Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
B15MARK
Cthulhu
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 20L
1,474 Elo+
Party 2
Artemis
Artemis
CoukiChan
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,382 Elo+
Party 3
Olorun
Olorun
ElPatas20
Olorun
Level 28
God Stats
0W - 1L
1,253 SR
Queue Stats
13W - 12L
1,481 Elo+
Party 2
Tyr
Tyr
Hakomaro
Tyr
Level 125
God Stats
0W - 2L
1,653 SR
Queue Stats
31W - 37L
1,427 Elo+
Party 2
Team Averages
Level 76
1,481 SR
1,453 Elo+

VS

Team Averages
Level 88
1,481 SR
1,448 Elo+
Sobek
Sobek
GrimReaper915
Sobek
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 28L
1,489 Elo+
Party 1
Sylvanus
Sylvanus
TheMightyMJ
Sylvanus
Level 102
God Stats
11W - 20L
1,351 SR
Queue Stats
122W - 102L
1,470 Elo+
Party 1
Bakasura
Bakasura
ZOMBIE5H4RK
Bakasura
Level 62
God Stats
4W - 8L
1,332 SR
Queue Stats
5W - 9L
1,286 Elo+
Solo
Thor
Thor
iManiacSlayer
Thor
Level 124
God Stats
2W - 3L
1,663 SR
Queue Stats
309W - 251L
1,511 Elo+
Party 1
Zhong Kui
Zhong Kui
x Mugiwara
Zhong Kui
Level 128
God Stats
13W - 12L
1,558 SR
Queue Stats
73W - 67L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
15
2 / 7 / 5
10,208
1,021
11,680
16,544
8,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
B15MARK
Cthulhu
15
2 / 4 / 5
11,214
1,121
16,014
17,237
20,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
CoukiChan
Artemis
15
0 / 7 / 3
9,105
911
9,504
16,124
6,938
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
ElPatas20
Olorun
15
1 / 6 / 6
10,025
1,003
9,648
15,920
7,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 3 / 4
9,955
996
11,928
20,508
23,225
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Team 1 Tickets

143

VS

Team 2 Tickets

256

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 21
11,807
1,181
7,261
15,858
22,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sylvanus
TheMightyMJ
Sylvanus
18
8 / 1 / 16
12,002
1,200
20,993
13,858
8,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
ZOMBIE5H4RK
Bakasura
17
3 / 0 / 12
10,839
1,084
11,240
8,405
5,796
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
4 / 2 / 13
10,903
1,090
14,319
12,173
9,424
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zhong Kui
x Mugiwara
Zhong Kui
18
10 / 2 / 15
12,459
1,246
27,345
15,957
14,181
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
104
7
Kills
27
27
Deaths
7
23
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
7
5
0.64
L
Cthulhu
B15MARK
Cthulhu
2
4
5
1.13
L
Artemis
CoukiChan
Artemis
0
7
3
0.21
L
Olorun
ElPatas20
Olorun
1
6
6
0.67
W
2
2
21
6.25
L
2
3
4
1.33
W
Sylvanus
TheMightyMJ
Sylvanus
8
1
16
16
W
Bakasura
ZOMBIE5H4RK
Bakasura
3
0
12
9
W
4
2
13
5.25
W
Zhong Kui
x Mugiwara
Zhong Kui
10
2
15
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,774
Damage
81,158
86,333
Taken
66,251
67,383
Mitigated
60,884
12,519
Healing
29,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
11,680
2,214
0
5,491
16,544
8,701
0
10,413
5,719
0
26,131
L
Cthulhu
B15MARK
Cthulhu
16,014
1,304
1,128
1,931
17,237
20,989
0
9,744
6,475
40,063
0
L
Artemis
CoukiChan
Artemis
9,504
6,126
0
920
16,124
6,938
0
11,316
4,641
0
16,999
L
Olorun
ElPatas20
Olorun
9,648
5,966
583
1,656
15,920
7,530
0
11,523
4,199
25,620
0
W
7,261
516
0
3,299
15,858
22,705
0
7,798
8,060
16,325
0
L
11,928
103
0
810
20,508
23,225
0
11,278
7,572
0
17,845
W
Sylvanus
TheMightyMJ
Sylvanus
20,993
3,035
10,752
7,661
13,858
8,778
0
4,590
9,268
27,702
0
W
Bakasura
ZOMBIE5H4RK
Bakasura
11,240
7,628
0
780
8,405
5,796
0
3,524
4,881
0
23,761
W
14,319
2,120
0
0
12,173
9,424
0
4,513
7,660
0
34,703
W
Zhong Kui
x Mugiwara
Zhong Kui
27,345
4,555
0
6,532
15,957
14,181
0
5,237
10,720
43,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,507
Gold Earned
58,010
182
Minions Killed
158
3
Camps Cleared
10
927,547
Distance Traveled
969,944
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
10,208
1,021
35
4
2
193,576
0
L
Cthulhu
11,214
1,121
76
8
0
174,352
0
L
Artemis
9,105
911
16
2
1
165,507
0
L
Olorun
10,025
1,003
44
4
0
157,705
0
W
Sobek
11,807
1,181
18
2
0
200,924
0
L
Tyr
9,955
996
11
1
0
236,407
3
W
Sylvanus
12,002
1,200
17
2
1
185,165
0
W
Bakasura
10,839
1,084
23
2
7
217,712
0
W
Thor
10,903
1,090
53
5
1
185,869
1
W
Zhong Kui
12,459
1,246
47
5
1
180,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role