Player Matchup

Terra
Terra
EightFoldPath
Terra
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,750 Elo+
Party 1
Raijin
Raijin
FlashEdge
Raijin
Level 160
God Stats
0W - 1L
1,693 SR
Queue Stats
1W - 1L
1,750 Elo+
Party 1
Sol
Sol
LastClover
Sol
Level 125
God Stats
0W - 1L
1,581 SR
Queue Stats
1W - 1L
1,750 Elo+
Party 1
Ne Zha
Ne Zha
Shadow369
Ne Zha
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,750 Elo+
Party 1
Anhur
Anhur
taranjit
Anhur
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,750 Elo+
Party 1
Team Averages
Level 136
1,555 SR
1,750 Elo+

VS

Team Averages
Level 106
1,626 SR
1,585 Elo+
Cerberus
Cerberus
JaxSpanky
Cerberus
Level 84
God Stats
2W - 0L
1,754 SR
Queue Stats
54W - 41L
1,585 Elo+
Party 2
He Bo
He Bo
Kaweeb
He Bo
Level 138
God Stats
1W - 0L
1,237 SR
Queue Stats
49W - 24L
1,678 Elo+
Party 2
Tyr
Tyr
Kaweeb3
Tyr
Level 100
God Stats
1W - 0L
1,823 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
PancakeTurtle74
Ishtar
Level 107
God Stats
1W - 1L
1,769 SR
Queue Stats
82W - 73L
1,546 Elo+
Solo
Ra
Ra
Phronesls
Ra
Level 100
God Stats
2W - 1L
1,549 SR
Queue Stats
233W - 202L
1,615 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 11
8,472
652
6,491
18,008
17,094
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Raijin
FlashEdge
Raijin
16
5 / 6 / 6
9,968
767
11,454
14,520
6,117
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 4 / 7
9,340
718
16,666
15,381
7,185
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ne Zha
Shadow369
Ne Zha
17
7 / 4 / 10
10,351
796
19,123
13,678
8,444
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anhur
taranjit
Anhur
15
2 / 6 / 10
9,116
701
9,875
13,310
5,478
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
JaxSpanky
Cerberus
17
3 / 3 / 20
10,904
839
7,363
20,181
19,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

He Bo
Kaweeb
He Bo
19
10 / 5 / 15
11,813
909
24,525
16,884
8,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tyr
17
4 / 5 / 14
10,593
815
9,263
18,419
17,425
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

19
5 / 1 / 13
10,773
829
11,769
10,852
5,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

17
3 / 4 / 10
9,986
768
13,711
12,962
6,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
97
18
Kills
25
25
Deaths
18
44
Assists
72
Player
Kills
Deaths
Assists
KDA
L
1
5
11
1.3
L
Raijin
FlashEdge
Raijin
5
6
6
1.33
W
Cerberus
JaxSpanky
Cerberus
3
3
20
4.33
W
He Bo
Kaweeb
He Bo
10
5
15
3.5
W
Tyr
4
5
14
2.2
L
3
4
7
1.63
W
5
1
13
11.5
W
3
4
10
2
L
Ne Zha
Shadow369
Ne Zha
7
4
10
3
L
Anhur
taranjit
Anhur
2
6
10
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,609
Damage
66,631
74,897
Taken
79,298
44,318
Mitigated
57,040
25,350
Healing
35,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,491
734
3,555
3,793
18,008
17,094
54
11,704
6,304
10,818
0
L
Raijin
FlashEdge
Raijin
11,454
1,148
3,140
2,425
14,520
6,117
655
9,458
5,062
20,982
0
W
Cerberus
JaxSpanky
Cerberus
7,363
314
1,158
6,389
20,181
19,787
778
7,968
12,213
14,458
0
W
He Bo
Kaweeb
He Bo
24,525
696
1,369
4,266
16,884
8,095
2,383
8,010
8,874
34,220
0
W
Tyr
9,263
409
2,325
3,696
18,419
17,425
484
8,948
9,471
70
15,141
L
16,666
3,269
293
4,989
15,381
7,185
0
8,601
6,780
33,080
0
W
11,769
3,803
2,246
4,298
10,852
5,713
3,072
5,505
5,347
0
35,396
W
13,711
700
5,595
3,974
12,962
6,020
1,399
4,180
8,782
26,398
0
L
Ne Zha
Shadow369
Ne Zha
19,123
3,325
1,155
2,524
13,678
8,444
638
6,523
7,155
0
39,746
L
Anhur
taranjit
Anhur
9,875
3,767
2,315
1,161
13,310
5,478
540
9,383
3,927
0
15,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,247
Gold Earned
54,069
125
Minions Killed
145
0
Camps Cleared
0
1,206,774
Distance Traveled
1,238,617
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,472
652
6
0
0
229,156
0
L
Raijin
9,968
767
34
3
0
214,562
2
W
Cerberus
10,904
839
25
2
0
270,275
2
W
He Bo
11,813
909
27
2
0
238,608
1
W
Tyr
10,593
815
10
1
0
241,003
0
L
Sol
9,340
718
37
3
0
249,823
0
W
Ishtar
10,773
829
54
4
0
253,894
0
W
Ra
9,986
768
29
2
0
234,837
0
L
Ne Zha
10,351
796
28
2
0
267,450
2
L
Anhur
9,116
701
20
2
0
245,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role