Player Matchup

Janus
Janus
CARExmamaxBEAR
Janus
Level 149
God Stats
8W - 1L
1,790 SR
Queue Stats
236W - 232L
1,514 Elo+
Party 3
Lancelot
Lancelot
FistMyBungHole
Lancelot
Level 104
God Stats
1W - 0L
1,316 SR
Queue Stats
4W - 2L
1,530 Elo+
Solo
Zeus
Zeus
MysteriousKijin
Zeus
Level 143
God Stats
7W - 3L
1,727 SR
Queue Stats
211W - 206L
1,515 Elo+
Party 3
King Arthur
King Arthur
TemTempo
King Arthur
Level 145
God Stats
2W - 0L
1,882 SR
Queue Stats
35W - 30L
1,574 Elo+
Party 1
Sol
Sol
Willaby
Sol
Level 87
God Stats
1W - 0L
1,523 SR
Queue Stats
14W - 17L
1,502 Elo+
Party 1
Team Averages
Level 126
1,648 SR
1,527 Elo+

VS

Team Averages
Level 83
1,492 SR
1,493 Elo+
Zeus
Zeus
BestOnii
Zeus
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 11L
1,593 Elo+
Solo
Hou Yi
Hou Yi
Heshai
Hou Yi
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Cerberus
Cerberus
TheRelx
Cerberus
Level 48
God Stats
1W - 2L
1,599 SR
Queue Stats
18W - 20L
1,528 Elo+
Solo
Cthulhu
Cthulhu
ViperVenom
Cthulhu
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,312 Elo+
Party 2
Lancelot
Lancelot
lakotakhan
Lancelot
Level 157
God Stats
0W - 2L
1,363 SR
Queue Stats
200W - 217L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 4 / 9
11,086
739
13,191
9,912
5,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Lancelot
18
6 / 4 / 10
10,981
732
13,847
21,027
21,702
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

20
10 / 2 / 10
12,033
802
22,194
9,241
4,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
TemTempo
King Arthur
16
2 / 5 / 14
10,326
688
13,241
22,016
24,977
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sol
16
0 / 3 / 10
9,584
639
14,295
15,329
9,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
18
5 / 3 / 9
10,637
709
18,148
11,784
7,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
Heshai
Hou Yi
16
3 / 4 / 9
10,194
680
13,814
11,958
6,904
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cerberus
TheRelx
Cerberus
15
1 / 5 / 8
9,660
644
7,577
21,426
31,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
ViperVenom
Cthulhu
19
5 / 4 / 8
11,412
761
20,588
20,606
34,852
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Lancelot
lakotakhan
Lancelot
15
2 / 6 / 7
9,095
606
6,985
16,985
13,602
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
57
22
Kills
16
18
Deaths
22
53
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Zeus
5
3
9
3.17
W
4
4
9
2.13
W
Lancelot
6
4
10
2.75
L
Hou Yi
Heshai
Hou Yi
3
4
9
1.88
W
10
2
10
7.5
W
King Arthur
TemTempo
King Arthur
2
5
14
1.8
L
Cerberus
TheRelx
Cerberus
1
5
8
1
L
Cthulhu
ViperVenom
Cthulhu
5
4
8
2.25
W
Sol
0
3
10
1.67
L
Lancelot
lakotakhan
Lancelot
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,768
Damage
67,112
77,525
Taken
82,759
65,599
Mitigated
93,888
20,675
Healing
25,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
18,148
2,244
965
3,063
11,784
7,321
37
6,648
5,136
33,482
0
W
13,191
645
1,722
368
9,912
5,109
1,608
8,144
1,768
27,523
0
W
Lancelot
13,847
2,346
2,467
2,951
21,027
21,702
455
11,102
9,925
0
20,622
L
Hou Yi
Heshai
Hou Yi
13,814
8,313
0
1,063
11,958
6,904
320
7,824
4,134
0
28,009
W
22,194
1,701
2,995
1,423
9,241
4,638
1,167
6,438
2,803
42,058
0
W
King Arthur
TemTempo
King Arthur
13,241
976
1,619
2,123
22,016
24,977
272
9,836
12,180
0
20,782
L
Cerberus
TheRelx
Cerberus
7,577
592
2,449
4,562
21,426
31,209
0
12,985
8,441
16,369
0
L
Cthulhu
ViperVenom
Cthulhu
20,588
636
2,912
2,948
20,606
34,852
36
12,802
7,804
40,581
0
W
Sol
14,295
4,970
648
4,359
15,329
9,173
1,289
10,793
4,536
33,421
1,400
L
Lancelot
lakotakhan
Lancelot
6,985
772
3,045
4,049
16,985
13,602
0
8,736
8,249
0
14,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,010
Gold Earned
50,998
159
Minions Killed
166
0
Camps Cleared
0
1,424,972
Distance Traveled
1,324,269
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
10,637
709
56
4
0
256,916
0
W
Janus
11,086
739
54
4
0
245,171
0
W
Lancelot
10,981
732
9
1
0
337,962
0
L
Hou Yi
10,194
680
30
2
0
265,397
1
W
Zeus
12,033
802
36
2
0
270,957
0
W
King Arthur
10,326
688
12
1
0
295,268
0
L
Cerberus
9,660
644
34
2
0
266,996
1
L
Cthulhu
11,412
761
33
2
0
284,195
1
W
Sol
9,584
639
48
3
0
275,614
0
L
Lancelot
9,095
606
13
1
0
250,765
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role