Player Matchup

Sobek
Sobek
 
Sobek
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
DavidLavigne
Eset
Level 135
God Stats
36W - 25L
1,604 SR
Queue Stats
759W - 841L
1,493 Elo+
Solo
Nox
Nox
Gly-Xing
Nox
Level 156
God Stats
15W - 23L
1,494 SR
Queue Stats
403W - 351L
1,618 Elo+
Party 1
Awilix
Awilix
NarnianTurtle
Awilix
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 19L
1,618 Elo+
Party 1
Ullr
Ullr
TheTrueKillerGod
Ullr
Level 160
God Stats
0W - 2L
1,387 SR
Queue Stats
54W - 48L
1,545 Elo+
Party 1
Team Averages
Level 139
1,497 SR
1,555 Elo+

VS

Team Averages
Level 127
1,584 SR
1,496 Elo+
Ullr
Ullr
FoxyBother201
Ullr
Level 128
God Stats
2W - 1L
1,698 SR
Queue Stats
160W - 155L
1,515 Elo+
Party 3
Sol
Sol
Mushypea15
Sol
Level 121
God Stats
2W - 3L
1,391 SR
Queue Stats
27W - 28L
1,441 Elo+
Party 2
Gilgamesh
Gilgamesh
SlippyShayne
Gilgamesh
Level 154
God Stats
2W - 0L
1,762 SR
Queue Stats
29W - 26L
1,509 Elo+
Party 2
Sylvanus
Sylvanus
WestrnDestroyer
Sylvanus
Level 103
God Stats
14W - 4L
1,781 SR
Queue Stats
364W - 333L
1,571 Elo+
Party 3
Bastet
Bastet
maffuw
Bastet
Level 127
God Stats
1W - 1L
1,289 SR
Queue Stats
54W - 60L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
0 / 2 / 3
7,966
569
4,522
12,800
13,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

15
1 / 6 / 3
9,249
661
12,637
14,605
9,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
1 / 3 / 5
9,378
670
9,561
11,458
5,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 3 / 4
8,753
625
7,572
10,938
5,722
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
3 / 1 / 0
9,539
681
10,167
9,123
4,599
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 6
10,760
769
10,380
11,325
5,043
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

17
2 / 0 / 11
10,137
724
13,101
9,853
3,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilgamesh
SlippyShayne
Gilgamesh
17
5 / 1 / 6
10,977
784
8,259
18,149
17,954
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
16
0 / 1 / 10
10,127
723
7,387
16,152
17,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bastet
maffuw
Bastet
17
4 / 3 / 9
10,122
723
11,649
12,267
5,213
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
57
6
Kills
15
15
Deaths
6
15
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
2
3
0.75
L
1
6
3
0.42
W
4
1
6
7
L
1
3
5
1.17
W
2
0
11
7.5
L
1
3
4
1
W
Gilgamesh
SlippyShayne
Gilgamesh
5
1
6
8
L
3
1
0
3
W
Sylvanus
0
1
10
5
W
Bastet
maffuw
Bastet
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,459
Damage
50,776
58,924
Taken
67,746
39,175
Mitigated
49,313
9,069
Healing
24,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
4,522
125
0
2,912
12,800
13,317
0
4,163
8,637
8,952
0
L
12,637
134
850
2,177
14,605
9,708
0
4,237
10,218
34,362
0
W
10,380
5,664
0
2,364
11,325
5,043
2,450
3,788
7,537
0
46,278
L
9,561
1,110
0
737
11,458
5,829
0
5,421
6,019
29,636
0
W
13,101
3,866
0
4,621
9,853
3,549
4,405
5,165
3,488
44,825
2,642
L
7,572
2,930
0
788
10,938
5,722
0
3,575
7,327
0
25,949
W
Gilgamesh
SlippyShayne
Gilgamesh
8,259
1,748
2,262
3,151
18,149
17,954
321
6,833
11,185
0
28,958
L
10,167
2,544
0
1,605
9,123
4,599
0
2,422
6,602
0
45,806
W
Sylvanus
7,387
1,196
3,466
5,406
16,152
17,554
777
5,246
10,695
19,756
0
W
Bastet
maffuw
Bastet
11,649
2,949
0
2,898
12,267
5,213
0
4,937
6,921
0
26,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,885
Gold Earned
52,123
240
Minions Killed
255
0
Camps Cleared
0
1,271,807
Distance Traveled
1,497,073
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,966
569
7
1
0
203,670
0
L
Eset
9,249
661
59
4
0
245,360
2
W
Ullr
10,760
769
100
7
0
286,160
2
L
Nox
9,378
670
60
4
0
275,816
4
W
Sol
10,137
724
76
5
0
269,857
1
L
Awilix
8,753
625
37
3
0
275,926
0
W
Gilgamesh
10,977
784
35
3
0
320,043
2
L
Ullr
9,539
681
77
6
0
271,035
1
W
Sylvanus
10,127
723
24
2
0
291,820
1
W
Bastet
10,122
723
20
1
0
329,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role