Player Matchup

Pele
Pele
FearfulFajita
Pele
Level 97
God Stats
3W - 0L
1,811 SR
Queue Stats
28W - 21L
1,502 Elo+
Party 1
Cupid
Cupid
KidKsino
Cupid
Level 89
God Stats
2W - 1L
1,692 SR
Queue Stats
50W - 60L
1,408 Elo+
Party 1
Tiamat
Tiamat
Monobear
Tiamat
Level 36
God Stats
4W - 5L
1,390 SR
Queue Stats
10W - 13L
1,287 Elo+
Solo
Vamana
Vamana
nicecaiber321
Vamana
Level 56
God Stats
3W - 1L
1,676 SR
Queue Stats
42W - 38L
1,425 Elo+
Party 1
Cthulhu
Cthulhu
qwikybaby
Cthulhu
Level 28
God Stats
4W - 0L
1,523 SR
Queue Stats
8W - 3L
1,508 Elo+
Party 1
Team Averages
Level 61
1,618 SR
1,426 Elo+

VS

Team Averages
Level 58
1,460 SR
1,411 Elo+
Ishtar
Ishtar
Darunstopper199
Ishtar
Level 69
God Stats
6W - 4L
1,697 SR
Queue Stats
43W - 61L
1,367 Elo+
Party 3
Ares
Ares
Footballking117
Ares
Level 28
God Stats
4W - 6L
1,671 SR
Queue Stats
32W - 48L
1,384 Elo+
Party 3
King Arthur
King Arthur
Frexin
King Arthur
Level 47
God Stats
1W - 2L
1,342 SR
Queue Stats
25W - 28L
1,420 Elo+
Party 2
Aphrodite
Aphrodite
Ryukshar
Aphrodite
Level 31
God Stats
0W - 1L
1,248 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thor
Thor
Tobicuszzz
Thor
Level 114
God Stats
0W - 1L
1,344 SR
Queue Stats
13W - 14L
1,387 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
14 / 2 / 9
12,556
598
20,895
21,962
10,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cupid
KidKsino
Cupid
20
9 / 1 / 13
13,760
655
17,943
14,890
7,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
Monobear
Tiamat
14
0 / 8 / 8
9,067
432
5,736
14,507
9,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
5 / 1 / 9
10,395
495
8,635
18,789
19,967
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
qwikybaby
Cthulhu
15
3 / 4 / 15
11,030
525
10,502
17,775
18,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 2
9,603
457
8,447
17,044
5,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
4 / 8 / 4
9,760
465
7,013
21,749
22,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

King Arthur
Frexin
King Arthur
14
2 / 4 / 2
9,327
444
7,868
18,572
15,513
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Aphrodite
Ryukshar
Aphrodite
13
1 / 7 / 5
9,344
445
7,799
17,234
8,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
5 / 5 / 1
11,076
527
8,361
21,903
10,301
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
28
31
Kills
14
16
Deaths
31
54
Assists
14
Player
Kills
Deaths
Assists
KDA
L
2
7
2
0.43
W
14
2
9
9.25
L
4
8
4
0.75
L
King Arthur
Frexin
King Arthur
2
4
2
0.75
W
Cupid
KidKsino
Cupid
9
1
13
15.5
W
Tiamat
Monobear
Tiamat
0
8
8
0.5
L
Aphrodite
Ryukshar
Aphrodite
1
7
5
0.5
L
5
5
1
1.1
W
5
1
9
9.5
W
Cthulhu
qwikybaby
Cthulhu
3
4
15
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,711
Damage
39,488
87,923
Taken
96,502
65,133
Mitigated
62,153
39,478
Healing
19,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,447
4,023
0
4,755
17,044
5,587
1,398
1,554
15,490
0
57,832
W
20,895
6,053
0
14,316
21,962
10,292
0
5,901
16,061
0
109,956
L
7,013
918
0
1,787
21,749
22,488
0
4,790
16,959
25,201
0
L
King Arthur
Frexin
King Arthur
7,868
1,272
0
780
18,572
15,513
0
5,679
12,893
0
58,992
W
Cupid
KidKsino
Cupid
17,943
11,924
386
10,392
14,890
7,489
1,531
3,799
11,091
0
134,886
W
Tiamat
Monobear
Tiamat
5,736
805
0
2,268
14,507
9,156
2,961
6,306
8,201
45,287
0
L
Aphrodite
Ryukshar
Aphrodite
7,799
1,590
4,046
6,962
17,234
8,264
1,032
4,364
12,870
60,183
0
L
8,361
2,186
0
1,090
21,903
10,301
58
2,038
19,865
0
95,132
W
8,635
3,207
0
6,493
18,789
19,967
624
4,135
14,654
168
54,159
W
Cthulhu
qwikybaby
Cthulhu
10,502
612
452
5,171
17,775
18,229
1,152
4,802
12,973
49,228
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,808
Gold Earned
49,110
546
Minions Killed
461
0
Camps Cleared
0
2,051,287
Distance Traveled
1,903,976
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
9,603
457
99
5
0
373,571
5
W
Pele
12,556
598
130
6
0
457,098
3
L
Ares
9,760
465
36
2
0
397,496
3
L
King Arthur
9,327
444
86
4
0
402,820
4
W
Cupid
13,760
655
202
10
0
409,405
2
W
Tiamat
9,067
432
62
3
0
357,137
0
L
Aphrodite
9,344
445
113
5
0
352,048
4
L
Thor
11,076
527
127
6
0
378,041
2
W
Vamana
10,395
495
92
4
0
428,826
5
W
Cthulhu
11,030
525
60
3
0
398,821
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role