Player Matchup

Nox
Nox
Cesarbgoncalves
Nox
Level 130
God Stats
73W - 66L
1,486 SR
Queue Stats
578W - 615L
1,374 Elo+
Solo
Odin
Odin
SpawnOfHades13
Odin
Level 136
God Stats
11W - 9L
1,387 SR
Queue Stats
631W - 661L
1,412 Elo+
Solo
Cernunnos
Cernunnos
ThaMADTappa
Cernunnos
Level 142
God Stats
10W - 8L
1,529 SR
Queue Stats
490W - 509L
1,391 Elo+
Solo
Heimdallr
Heimdallr
aySHUTUP
Heimdallr
Level 128
God Stats
10W - 5L
1,593 SR
Queue Stats
52W - 35L
1,477 Elo+
Solo
Bacchus
Bacchus
shankstank7
Bacchus
Level 89
God Stats
5W - 4L
1,408 SR
Queue Stats
32W - 27L
1,497 Elo+
Solo
Team Averages
Level 125
1,481 SR
1,430 Elo+

VS

Team Averages
Level 100
1,666 SR
1,406 Elo+
Sol
Sol
BigSteve2897
Sol
Level 72
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 14L
1,472 Elo+
Party 1
Hun Batz
Hun Batz
RST100
Hun Batz
Level 107
God Stats
1W - 1L
1,780 SR
Queue Stats
85W - 110L
1,402 Elo+
Solo
Medusa
Medusa
RoanokeWarrior
Medusa
Level 125
God Stats
1W - 1L
1,828 SR
Queue Stats
57W - 71L
1,386 Elo+
Solo
Xing Tian
Xing Tian
Waterhead819
Xing Tian
Level 106
God Stats
1W - 1L
1,740 SR
Queue Stats
58W - 52L
1,348 Elo+
Party 1
Sun Wukong
Sun Wukong
crownedclown123
Sun Wukong
Level 89
God Stats
0W - 1L
1,482 SR
Queue Stats
12W - 13L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 0
5,383
538
2,285
5,022
2,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 0 / 0
5,770
577
4,764
5,933
3,181
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cernunnos
ThaMADTappa
Cernunnos
9
4 / 0 / 5
5,968
597
9,335
7,141
2,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Heimdallr
aySHUTUP
Heimdallr
8
1 / 1 / 1
4,779
478
4,088
5,860
2,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
shankstank7
Bacchus
9
4 / 2 / 5
6,209
621
4,251
9,008
6,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 1
5,167
517
2,171
3,428
1,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hun Batz
RST100
Hun Batz
10
1 / 0 / 0
5,358
536
2,380
6,620
2,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
1 / 4 / 1
4,386
439
4,586
7,849
2,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Xing Tian
Waterhead819
Xing Tian
7
0 / 5 / 0
4,400
440
2,992
11,639
6,323
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sun Wukong
crownedclown123
Sun Wukong
9
0 / 1 / 0
5,197
520
3,620
8,003
4,339
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
10
Kills
2
3
Deaths
10
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
W
0
0
0
0
L
Hun Batz
RST100
Hun Batz
1
0
0
1
L
1
4
1
0.38
W
1
0
0
1
W
Cernunnos
ThaMADTappa
Cernunnos
4
0
5
6.5
L
Xing Tian
Waterhead819
Xing Tian
0
5
0
0
W
Heimdallr
aySHUTUP
Heimdallr
1
1
1
1.5
L
Sun Wukong
crownedclown123
Sun Wukong
0
1
0
0
W
Bacchus
shankstank7
Bacchus
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,723
Damage
15,749
32,964
Taken
37,539
17,137
Mitigated
16,566
10,692
Healing
12,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,171
685
0
2,645
3,428
1,222
448
1,680
1,748
38,405
0
W
2,285
288
0
2,039
5,022
2,032
43
1,642
3,380
35,761
0
L
Hun Batz
RST100
Hun Batz
2,380
849
0
3,632
6,620
2,434
0
839
5,781
0
37,532
L
4,586
1,977
0
1,111
7,849
2,248
0
2,064
5,785
0
21,905
W
4,764
1,668
0
470
5,933
3,181
0
0
5,933
0
35,839
W
Cernunnos
ThaMADTappa
Cernunnos
9,335
3,760
0
3,924
7,141
2,573
390
1,732
5,409
0
44,010
L
Xing Tian
Waterhead819
Xing Tian
2,992
963
121
1,878
11,639
6,323
0
1,953
9,686
11,981
0
W
Heimdallr
aySHUTUP
Heimdallr
4,088
2,473
0
1,444
5,860
2,622
0
659
5,201
0
26,671
L
Sun Wukong
crownedclown123
Sun Wukong
3,620
1,607
0
2,633
8,003
4,339
176
0
8,003
0
33,748
W
Bacchus
shankstank7
Bacchus
4,251
899
119
2,696
9,008
6,729
224
1,130
7,878
17,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,109
Gold Earned
24,508
273
Minions Killed
254
0
Camps Cleared
0
897,972
Distance Traveled
983,033
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,167
517
61
6
0
172,087
2
W
Nox
5,383
538
58
6
0
186,605
0
L
Hun Batz
5,358
536
79
8
0
229,529
1
L
Medusa
4,386
439
37
4
0
174,202
3
W
Odin
5,770
577
66
7
0
168,562
3
W
Cernunnos
5,968
597
74
7
0
167,632
1
L
Xing Tian
4,400
440
14
1
0
213,623
0
W
Heimdallr
4,779
478
53
5
0
197,389
0
L
Sun Wukong
5,197
520
63
6
0
193,592
0
W
Bacchus
6,209
621
22
2
0
177,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role