Player Matchup

Ganesha
Ganesha
Crookshelf17
Ganesha
Level 155
God Stats
5W - 3L
1,568 SR
Queue Stats
402W - 441L
1,429 Elo+
Solo
Fenrir
Fenrir
Itachi ACr
Fenrir
Level 107
God Stats
1W - 1L
1,286 SR
Queue Stats
13W - 19L
1,367 Elo+
Solo
Sol
Sol
La_Mojarra_Frita
Sol
Level 61
God Stats
1W - 2L
1,285 SR
Queue Stats
22W - 18L
1,539 Elo+
Party 2
Ah Puch
Ah Puch
SidViciousS62
Ah Puch
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 18L
1,559 Elo+
Party 2
Vamana
Vamana
undercookedbeef_
Vamana
Level 107
God Stats
1W - 0L
1,177 SR
Queue Stats
36W - 37L
1,461 Elo+
Solo
Team Averages
Level 111
1,363 SR
1,471 Elo+

VS

Team Averages
Level 128
1,472 SR
1,326 Elo+
Nike
Nike
Gardevour
Nike
Level 117
God Stats
1W - 3L
1,496 SR
Queue Stats
105W - 113L
1,400 Elo+
Solo
Zeus
Zeus
Help The Reaper
Zeus
Level 146
God Stats
0W - 2L
1,287 SR
Queue Stats
31W - 28L
1,521 Elo+
Solo
Atlas
Atlas
Tacodaninja
Atlas
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,154 Elo+
Party 1
Khepri
Khepri
UnVmE1984
Khepri
Level 150
God Stats
9W - 8L
1,577 SR
Queue Stats
541W - 567L
1,403 Elo+
Solo
Bakasura
Bakasura
primewire
Bakasura
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,154 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Crookshelf17
Ganesha
20
0 / 3 / 29
12,931
808
11,871
33,628
41,732
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fenrir
Itachi ACr
Fenrir
16
9 / 8 / 8
11,889
743
12,943
17,129
10,129
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
13 / 2 / 14
13,867
867
33,386
20,430
13,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ah Puch
20
2 / 2 / 18
12,072
755
26,132
16,714
10,556
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
8 / 3 / 13
12,969
811
17,073
30,265
41,537
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
16
2 / 9 / 5
10,370
648
11,664
23,379
18,599
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

19
3 / 7 / 3
11,296
706
25,022
17,367
8,264
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
3 / 6 / 9
11,478
717
22,189
25,627
37,929
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Khepri
UnVmE1984
Khepri
14
0 / 6 / 4
9,086
568
6,868
24,220
18,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
primewire
Bakasura
20
10 / 4 / 4
12,645
790
17,303
20,250
23,189
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
43
32
Kills
18
18
Deaths
32
82
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Crookshelf17
Ganesha
0
3
29
4.83
L
Nike
2
9
5
0.5
L
3
7
3
0.64
W
Fenrir
Itachi ACr
Fenrir
9
8
8
1.63
W
13
2
14
10
W
Ah Puch
2
2
18
5.5
L
3
6
9
1.25
L
Khepri
UnVmE1984
Khepri
0
6
4
0.33
L
Bakasura
primewire
Bakasura
10
4
4
3
W
8
3
13
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,405
Damage
83,046
118,166
Taken
110,843
117,116
Mitigated
106,042
58,112
Healing
27,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Crookshelf17
Ganesha
11,871
806
2,703
12,650
33,628
41,732
524
13,774
18,974
22,950
0
L
Nike
11,664
1,212
2,044
1,931
23,379
18,599
0
15,664
7,715
0
21,649
L
25,022
1,183
889
4,434
17,367
8,264
0
12,579
4,788
48,403
0
W
Fenrir
Itachi ACr
Fenrir
12,943
2,525
716
2,332
17,129
10,129
159
5,245
11,301
0
17,728
W
33,386
15,072
2,164
9,293
20,430
13,162
4,872
12,105
7,810
66,419
0
W
Ah Puch
26,132
1,397
2,768
5,788
16,714
10,556
2,143
10,276
6,023
51,844
0
L
22,189
9,709
505
3,951
25,627
37,929
74
13,486
12,141
40,217
0
L
Khepri
UnVmE1984
Khepri
6,868
335
283
5,297
24,220
18,061
199
15,456
8,764
13,660
0
L
Bakasura
primewire
Bakasura
17,303
12,162
2,858
5,158
20,250
23,189
1,372
14,204
6,046
0
21,182
W
17,073
8,094
6,717
12,981
30,265
41,537
1,272
12,679
17,421
0
37,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,728
Gold Earned
54,875
180
Minions Killed
147
0
Camps Cleared
0
1,539,450
Distance Traveled
1,253,323
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
12,931
808
0
0
0
327,091
1
L
Nike
10,370
648
17
1
0
256,462
2
L
Zeus
11,296
706
50
3
0
242,602
1
W
Fenrir
11,889
743
12
1
0
264,411
3
W
Sol
13,867
867
62
4
0
286,496
0
W
Ah Puch
12,072
755
55
3
0
304,312
3
L
Atlas
11,478
717
28
2
0
270,209
0
L
Khepri
9,086
568
14
1
0
197,361
0
L
Bakasura
12,645
790
38
2
0
286,689
1
W
Vamana
12,969
811
51
3
0
357,140
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role