Player Matchup

Sol
Sol
SoundB07
Sol
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 8L
1,500 Elo+
Party 2
Set
Set
Wildkahuna
Set
Level 67
God Stats
0W - 2L
1,707 SR
Queue Stats
0W - 8L
1,095 Elo+
Party 2
Ymir
Ymir
bandhuntadrew
Ymir
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 12L
1,095 Elo+
Party 2
Team Averages
Level 36
1,569 SR
1,230 Elo+

VS

Team Averages
Level 48
1,529 SR
1,462 Elo+
Guan Yu
Guan Yu
Bigski16
Guan Yu
Level 17
God Stats
1W - 0L
1,723 SR
Queue Stats
7W - 9L
1,428 Elo+
Party 1
Ah Puch
Ah Puch
DirtMilkshake
Ah Puch
Level 97
God Stats
4W - 5L
1,364 SR
Queue Stats
12W - 12L
1,513 Elo+
Party 1
Medusa
Medusa
RockMilkshake
Medusa
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 1
6,307
631
3,186
8,359
3,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 5 / 0
6,643
664
3,164
7,345
3,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

10
0 / 4 / 2
6,792
679
2,439
10,378
9,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Bigski16
Guan Yu
11
2 / 2 / 10
8,112
811
3,147
9,824
9,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Ah Puch
14
6 / 0 / 9
8,694
869
10,733
5,070
2,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
7 / 0 / 8
8,498
850
7,605
6,183
2,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
42
2
Kills
15
15
Deaths
2
3
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Bigski16
Guan Yu
2
2
10
3.5
W
Ah Puch
6
0
9
10.5
W
7
0
8
11
L
1
6
1
0.25
L
1
5
0
0.2
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,789
Damage
21,485
26,082
Taken
21,077
17,336
Mitigated
14,815
2,341
Healing
6,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Bigski16
Guan Yu
3,147
460
1,526
2,368
9,824
9,719
105
3,406
6,418
0
13,014
W
Ah Puch
10,733
449
0
371
5,070
2,482
875
1,215
3,855
41,922
0
W
7,605
3,512
0
2,033
6,183
2,614
1,889
936
5,247
0
20,672
L
3,186
536
0
906
8,359
3,887
552
3,641
4,718
14,072
875
L
3,164
1,132
0
508
7,345
3,908
577
1,921
5,424
0
17,781
L
2,439
205
55
872
10,378
9,541
230
5,183
5,195
8,894
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,742
Gold Earned
25,304
91
Minions Killed
112
0
Camps Cleared
0
465,236
Distance Traveled
575,493
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,112
811
13
1
0
211,955
0
W
Ah Puch
8,694
869
56
6
0
175,068
1
W
Medusa
8,498
850
43
4
0
188,470
1
L
Sol
6,307
631
35
4
0
143,356
0
L
Set
6,643
664
41
4
0
165,899
3
L
Ymir
6,792
679
15
2
0
155,981
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role