Player Matchup

Cerberus
Cerberus
MiqaMiqo
Cerberus
Level 114
God Stats
4W - 2L
1,585 SR
Queue Stats
142W - 117L
1,556 Elo+
Party 1
Neith
Neith
Richskater11
Neith
Level 127
God Stats
6W - 7L
1,525 SR
Queue Stats
94W - 104L
1,514 Elo+
Party 2
Athena
Athena
XserpentingX
Athena
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 63L
1,415 Elo+
Party 2
Sol
Sol
spoodleynoodle
Sol
Level 86
God Stats
9W - 11L
1,462 SR
Queue Stats
143W - 121L
1,549 Elo+
Party 1
Ne Zha
Ne Zha
xB3RZ3RKERx
Ne Zha
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
179W - 168L
1,539 Elo+
Party 2
Team Averages
Level 111
1,514 SR
1,514 Elo+

VS

Team Averages
Level 123
1,536 SR
1,513 Elo+
Baron Samedi
Baron Samedi
Blackbeltjam
Baron Samedi
Level 94
God Stats
6W - 4L
1,653 SR
Queue Stats
78W - 55L
1,599 Elo+
Solo
Kuzenbo
Kuzenbo
Deathstroke7546
Kuzenbo
Level 106
God Stats
1W - 2L
1,514 SR
Queue Stats
42W - 45L
1,485 Elo+
Party 3
Thanatos
Thanatos
GmLs Casanova
Thanatos
Level 147
God Stats
3W - 1L
1,718 SR
Queue Stats
74W - 81L
1,448 Elo+
Solo
Cu Chulainn
Cu Chulainn
joso17zen
Cu Chulainn
Level 139
God Stats
1W - 3L
1,390 SR
Queue Stats
322W - 297L
1,515 Elo+
Solo
Sol
Sol
luffysss
Sol
Level 127
God Stats
5W - 9L
1,405 SR
Queue Stats
209W - 206L
1,520 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
MiqaMiqo
Cerberus
14
0 / 2 / 2
8,619
539
8,093
12,220
15,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
5 / 1 / 2
8,681
543
14,272
10,912
5,036
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Athena
11
1 / 0 / 4
7,441
465
4,543
11,392
11,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
0 / 3 / 0
7,804
488
8,582
12,789
4,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
14
6 / 1 / 2
8,724
545
8,305
12,959
5,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Blackbeltjam
Baron Samedi
12
0 / 3 / 2
7,237
452
8,297
11,671
5,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 1 / 1
7,687
480
4,833
11,613
11,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
GmLs Casanova
Thanatos
12
3 / 6 / 2
7,927
495
5,393
16,466
6,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
joso17zen
Cu Chulainn
15
1 / 2 / 1
9,085
568
9,914
15,357
10,140
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
2 / 0 / 1
9,008
563
9,157
12,677
5,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
12
Kills
7
7
Deaths
12
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Blackbeltjam
Baron Samedi
0
3
2
0.33
L
1
1
1
1.5
L
Thanatos
GmLs Casanova
Thanatos
3
6
2
0.67
W
Cerberus
MiqaMiqo
Cerberus
0
2
2
0.5
W
5
1
2
6
W
Athena
1
0
4
3
L
Cu Chulainn
joso17zen
Cu Chulainn
1
2
1
0.75
L
2
0
1
2.5
W
0
3
0
0
W
Ne Zha
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,795
Damage
37,594
60,272
Taken
67,784
41,361
Mitigated
39,302
17,624
Healing
33,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Blackbeltjam
Baron Samedi
8,297
218
1,115
3,064
11,671
5,211
0
1,145
10,526
52,497
0
L
4,833
2,836
0
1,631
11,613
11,812
0
3,529
8,084
20,271
0
L
Thanatos
GmLs Casanova
Thanatos
5,393
1,464
0
12,586
16,466
6,560
335
760
15,702
0
51,596
W
Cerberus
MiqaMiqo
Cerberus
8,093
811
0
3,178
12,220
15,004
0
0
12,220
69,381
0
W
14,272
3,635
0
3,075
10,912
5,036
210
6,299
4,613
0
82,850
W
Athena
4,543
885
429
2,567
11,392
11,439
0
5,899
5,493
21,669
0
L
Cu Chulainn
joso17zen
Cu Chulainn
9,914
3,299
0
5,947
15,357
10,140
277
7,749
6,932
0
81,341
L
9,157
3,830
0
9,006
12,677
5,579
1,299
7,355
5,322
81,726
15,260
W
8,582
3,118
0
6,722
12,789
4,402
0
6,761
6,028
71,759
0
W
Ne Zha
8,305
2,668
0
1,653
12,959
5,480
0
2,238
10,721
0
65,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,269
Gold Earned
40,944
572
Minions Killed
523
0
Camps Cleared
0
1,584,339
Distance Traveled
1,484,758
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,237
452
93
6
0
287,489
4
L
Kuzenbo
7,687
480
33
2
0
316,344
4
L
Thanatos
7,927
495
87
5
0
303,069
0
W
Cerberus
8,619
539
170
11
0
293,860
1
W
Neith
8,681
543
131
8
0
306,138
2
W
Athena
7,441
465
35
2
0
337,167
0
L
Cu Chulainn
9,085
568
161
10
0
284,903
3
L
Sol
9,008
563
149
9
0
292,953
7
W
Sol
7,804
488
130
8
0
289,660
3
W
Ne Zha
8,724
545
106
7
0
357,514
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role