Player Matchup

Nemesis
Nemesis
Crimson N Cream
Nemesis
Level 151
God Stats
0W - 1L
1,334 SR
Queue Stats
15W - 17L
1,565 Elo+
Solo
Pele
Pele
DaddyRayRMFT
Pele
Level 139
God Stats
7W - 4L
1,641 SR
Queue Stats
235W - 167L
1,624 Elo+
Party 1
Achilles
Achilles
FFouz
Achilles
Level 157
God Stats
0W - 2L
1,491 SR
Queue Stats
274W - 200L
1,670 Elo+
Party 1
Merlin
Merlin
Veeeeenusaur
Merlin
Level 154
God Stats
0W - 3L
1,339 SR
Queue Stats
210W - 147L
1,688 Elo+
Party 1
Hera
Hera
dmiddie10
Hera
Level 109
God Stats
15W - 8L
1,633 SR
Queue Stats
746W - 776L
1,562 Elo+
Solo
Team Averages
Level 142
1,488 SR
1,622 Elo+

VS

Team Averages
Level 139
1,588 SR
1,569 Elo+
Zeus
Zeus
JermX
Zeus
Level 160
God Stats
1W - 2L
1,292 SR
Queue Stats
51W - 44L
1,574 Elo+
Solo
Hades
Hades
LilFicocelliGuy
Hades
Level 122
God Stats
3W - 1L
1,585 SR
Queue Stats
130W - 122L
1,544 Elo+
Solo
Amaterasu
Amaterasu
Vicious IN
Amaterasu
Level 160
God Stats
1W - 0L
1,621 SR
Queue Stats
64W - 39L
1,627 Elo+
Solo
Atlas
Atlas
Wandererchan
Atlas
Level 160
God Stats
6W - 0L
2,011 SR
Queue Stats
853W - 786L
1,580 Elo+
Solo
Camazotz
Camazotz
diecker6
Camazotz
Level 93
God Stats
3W - 3L
1,429 SR
Queue Stats
218W - 202L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 6
9,697
606
12,018
18,009
12,646
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

19
4 / 3 / 8
10,995
687
17,782
13,906
7,447
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
FFouz
Achilles
17
1 / 6 / 5
9,547
597
16,876
21,101
33,498
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
18
2 / 5 / 7
10,405
650
16,177
11,801
6,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hera
17
3 / 7 / 8
10,221
639
19,548
15,870
8,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
JermX
Zeus
20
11 / 3 / 9
12,595
787
29,311
15,554
8,208
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
2 / 5 / 7
10,558
660
9,436
18,743
16,891
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amaterasu
Vicious IN
Amaterasu
20
5 / 1 / 17
13,410
838
12,538
26,168
30,903
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
3 / 3 / 13
11,273
705
10,137
20,941
27,440
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Camazotz
diecker6
Camazotz
19
4 / 3 / 11
11,335
708
14,149
21,787
12,668
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
82
13
Kills
25
25
Deaths
15
34
Assists
57
Player
Kills
Deaths
Assists
KDA
L
3
4
6
1.5
L
4
3
8
2.67
L
Achilles
FFouz
Achilles
1
6
5
0.58
W
Zeus
JermX
Zeus
11
3
9
5.17
W
2
5
7
1.1
L
Merlin
2
5
7
1.1
W
Amaterasu
Vicious IN
Amaterasu
5
1
17
13.5
W
3
3
13
3.17
W
Camazotz
diecker6
Camazotz
4
3
11
3.17
L
Hera
3
7
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,401
Damage
75,571
80,687
Taken
103,193
68,177
Mitigated
96,110
24,225
Healing
51,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,018
4,143
1,690
7,734
18,009
12,646
0
12,452
5,557
0
16,035
L
17,782
1,578
2,225
2,154
13,906
7,447
0
9,247
4,659
0
29,659
L
Achilles
FFouz
Achilles
16,876
2,369
706
3,802
21,101
33,498
0
10,364
10,737
0
26,898
W
Zeus
JermX
Zeus
29,311
2,638
2,803
4,498
15,554
8,208
1,495
4,813
10,741
56,872
0
W
9,436
528
1,395
4,454
18,743
16,891
659
7,708
11,035
30,250
0
L
Merlin
16,177
776
609
1,069
11,801
6,300
0
7,704
4,097
44,025
0
W
Amaterasu
Vicious IN
Amaterasu
12,538
3,898
5,515
12,747
26,168
30,903
1,664
8,465
17,703
0
24,362
W
10,137
3,614
3,434
4,983
20,941
27,440
1,054
9,208
11,733
25,171
0
W
Camazotz
diecker6
Camazotz
14,149
3,589
2,607
9,545
21,787
12,668
3,486
5,531
16,256
0
39,914
L
Hera
19,548
3,930
1,443
2,793
15,870
8,286
0
9,117
6,753
36,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,865
Gold Earned
59,171
145
Minions Killed
181
0
Camps Cleared
0
1,470,417
Distance Traveled
1,609,142
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,697
606
12
1
0
319,945
0
L
Pele
10,995
687
34
2
0
356,110
1
L
Achilles
9,547
597
8
1
0
274,159
3
W
Zeus
12,595
787
53
3
0
276,551
2
W
Hades
10,558
660
47
3
0
311,963
2
L
Merlin
10,405
650
63
4
0
286,969
1
W
Amaterasu
13,410
838
24
2
0
370,746
1
W
Atlas
11,273
705
18
1
0
315,059
0
W
Camazotz
11,335
708
39
2
0
334,823
4
L
Hera
10,221
639
28
2
0
233,234
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role