
76,900
L
Danzaburou
holey_defect2
Danzaburou
9,402
5,931
0
1,442
16,535
5,593
0
5,216
11,319
0
49,240
W
Sylvanus
itsD0ME
Sylvanus
4,931
1,772
3,634
10,317
18,168
20,264
1,435
6,710
11,458
36,053
0
L
Amaterasu
magnet142
Amaterasu
9,578
4,301
0
5,588
21,238
16,599
1,370
1,519
19,719
0
61,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,462
Gold Earned
57,607
412
Minions Killed
600
0
Camps Cleared
0
1,801,915
Distance Traveled
1,925,744
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
11,884
566
118
6
0
434,429
2
W
Charybdis
10,615
505
126
6
0
356,763
2
W
Anubis
11,408
543
158
8
0
353,966
1
L
Sylvanus
8,561
408
29
1
0
372,146
3
L
The Morrigan
8,427
401
101
5
0
336,412
4
W
Loki
12,564
598
139
7
0
461,032
1
L
Fenrir
9,614
458
107
5
0
401,973
4
L
Danzaburou
8,259
393
64
3
0
296,084
3
W
Sylvanus
11,136
530
59
3
0
319,554
0
L
Amaterasu
9,601
457
111
5
0
395,300
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role