Player Matchup

Tyr
Tyr
BullyHunter80
Tyr
Level 99
God Stats
10W - 1L
1,825 SR
Queue Stats
271W - 95L
1,851 Elo+
Party 1
Lancelot
Lancelot
CliffyFuture
Lancelot
Level 146
God Stats
2W - 2L
1,484 SR
Queue Stats
85W - 75L
1,763 Elo+
Solo
Ao Kuang
Ao Kuang
LordAS5Clapius
Ao Kuang
Level 124
God Stats
8W - 1L
1,801 SR
Queue Stats
571W - 329L
1,720 Elo+
Party 1
Team Averages
Level 123
1,704 SR
1,778 Elo+

VS

Team Averages
Level 126
1,564 SR
1,676 Elo+
Atlas
Atlas
 
Atlas
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
ClinicallyDank
Tsukuyomi
Level 148
God Stats
5W - 3L
1,629 SR
Queue Stats
228W - 211L
1,761 Elo+
Party 2
Ra
Ra
VinylicChip6866
Ra
Level 146
God Stats
6W - 8L
1,562 SR
Queue Stats
277W - 250L
1,767 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 2 / 8
17,822
660
26,877
31,467
70,130
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lancelot
CliffyFuture
Lancelot
20
4 / 5 / 7
18,676
692
24,799
34,352
30,800
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ao Kuang
20
7 / 2 / 7
19,742
731
23,477
36,780
53,047
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
20
2 / 3 / 7
18,532
686
23,383
27,155
53,511
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tsukuyomi
ClinicallyDank
Tsukuyomi
20
7 / 6 / 2
18,158
673
37,182
26,837
16,977
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
0 / 6 / 6
16,435
609
23,544
28,413
23,050
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
24
15
Kills
9
9
Deaths
15
22
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
2
3
7
1.83
W
4
2
8
4
W
Lancelot
CliffyFuture
Lancelot
4
5
7
1.5
L
Tsukuyomi
ClinicallyDank
Tsukuyomi
7
6
2
1.33
W
Ao Kuang
7
2
7
5.25
L
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,153
Damage
84,109
102,599
Taken
82,405
153,977
Mitigated
93,538
29,189
Healing
33,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
23,383
8,999
0
8,418
27,155
53,511
244
8,942
18,213
52,401
0
W
26,877
4,230
964
7,508
31,467
70,130
870
14,240
17,227
0
78,990
W
Lancelot
CliffyFuture
Lancelot
24,799
2,453
0
8,392
34,352
30,800
588
15,122
19,230
0
144,557
L
Tsukuyomi
ClinicallyDank
Tsukuyomi
37,182
10,926
0
5,645
26,837
16,977
1,528
8,596
18,241
0
109,811
W
Ao Kuang
23,477
2,897
1,934
10,391
36,780
53,047
2,292
17,789
18,758
96,824
0
L
23,544
2,294
5,534
13,929
28,413
23,050
591
6,619
21,539
122,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,240
Gold Earned
53,125
340
Minions Killed
334
0
Camps Cleared
0
1,595,268
Distance Traveled
1,497,915
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
18,532
686
43
2
0
495,584
4
W
Tyr
17,822
660
78
3
0
503,478
5
W
Lancelot
18,676
692
153
6
0
547,905
6
L
Tsukuyomi
18,158
673
108
4
0
528,856
1
W
Ao Kuang
19,742
731
109
4
0
543,885
7
L
Ra
16,435
609
183
7
0
473,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role