Player Matchup

Neith
Neith
DensetsuKS
Neith
Level 81
God Stats
1W - 1L
1,564 SR
Queue Stats
32W - 20L
1,539 Elo+
Party 2
Fenrir
Fenrir
GodVittinho
Fenrir
Level 89
God Stats
3W - 1L
1,518 SR
Queue Stats
204W - 194L
1,491 Elo+
Party 2
Cthulhu
Cthulhu
Lincesz
Cthulhu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
luizgustavz143
Scylla
Level 109
God Stats
8W - 3L
1,585 SR
Queue Stats
153W - 147L
1,402 Elo+
Solo
Guan Yu
Guan Yu
rodrigoborgesbc
Guan Yu
Level 48
God Stats
2W - 1L
1,514 SR
Queue Stats
53W - 70L
1,418 Elo+
Solo
Team Averages
Level 66
1,536 SR
1,470 Elo+

VS

Team Averages
Level 63
1,498 SR
1,393 Elo+
Mercury
Mercury
Aquazy_rT
Mercury
Level 65
God Stats
1W - 2L
1,516 SR
Queue Stats
168W - 234L
1,381 Elo+
Solo
Horus
Horus
CarrizoFranSan2
Horus
Level 123
God Stats
4W - 5L
1,589 SR
Queue Stats
243W - 257L
1,493 Elo+
Solo
Xbalanque
Xbalanque
lucasctorce12
Xbalanque
Level 63
God Stats
6W - 13L
1,384 SR
Queue Stats
95W - 111L
1,376 Elo+
Solo
Discordia
Discordia
zZDeM00NZz
Discordia
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 27L
1,369 Elo+
Party 1
Cthulhu
Cthulhu
zZM00nsterZz_
Cthulhu
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 38L
1,344 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
19
3 / 2 / 7
12,727
530
15,832
17,526
9,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
20
17 / 0 / 2
14,084
587
22,349
20,273
11,851
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
Lincesz
Cthulhu
15
0 / 3 / 8
10,469
436
7,460
18,321
19,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
9 / 4 / 1
12,621
526
16,168
13,168
5,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
1 / 1 / 3
11,815
492
9,297
15,019
21,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Aquazy_rT
Mercury
14
1 / 7 / 1
9,353
390
4,505
21,769
8,310
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
1 / 3 / 1
12,626
526
12,007
22,116
19,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Xbalanque
lucasctorce12
Xbalanque
16
3 / 5 / 2
10,553
440
20,452
18,572
7,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
zZDeM00NZz
Discordia
15
2 / 10 / 2
9,765
407
6,192
18,463
5,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
15
3 / 6 / 2
10,291
429
9,740
27,425
33,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
30
Kills
10
10
Deaths
31
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mercury
Aquazy_rT
Mercury
1
7
1
0.21
L
1
3
1
0.5
W
Neith
3
2
7
3.25
W
Fenrir
17
0
2
18
W
Cthulhu
Lincesz
Cthulhu
0
3
8
1.33
L
Xbalanque
lucasctorce12
Xbalanque
3
5
2
0.8
W
9
4
1
2.38
W
1
1
3
2.5
L
Discordia
zZDeM00NZz
Discordia
2
10
2
0.3
L
Cthulhu
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,106
Damage
52,896
84,307
Taken
108,345
67,958
Mitigated
75,511
27,439
Healing
21,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Aquazy_rT
Mercury
4,505
974
0
4,125
21,769
8,310
0
1,786
19,935
30
67,459
L
12,007
4,751
257
9,529
22,116
19,676
40
177
20,652
140
115,041
W
Neith
15,832
6,446
0
8,908
17,526
9,236
2,010
4,917
12,293
0
131,518
W
Fenrir
22,349
7,614
0
10,360
20,273
11,851
3,606
2,442
17,678
0
153,474
W
Cthulhu
Lincesz
Cthulhu
7,460
987
291
2,052
18,321
19,877
186
3,835
14,486
22,425
1,694
L
Xbalanque
lucasctorce12
Xbalanque
20,452
11,653
0
3,375
18,572
7,752
181
4,373
14,199
0
97,041
W
16,168
1,062
0
794
13,168
5,584
2,423
5,923
7,189
76,015
0
W
9,297
970
270
4,764
15,019
21,410
630
0
13,700
0
81,524
L
Discordia
zZDeM00NZz
Discordia
6,192
79
0
1,646
18,463
5,915
1,050
12,706
5,757
48,673
0
L
Cthulhu
9,740
1,684
430
2,150
27,425
33,858
19
4,271
23,154
47,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,716
Gold Earned
52,588
655
Minions Killed
564
0
Camps Cleared
0
2,306,023
Distance Traveled
2,148,177
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,353
390
84
4
0
496,939
5
L
Horus
12,626
526
193
8
0
432,180
4
W
Neith
12,727
530
188
8
0
446,566
3
W
Fenrir
14,084
587
158
7
0
495,703
5
W
Cthulhu
10,469
436
34
1
0
441,466
0
L
Xbalanque
10,553
440
151
6
0
417,609
4
W
Scylla
12,621
526
126
5
0
449,075
4
W
Guan Yu
11,815
492
149
6
0
473,213
0
L
Discordia
9,765
407
83
3
0
360,219
1
L
Cthulhu
10,291
429
53
2
0
441,230
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role