Player Matchup

Nemesis
Nemesis
Luqei
Nemesis
Level 95
God Stats
1W - 1L
1,721 SR
Queue Stats
20W - 20L
1,474 Elo+
Party 3
Ne Zha
Ne Zha
VirtualStonr
Ne Zha
Level 108
God Stats
1W - 2L
1,575 SR
Queue Stats
46W - 50L
1,485 Elo+
Party 3
Sobek
Sobek
VirtualTakeover
Sobek
Level 120
God Stats
1W - 1L
1,450 SR
Queue Stats
70W - 72L
1,484 Elo+
Party 3
Sol
Sol
WKN Ares
Sol
Level 108
God Stats
5W - 4L
1,848 SR
Queue Stats
66W - 64L
1,524 Elo+
Party 3
Danzaburou
Danzaburou
xHypnotical
Danzaburou
Level 98
God Stats
28W - 22L
1,569 SR
Queue Stats
45W - 46L
1,505 Elo+
Party 3
Team Averages
Level 106
1,632 SR
1,494 Elo+

VS

Team Averages
Level 118
1,551 SR
1,524 Elo+
Vamana
Vamana
TRUE_Error10110
Vamana
Level 109
God Stats
14W - 10L
1,499 SR
Queue Stats
292W - 277L
1,543 Elo+
Party 1
Zhong Kui
Zhong Kui
TRUE_OneShot22
Zhong Kui
Level 122
God Stats
8W - 13L
1,448 SR
Queue Stats
437W - 414L
1,565 Elo+
Party 1
Ymir
Ymir
iAthemxG
Ymir
Level 89
God Stats
4W - 4L
1,455 SR
Queue Stats
161W - 136L
1,492 Elo+
Party 2
Apollo
Apollo
lManiac0
Apollo
Level 125
God Stats
3W - 0L
1,812 SR
Queue Stats
182W - 185L
1,514 Elo+
Party 2
Ao Kuang
Ao Kuang
stevenV8
Ao Kuang
Level 145
God Stats
10W - 9L
1,539 SR
Queue Stats
108W - 96L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Luqei
Nemesis
15
3 / 3 / 3
9,536
454
7,465
18,995
9,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ne Zha
16
1 / 8 / 2
10,225
487
11,713
22,716
22,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
0 / 6 / 5
8,259
393
8,146
24,564
24,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
5 / 4 / 1
10,883
518
16,626
21,601
10,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
xHypnotical
Danzaburou
15
1 / 6 / 1
9,648
459
12,622
18,220
8,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 1 / 5
11,730
559
14,309
16,225
15,221
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Zhong Kui
TRUE_OneShot22
Zhong Kui
18
4 / 3 / 7
12,090
576
24,616
18,914
16,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
15
4 / 2 / 8
10,673
508
5,940
15,115
16,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Apollo
lManiac0
Apollo
18
6 / 2 / 9
11,689
557
14,677
17,590
8,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ao Kuang
stevenV8
Ao Kuang
20
11 / 2 / 6
12,620
601
14,978
21,406
10,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
62
10
Kills
27
27
Deaths
10
12
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Luqei
Nemesis
3
3
3
1.5
W
2
1
5
4.5
W
Zhong Kui
TRUE_OneShot22
Zhong Kui
4
3
7
2.5
L
Ne Zha
1
8
2
0.25
L
0
6
5
0.42
L
5
4
1
1.38
W
Ymir
4
2
8
4
W
Apollo
lManiac0
Apollo
6
2
9
5.25
W
Ao Kuang
stevenV8
Ao Kuang
11
2
6
7
L
Danzaburou
xHypnotical
Danzaburou
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,572
Damage
74,520
106,096
Taken
89,250
75,544
Mitigated
66,932
33,242
Healing
39,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Luqei
Nemesis
7,465
2,695
0
3,252
18,995
9,332
0
7,500
11,495
0
62,283
W
14,309
6,740
0
7,235
16,225
15,221
324
1,862
13,605
0
108,858
W
Zhong Kui
TRUE_OneShot22
Zhong Kui
24,616
3,280
0
10,950
18,914
16,210
459
9,784
9,032
109,165
0
L
Ne Zha
11,713
3,198
0
5,550
22,716
22,429
0
6,356
16,360
0
79,320
L
8,146
614
152
5,002
24,564
24,901
0
9,774
14,790
32,008
4,437
L
16,626
8,308
0
11,891
21,601
10,849
0
15,932
5,669
99,016
9,608
W
Ymir
5,940
1,778
0
2,086
15,115
16,559
165
4,231
10,884
31,633
1,980
W
Apollo
lManiac0
Apollo
14,677
10,645
0
9,592
17,590
8,392
830
3,104
14,385
0
105,089
W
Ao Kuang
stevenV8
Ao Kuang
14,978
3,158
0
9,971
21,406
10,550
1,314
4,299
17,020
112,103
0
L
Danzaburou
xHypnotical
Danzaburou
12,622
6,759
0
7,395
18,220
8,033
238
5,523
12,697
0
87,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,551
Gold Earned
58,802
589
Minions Killed
687
0
Camps Cleared
0
1,895,388
Distance Traveled
1,917,603
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,536
454
87
4
0
453,776
0
W
Vamana
11,730
559
179
9
0
393,451
3
W
Zhong Kui
12,090
576
165
8
0
377,633
6
L
Ne Zha
10,225
487
158
8
0
359,447
5
L
Sobek
8,259
393
51
2
0
390,450
3
L
Sol
10,883
518
178
8
0
363,295
3
W
Ymir
10,673
508
47
2
0
320,808
3
W
Apollo
11,689
557
162
8
0
400,133
2
W
Ao Kuang
12,620
601
134
6
0
425,578
2
L
Danzaburou
9,648
459
115
5
0
328,420
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role