Player Matchup

Ganesha
Ganesha
CHIMPYBAWLZ
Ganesha
Level 29
God Stats
10W - 0L
1,947 SR
Queue Stats
210W - 9L
2,162 Elo+
Party 2
Jormungandr
Jormungandr
Makadachinza
Jormungandr
Level 38
God Stats
13W - 1L
1,998 SR
Queue Stats
289W - 40L
2,075 Elo+
Party 2
Ne Zha
Ne Zha
Raw dog4986
Ne Zha
Level 61
God Stats
10W - 0L
1,980 SR
Queue Stats
492W - 35L
2,080 Elo+
Party 2
Team Averages
Level 43
1,975 SR
2,105 Elo+

VS

Team Averages
Level 104
1,591 SR
1,502 Elo+
Cthulhu
Cthulhu
SilentShadow1485
Cthulhu
Level 62
God Stats
7W - 3L
1,699 SR
Queue Stats
185W - 236L
1,431 Elo+
Solo
Anhur
Anhur
SoulBlaze1025
Anhur
Level 125
God Stats
1W - 1L
1,573 SR
Queue Stats
155W - 150L
1,533 Elo+
Party 1
Skadi
Skadi
Wolves Are Chil
Skadi
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 121L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
CHIMPYBAWLZ
Ganesha
15
0 / 1 / 22
10,075
840
9,236
15,232
18,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jormungandr
Makadachinza
Jormungandr
15
5 / 3 / 16
9,711
809
16,899
10,852
6,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
17
18 / 4 / 4
11,513
959
17,145
15,541
8,315

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 4
9,692
808
7,755
20,239
18,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 8 / 2
8,412
701
6,108
15,034
5,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 8 / 1
9,373
781
8,020
15,701
5,567
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
15
23
Kills
8
8
Deaths
23
42
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ganesha
CHIMPYBAWLZ
Ganesha
0
1
22
11
W
Jormungandr
Makadachinza
Jormungandr
5
3
16
4.33
W
Ne Zha
18
4
4
5
L
2
7
4
0.57
L
2
8
2
0.38
L
4
8
1
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,280
Damage
21,883
41,625
Taken
50,974
34,101
Mitigated
29,356
15,442
Healing
4,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
CHIMPYBAWLZ
Ganesha
9,236
1,429
913
5,791
15,232
18,848
824
2,753
12,479
26,146
0
W
Jormungandr
Makadachinza
Jormungandr
16,899
4,146
686
2,936
10,852
6,938
696
2,727
8,125
37,077
0
W
Ne Zha
17,145
6,739
0
5,116
15,541
8,315
1,293
2,348
13,193
0
46,341
L
7,755
979
85
2,039
20,239
18,653
0
10,043
9,685
17,693
0
L
6,108
2,484
0
1,695
15,034
5,136
0
6,390
8,249
0
25,676
L
8,020
3,450
0
776
15,701
5,567
0
8,388
6,875
0
27,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,299
Gold Earned
27,477
128
Minions Killed
90
0
Camps Cleared
0
680,870
Distance Traveled
520,394
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,075
840
6
1
0
232,895
0
W
Jormungandr
9,711
809
72
6
0
210,249
0
W
Ne Zha
11,513
959
50
4
0
237,726
3
L
Cthulhu
9,692
808
16
1
0
192,710
2
L
Anhur
8,412
701
39
3
0
166,000
1
L
Skadi
9,373
781
35
3
0
161,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role