Player Matchup

Ne Zha
Ne Zha
Lizardghost
Ne Zha
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,606 Elo+
Party 2
Hades
Hades
XXXDOGBALLZXXX
Hades
Level 17
God Stats
1W - 3L
1,592 SR
Queue Stats
1W - 3L
1,442 Elo+
Party 2
Jormungandr
Jormungandr
codplayer
Jormungandr
Level 18
God Stats
1W - 3L
1,541 SR
Queue Stats
1W - 3L
1,442 Elo+
Party 2
Izanami
Izanami
kiean
Izanami
Level 11
God Stats
0W - 2L
1,424 SR
Queue Stats
1W - 3L
1,442 Elo+
Party 2
Sol
Sol
pussslayer
Sol
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,442 Elo+
Party 2
Team Averages
Level 48
1,511 SR
1,475 Elo+

VS

Team Averages
Level 77
1,439 SR
1,391 Elo+
Geb
Geb
 
Geb
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
MackleDackle
Ao Kuang
Level 136
God Stats
1W - 0L
1,438 SR
Queue Stats
5W - 3L
1,574 Elo+
Party 1
King Arthur
King Arthur
Raxym
King Arthur
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,241 Elo+
Party 1
Artemis
Artemis
YourLocalMemekid
Artemis
Level 89
God Stats
1W - 0L
1,563 SR
Queue Stats
2W - 2L
1,356 Elo+
Party 1
Sol
Sol
kiddkratos
Sol
Level 87
God Stats
1W - 0L
1,196 SR
Queue Stats
1W - 1L
1,285 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
9
0 / 4 / 0
5,443
495
2,697
10,950
4,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 2 / 0
6,185
562
6,048
7,685
4,477
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Jormungandr
codplayer
Jormungandr
6
0 / 3 / 0
4,681
426
3,161
7,161
3,286
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Izanami
kiean
Izanami
9
0 / 2 / 1
5,634
512
2,981
8,366
2,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
1 / 0 / 0
6,075
552
6,082
5,324
2,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
8
1 / 0 / 2
5,644
513
3,072
6,588
3,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ao Kuang
MackleDackle
Ao Kuang
11
5 / 0 / 0
6,482
589
3,648
9,569
3,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

King Arthur
Raxym
King Arthur
10
0 / 2 / 3
5,785
526
3,919
11,617
7,485
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
4 / 1 / 1
6,350
577
7,758
6,616
2,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

11
1 / 0 / 2
6,302
573
4,120
7,436
2,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
19
3
Kills
11
11
Deaths
3
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
0
2
2
L
Ne Zha
0
4
0
0
W
Ao Kuang
MackleDackle
Ao Kuang
5
0
0
5
W
King Arthur
Raxym
King Arthur
0
2
3
0.75
L
2
2
0
1
W
4
1
1
4.5
L
Jormungandr
codplayer
Jormungandr
0
3
0
0
W
1
0
2
2
L
Izanami
kiean
Izanami
0
2
1
0.25
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,969
Damage
22,517
39,486
Taken
41,826
16,193
Mitigated
20,065
8,357
Healing
14,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
3,072
644
0
1,907
6,588
3,736
250
2,295
4,293
15,182
2,217
L
Ne Zha
2,697
1,049
0
1,842
10,950
4,029
520
3,032
7,918
0
37,860
W
Ao Kuang
MackleDackle
Ao Kuang
3,648
1,100
0
3,505
9,569
3,558
176
877
8,692
43,189
0
W
King Arthur
Raxym
King Arthur
3,919
838
0
2,216
11,617
7,485
69
5,806
5,811
0
31,236
L
6,048
2,326
35
2,449
7,685
4,477
1,062
1,678
6,007
36,413
0
W
7,758
4,959
0
3,557
6,616
2,406
384
2,122
4,494
0
37,176
L
Jormungandr
codplayer
Jormungandr
3,161
1,503
0
102
7,161
3,286
0
1,383
5,778
13,137
0
W
4,120
1,606
0
3,635
7,436
2,880
1,614
3,800
3,636
45,633
0
L
Izanami
kiean
Izanami
2,981
1,699
0
2,098
8,366
2,161
22
1,108
7,258
0
33,106
L
6,082
2,308
0
1,831
5,324
2,240
1,130
3,266
2,058
36,223
2,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,018
Gold Earned
30,563
287
Minions Killed
273
0
Camps Cleared
0
1,034,549
Distance Traveled
1,121,172
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,644
513
28
3
0
228,311
1
L
Ne Zha
5,443
495
62
6
0
231,232
4
W
Ao Kuang
6,482
589
75
7
0
243,192
0
W
King Arthur
5,785
526
39
4
0
222,497
0
L
Hades
6,185
562
66
6
0
195,229
4
W
Artemis
6,350
577
50
5
0
194,361
2
L
Jormungandr
4,681
426
21
2
0
196,180
0
W
Sol
6,302
573
81
7
0
232,811
2
L
Izanami
5,634
512
62
6
0
196,855
2
L
Sol
6,075
552
76
7
0
215,053
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role