Player Matchup

Kukulkan
Kukulkan
DatMans420
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Bacchus
Bacchus
Dokkachat
Bacchus
Level 55
God Stats
2W - 2L
1,546 SR
Queue Stats
5W - 7L
1,405 Elo+
Party 1
King Arthur
King Arthur
TJW15
King Arthur
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Merlin
Merlin
Wolfcommand6
Merlin
Level 15
God Stats
0W - 1L
1,688 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Fenrir
Fenrir
lx Solace
Fenrir
Level 138
God Stats
5W - 9L
1,481 SR
Queue Stats
401W - 417L
1,430 Elo+
Party 1
Team Averages
Level 59
1,543 SR
1,467 Elo+

VS

Team Averages
Level 73
1,303 SR
1,295 Elo+
Cu Chulainn
Cu Chulainn
Ash3n soul
Cu Chulainn
Level 46
God Stats
2W - 3L
1,214 SR
Queue Stats
40W - 73L
1,309 Elo+
Party 2
Loki
Loki
Hur4icane
Loki
Level 69
God Stats
8W - 10L
1,368 SR
Queue Stats
77W - 108L
1,300 Elo+
Party 2
Chang'e
Chang'e
Kiiller_Marcel
Chang'e
Level 57
God Stats
18W - 13L
1,538 SR
Queue Stats
89W - 99L
1,263 Elo+
Solo
Vulcan
Vulcan
WitchCraaft3239
Vulcan
Level 111
God Stats
1W - 1L
1,065 SR
Queue Stats
69W - 84L
1,304 Elo+
Party 2
Sylvanus
Sylvanus
bubblemaster22
Sylvanus
Level 84
God Stats
3W - 4L
1,328 SR
Queue Stats
55W - 83L
1,298 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DatMans420
Kukulkan
12
0 / 1 / 2
7,328
458
2,381
5,049
2,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
Dokkachat
Bacchus
10
1 / 2 / 4
7,220
451
4,279
13,928
15,704
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
TJW15
King Arthur
12
1 / 0 / 3
7,186
449
3,216
7,808
6,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
11
0 / 8 / 0
6,235
390
3,572
9,261
3,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
lx Solace
Fenrir
13
11 / 5 / 1
8,937
559
14,687
18,514
8,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Ash3n soul
Cu Chulainn
13
2 / 3 / 1
8,369
523
7,372
8,846
7,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Loki
15
3 / 2 / 4
9,042
565
8,198
11,237
4,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 3 / 4
8,505
532
4,539
11,781
4,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
6 / 4 / 5
8,256
516
10,319
9,781
4,073
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
14
5 / 1 / 8
10,258
641
8,161
16,159
17,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
38
13
Kills
16
16
Deaths
13
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Ash3n soul
Cu Chulainn
2
3
1
0.83
L
Kukulkan
DatMans420
Kukulkan
0
1
2
1
L
Bacchus
Dokkachat
Bacchus
1
2
4
1.5
W
Loki
3
2
4
2.5
W
0
3
4
0.67
L
King Arthur
TJW15
King Arthur
1
0
3
2.5
W
6
4
5
2.13
L
Merlin
0
8
0
0
W
Sylvanus
5
1
8
9
L
Fenrir
lx Solace
Fenrir
11
5
1
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,135
Damage
38,589
54,560
Taken
57,804
36,190
Mitigated
37,537
9,047
Healing
22,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Ash3n soul
Cu Chulainn
7,372
1,264
0
1,046
8,846
7,310
844
514
7,814
46
49,735
L
Kukulkan
DatMans420
Kukulkan
2,381
480
0
0
5,049
2,232
0
1,829
3,052
44,006
0
L
Bacchus
Dokkachat
Bacchus
4,279
652
95
1,797
13,928
15,704
0
8,952
4,882
20,651
0
W
Loki
8,198
2,392
0
4,203
11,237
4,420
470
1,025
10,170
0
67,226
W
4,539
485
769
3,754
11,781
4,681
709
2,079
9,702
54,823
0
L
King Arthur
TJW15
King Arthur
3,216
60
0
1,213
7,808
6,575
0
0
7,228
0
33,668
W
10,319
4,331
0
2,342
9,781
4,073
1,453
2,160
7,621
56,638
0
L
Merlin
3,572
377
0
0
9,261
3,486
0
5,225
3,995
36,050
0
W
Sylvanus
8,161
2,869
3,974
6,561
16,159
17,053
1,706
4,454
11,705
28,801
0
L
Fenrir
lx Solace
Fenrir
14,687
4,044
0
5,942
18,514
8,193
0
6,697
11,584
0
56,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,906
Gold Earned
44,430
303
Minions Killed
417
0
Camps Cleared
0
1,466,501
Distance Traveled
1,429,081
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
8,369
523
77
5
0
307,871
1
L
Kukulkan
7,328
458
83
5
0
270,833
0
L
Bacchus
7,220
451
24
2
0
346,058
2
W
Loki
9,042
565
117
7
0
323,632
0
W
Chang'e
8,505
532
99
6
0
271,309
2
L
King Arthur
7,186
449
59
4
0
275,961
1
W
Vulcan
8,256
516
96
6
0
280,561
2
L
Merlin
6,235
390
58
4
0
235,524
0
W
Sylvanus
10,258
641
28
2
0
245,708
1
L
Fenrir
8,937
559
79
5
0
338,125
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role