Player Matchup

Jormungandr
Jormungandr
Jkrocketts
Jormungandr
Level 58
God Stats
2W - 0L
1,720 SR
Queue Stats
17W - 16L
1,373 Elo+
Party 2
Hel
Hel
JustBanzo
Hel
Level 157
God Stats
6W - 6L
1,490 SR
Queue Stats
206W - 197L
1,378 Elo+
Solo
Tyr
Tyr
KvngLouis-_-
Tyr
Level 67
God Stats
1W - 1L
1,271 SR
Queue Stats
33W - 31L
1,370 Elo+
Party 2
Danzaburou
Danzaburou
MariGotNextYT
Danzaburou
Level 42
God Stats
8W - 8L
1,420 SR
Queue Stats
15W - 19L
1,292 Elo+
Party 2
Ao Kuang
Ao Kuang
TheCephalopodGod
Ao Kuang
Level 77
God Stats
17W - 14L
1,545 SR
Queue Stats
36W - 32L
1,436 Elo+
Solo
Team Averages
Level 80
1,489 SR
1,370 Elo+

VS

Team Averages
Level 63
1,438 SR
1,318 Elo+
Da Ji
Da Ji
Elf_of_Darkness1
Da Ji
Level 29
God Stats
18W - 31L
1,363 SR
Queue Stats
57W - 72L
1,305 Elo+
Party 1
Merlin
Merlin
Grim_Lexion
Merlin
Level 44
God Stats
2W - 3L
1,310 SR
Queue Stats
8W - 15L
1,262 Elo+
Solo
Maui
Maui
KrisCookie23
Maui
Level 98
God Stats
1W - 1L
1,711 SR
Queue Stats
205W - 201L
1,357 Elo+
Party 1
Cupid
Cupid
SloBaru
Cupid
Level 59
God Stats
1W - 3L
1,303 SR
Queue Stats
11W - 19L
1,330 Elo+
Solo
Odin
Odin
survivor-pro
Odin
Level 87
God Stats
2W - 3L
1,504 SR
Queue Stats
211W - 225L
1,334 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Jkrocketts
Jormungandr
13
4 / 1 / 4
8,696
512
7,841
16,197
19,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
2 / 3 / 4
8,236
484
5,943
10,081
4,658
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 1 / 3
8,536
502
8,255
13,657
10,347
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Danzaburou
MariGotNextYT
Danzaburou
13
2 / 0 / 4
8,029
472
10,007
8,927
3,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
8 / 0 / 5
9,057
533
9,798
15,160
6,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 9 / 1
6,521
384
6,364
17,188
6,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
14
4 / 2 / 0
8,459
498
8,281
9,835
4,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

13
0 / 2 / 2
7,707
453
6,902
13,596
12,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cupid
SloBaru
Cupid
12
0 / 2 / 0
7,122
419
8,484
11,505
4,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 3 / 1
7,424
437
9,563
13,277
10,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
18
Kills
5
5
Deaths
18
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
9
1
0.06
L
Merlin
4
2
0
2
W
Jormungandr
Jkrocketts
Jormungandr
4
1
4
6
W
2
3
4
1.33
L
0
2
2
0.5
W
2
1
3
3.5
W
Danzaburou
MariGotNextYT
Danzaburou
2
0
4
4
L
Cupid
SloBaru
Cupid
0
2
0
0
W
8
0
5
10.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,844
Damage
39,594
64,022
Taken
65,401
44,461
Mitigated
37,210
28,089
Healing
17,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,364
1,873
0
4,434
17,188
6,467
0
6,309
10,879
0
43,013
L
Merlin
8,281
551
0
1,644
9,835
4,284
0
5,409
4,426
58,640
0
W
Jormungandr
Jkrocketts
Jormungandr
7,841
2,480
0
3,569
16,197
19,281
30
1,216
14,981
44,541
0
W
5,943
1,650
2,088
3,627
10,081
4,658
565
4,775
5,306
52,963
0
L
6,902
2,848
0
2,096
13,596
12,113
0
3,844
9,752
44,392
10,581
W
8,255
1,285
0
3,634
13,657
10,347
0
5,999
7,658
0
55,702
W
Danzaburou
MariGotNextYT
Danzaburou
10,007
4,621
0
5,959
8,927
3,901
80
480
8,447
0
53,164
L
Cupid
SloBaru
Cupid
8,484
3,910
1,648
5,483
11,505
4,197
0
2,665
8,840
0
59,753
W
9,798
3,106
0
9,212
15,160
6,274
489
2,126
13,034
51,219
0
L
9,563
381
84
1,942
13,277
10,149
0
5,355
7,922
0
44,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,554
Gold Earned
37,233
429
Minions Killed
402
0
Camps Cleared
0
1,544,439
Distance Traveled
1,500,601
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,521
384
67
4
0
297,341
0
L
Merlin
8,459
498
97
6
0
307,697
7
W
Jormungandr
8,696
512
56
3
0
295,434
2
W
Hel
8,236
484
92
5
0
265,112
7
L
Maui
7,707
453
97
6
0
277,305
2
W
Tyr
8,536
502
105
6
0
328,554
4
W
Danzaburou
8,029
472
97
6
0
290,082
2
L
Cupid
7,122
419
96
6
0
289,818
2
W
Ao Kuang
9,057
533
79
5
0
365,257
0
L
Odin
7,424
437
45
3
0
328,440
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role