Player Matchup

Ishtar
Ishtar
BOBOMAN8
Ishtar
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 18L
1,471 Elo+
Party 2
Vulcan
Vulcan
Zangratia
Vulcan
Level 157
God Stats
1W - 2L
1,585 SR
Queue Stats
11W - 15L
1,521 Elo+
Party 2
Tyr
Tyr
mcvann97
Tyr
Level 138
God Stats
0W - 1L
1,311 SR
Queue Stats
6W - 9L
1,583 Elo+
Party 2
Team Averages
Level 139
1,465 SR
1,525 Elo+

VS

Team Averages
Level 126
1,658 SR
1,473 Elo+
Baron Samedi
Baron Samedi
Grosmalin
Baron Samedi
Level 122
God Stats
13W - 4L
1,744 SR
Queue Stats
226W - 205L
1,477 Elo+
Party 1
Odin
Odin
c-a_honda
Odin
Level 117
God Stats
25W - 14L
1,603 SR
Queue Stats
247W - 220L
1,476 Elo+
Party 1
Bacchus
Bacchus
ggfgbfde
Bacchus
Level 140
God Stats
11W - 6L
1,625 SR
Queue Stats
184W - 210L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
BOBOMAN8
Ishtar
12
0 / 6 / 1
8,037
574
3,723
13,570
5,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
Zangratia
Vulcan
15
2 / 2 / 0
9,376
670
16,899
11,416
5,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

12
0 / 7 / 2
8,174
584
5,702
14,903
18,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Grosmalin
Baron Samedi
17
7 / 0 / 8
10,798
771
17,328
11,291
5,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Odin
16
4 / 0 / 8
10,903
779
8,021
19,202
18,012
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
ggfgbfde
Bacchus
15
4 / 2 / 11
11,072
791
10,187
17,811
22,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
42
2
Kills
15
15
Deaths
2
3
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Ishtar
BOBOMAN8
Ishtar
0
6
1
0.08
W
Baron Samedi
Grosmalin
Baron Samedi
7
0
8
11
L
Vulcan
Zangratia
Vulcan
2
2
0
1
W
Odin
4
0
8
8
W
Bacchus
ggfgbfde
Bacchus
4
2
11
4.75
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,324
Damage
35,536
39,889
Taken
48,304
29,081
Mitigated
46,768
6,911
Healing
20,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
BOBOMAN8
Ishtar
3,723
2,112
0
1,845
13,570
5,564
784
9,310
4,260
0
21,766
W
Baron Samedi
Grosmalin
Baron Samedi
17,328
1,145
5,677
5,383
11,291
5,969
1,200
3,656
7,344
58,580
0
L
Vulcan
Zangratia
Vulcan
16,899
4,926
58
1,832
11,416
5,102
495
8,651
2,765
49,086
0
W
Odin
8,021
1,729
959
4,095
19,202
18,012
519
6,694
11,773
0
28,151
W
Bacchus
ggfgbfde
Bacchus
10,187
1,339
0
4,540
17,811
22,787
76
5,506
11,383
39,241
0
L
5,702
1,090
0
3,176
14,903
18,415
0
9,588
5,315
82
13,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,587
Gold Earned
32,773
123
Minions Killed
187
0
Camps Cleared
0
700,686
Distance Traveled
841,066
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
8,037
574
36
3
0
197,695
0
W
Baron Samedi
10,798
771
99
7
0
277,748
2
L
Vulcan
9,376
670
69
5
0
271,532
2
W
Odin
10,903
779
40
3
0
287,906
0
W
Bacchus
11,072
791
48
3
0
275,412
0
L
Tyr
8,174
584
18
1
0
231,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role