Player Matchup

Hercules
Hercules
Barcelona1028
Hercules
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 30L
1,328 Elo+
Party 1
Artemis
Artemis
ghboy951
Artemis
Level 19
God Stats
1W - 1L
1,671 SR
Queue Stats
44W - 38L
1,431 Elo+
Party 1
Sol
Sol
plangent_speckle
Sol
Level 127
God Stats
1W - 1L
1,601 SR
Queue Stats
40W - 47L
1,393 Elo+
Party 1
Team Averages
Level 58
1,591 SR
1,384 Elo+

VS

Team Averages
Level 75
1,587 SR
1,451 Elo+
Cabrakan
Cabrakan
Smurfologist790
Cabrakan
Level 18
God Stats
3W - 0L
1,787 SR
Queue Stats
22W - 5L
1,653 Elo+
Party 2
Terra
Terra
ThaaDreamer
Terra
Level 83
God Stats
54W - 48L
1,472 SR
Queue Stats
303W - 352L
1,429 Elo+
Party 2
Izanami
Izanami
dirtroad 809
Izanami
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 161L
1,271 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Barcelona1028
Hercules
14
2 / 3 / 2
9,936
710
6,239
17,132
21,357
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
ghboy951
Artemis
14
0 / 5 / 4
8,940
639
13,690
14,601
6,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 2 / 2
9,442
674
15,106
12,547
6,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
16
5 / 3 / 4
11,063
790
12,434
19,599
29,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

15
1 / 0 / 6
10,140
724
9,086
18,443
24,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Izanami
dirtroad 809
Izanami
17
4 / 1 / 6
10,646
760
13,125
13,046
7,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
4
Kills
10
10
Deaths
4
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hercules
Barcelona1028
Hercules
2
3
2
1
W
Cabrakan
5
3
4
2.33
W
1
0
6
4
W
Izanami
dirtroad 809
Izanami
4
1
6
7
L
Artemis
ghboy951
Artemis
0
5
4
0.4
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,035
Damage
34,645
44,280
Taken
51,088
34,685
Mitigated
61,287
13,164
Healing
20,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Barcelona1028
Hercules
6,239
2,529
882
3,323
17,132
21,357
34
6,575
10,557
0
12,801
W
Cabrakan
12,434
1,348
0
3,798
19,599
29,745
631
5,609
13,990
28,810
0
W
9,086
613
6,120
6,396
18,443
24,272
27
4,660
13,783
33,382
0
W
Izanami
dirtroad 809
Izanami
13,125
6,852
0
4,671
13,046
7,270
2,458
4,317
8,729
0
60,416
L
Artemis
ghboy951
Artemis
13,690
7,724
0
3,807
14,601
6,984
693
8,153
6,448
0
40,741
L
15,106
4,538
0
5,152
12,547
6,344
859
6,879
5,668
53,363
3,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,318
Gold Earned
31,849
143
Minions Killed
166
0
Camps Cleared
0
708,001
Distance Traveled
778,087
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,936
710
11
1
0
255,194
0
W
Cabrakan
11,063
790
27
2
0
245,923
1
W
Terra
10,140
724
44
3
0
297,165
1
W
Izanami
10,646
760
95
7
0
234,999
0
L
Artemis
8,940
639
52
4
0
222,425
0
L
Sol
9,442
674
80
6
0
230,382
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role