Player Matchup

Tiamat
Tiamat
Fangskii
Tiamat
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
266W - 240L
1,494 Elo+
Solo
Guan Yu
Guan Yu
HelpOrTroll
Guan Yu
Level 160
God Stats
3W - 1L
1,619 SR
Queue Stats
95W - 82L
1,559 Elo+
Party 2
Bakasura
Bakasura
MetalArms
Bakasura
Level 156
God Stats
1W - 0L
1,571 SR
Queue Stats
75W - 57L
1,616 Elo+
Party 2
Mulan
Mulan
MistyMcqueen39
Mulan
Level 118
God Stats
2W - 0L
1,734 SR
Queue Stats
67W - 44L
1,574 Elo+
Solo
Discordia
Discordia
ixwhitestarxi
Discordia
Level 149
God Stats
1W - 0L
1,726 SR
Queue Stats
25W - 22L
1,554 Elo+
Party 2
Team Averages
Level 144
1,630 SR
1,560 Elo+

VS

Team Averages
Level 117
1,585 SR
1,676 Elo+
Thanatos
Thanatos
Countryhome
Thanatos
Level 152
God Stats
0W - 3L
1,166 SR
Queue Stats
67W - 63L
1,618 Elo+
Party 1
Chaac
Chaac
Mathyus
Chaac
Level 127
God Stats
0W - 1L
1,942 SR
Queue Stats
28W - 18L
1,608 Elo+
Solo
Xbalanque
Xbalanque
Paizix
Xbalanque
Level 124
God Stats
2W - 2L
1,664 SR
Queue Stats
170W - 167L
1,577 Elo+
Solo
Tiamat
Tiamat
Pessimo
Tiamat
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 7L
1,731 Elo+
Party 1
Horus
Horus
Stoplight
Horus
Level 93
God Stats
0W - 1L
1,653 SR
Queue Stats
6W - 2L
1,849 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Fangskii
Tiamat
20
10 / 4 / 24
17,718
770
37,978
32,457
22,301
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Guan Yu
HelpOrTroll
Guan Yu
20
6 / 6 / 29
14,355
624
16,952
49,700
67,239
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
MetalArms
Bakasura
20
10 / 6 / 19
14,511
631
19,229
28,646
15,442
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

20
8 / 7 / 23
16,211
705
34,853
44,195
46,467
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Discordia
ixwhitestarxi
Discordia
20
13 / 4 / 19
16,546
719
50,393
21,346
8,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Countryhome
Thanatos
20
13 / 13 / 5
16,233
706
30,072
33,396
21,272
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
Mathyus
Chaac
20
6 / 9 / 15
15,090
656
40,741
46,184
30,616
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xbalanque
Paizix
Xbalanque
20
1 / 8 / 14
12,937
562
26,449
27,834
14,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tiamat
Pessimo
Tiamat
20
2 / 8 / 15
14,496
630
31,597
29,314
19,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Horus
Stoplight
Horus
20
5 / 9 / 15
13,686
595
22,452
43,543
45,481
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

161
Kill Participation
91
47
Kills
27
27
Deaths
47
114
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Countryhome
Thanatos
13
13
5
1.19
W
Tiamat
Fangskii
Tiamat
10
4
24
5.5
W
Guan Yu
HelpOrTroll
Guan Yu
6
6
29
3.42
L
Chaac
Mathyus
Chaac
6
9
15
1.5
W
Bakasura
MetalArms
Bakasura
10
6
19
3.25
W
8
7
23
2.79
L
Xbalanque
Paizix
Xbalanque
1
8
14
1
L
Tiamat
Pessimo
Tiamat
2
8
15
1.19
L
Horus
Stoplight
Horus
5
9
15
1.39
W
Discordia
ixwhitestarxi
Discordia
13
4
19
5.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

159,405
Damage
151,311
176,344
Taken
180,271
160,401
Mitigated
130,688
90,996
Healing
77,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Countryhome
Thanatos
30,072
4,152
2,049
17,585
33,396
21,272
1,890
14,544
18,457
0
40,591
W
Tiamat
Fangskii
Tiamat
37,978
2,603
2,887
6,399
32,457
22,301
2,079
6,033
26,278
87,283
0
W
Guan Yu
HelpOrTroll
Guan Yu
16,952
2,515
19,066
20,820
49,700
67,239
1,291
10,690
37,749
0
29,679
L
Chaac
Mathyus
Chaac
40,741
4,657
2,542
15,668
46,184
30,616
963
23,601
21,688
0
65,776
W
Bakasura
MetalArms
Bakasura
19,229
12,207
2,450
7,077
28,646
15,442
2,632
2,095
25,945
0
21,729
W
34,853
2,773
4,809
17,110
44,195
46,467
749
9,125
33,078
0
54,686
L
Xbalanque
Paizix
Xbalanque
26,449
10,861
1,577
4,170
27,834
14,310
1,726
14,141
12,626
0
60,420
L
Tiamat
Pessimo
Tiamat
31,597
2,611
2,521
8,336
29,314
19,009
1,263
17,724
10,960
69,365
0
L
Horus
Stoplight
Horus
22,452
8,618
10,755
12,407
43,543
45,481
1,249
18,361
24,133
0
31,928
W
Discordia
ixwhitestarxi
Discordia
50,393
507
4,129
6,249
21,346
8,952
1,652
3,241
17,920
80,408
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,341
Gold Earned
72,442
238
Minions Killed
236
0
Camps Cleared
0
2,111,682
Distance Traveled
1,861,402
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
16,233
706
20
1
0
384,389
0
W
Tiamat
17,718
770
91
4
0
474,814
0
W
Guan Yu
14,355
624
25
1
0
413,222
0
L
Chaac
15,090
656
57
2
0
403,236
1
W
Bakasura
14,511
631
23
1
0
423,903
1
W
Mulan
16,211
705
37
2
0
421,365
4
L
Xbalanque
12,937
562
61
3
0
334,782
0
L
Tiamat
14,496
630
85
4
0
332,502
0
L
Horus
13,686
595
13
1
0
406,493
7
W
Discordia
16,546
719
62
3
0
378,378
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role