Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
Acrixx
Chaac
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Freya
Freya
KingKnez
Freya
Level 96
God Stats
2W - 3L
1,570 SR
Queue Stats
427W - 400L
1,494 Elo+
Party 3
King Arthur
King Arthur
chatonsamco3
King Arthur
Level 50
God Stats
1W - 3L
1,510 SR
Queue Stats
8W - 17L
1,390 Elo+
Party 1
Anubis
Anubis
vez66
Anubis
Level 62
God Stats
22W - 28L
1,527 SR
Queue Stats
66W - 84L
1,473 Elo+
Party 1
Team Averages
Level 75
1,521 SR
1,471 Elo+

VS

Team Averages
Level 90
1,475 SR
1,452 Elo+
Arachne
Arachne
 
Arachne
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
BasicKraneFan
Hou Yi
Level 137
God Stats
5W - 2L
1,625 SR
Queue Stats
167W - 161L
1,536 Elo+
Party 2
Terra
Terra
KraneSama
Terra
Level 35
God Stats
16W - 14L
1,539 SR
Queue Stats
47W - 55L
1,471 Elo+
Party 2
Guan Yu
Guan Yu
kampfir3
Guan Yu
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 23L
1,297 Elo+
Party 2
Vulcan
Vulcan
zbinks99
Vulcan
Level 98
God Stats
3W - 4L
1,213 SR
Queue Stats
438W - 482L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
1 / 4 / 2
8,287
460
7,273
16,754
6,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
Acrixx
Chaac
11
0 / 7 / 3
6,414
356
6,829
14,658
10,897
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Freya
KingKnez
Freya
13
1 / 4 / 1
7,766
431
7,292
14,674
5,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
chatonsamco3
King Arthur
13
3 / 4 / 2
8,077
449
6,621
16,141
10,594
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Anubis
vez66
Anubis
13
5 / 5 / 3
8,529
474
9,967
12,692
6,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
8 / 3 / 5
10,020
557
9,341
13,128
5,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
13 / 1 / 3
10,648
592
14,769
16,350
6,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Terra
KraneSama
Terra
13
0 / 2 / 14
9,089
505
5,019
14,733
11,515
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Guan Yu
kampfir3
Guan Yu
14
2 / 2 / 5
9,020
501
7,156
12,944
8,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Vulcan
zbinks99
Vulcan
16
1 / 3 / 10
9,827
546
14,508
8,907
4,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
61
10
Kills
24
24
Deaths
11
11
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
4
2
0.5
W
Arachne
 
Arachne
8
3
5
3.5
L
Chaac
Acrixx
Chaac
0
7
3
0.21
W
13
1
3
14.5
L
Freya
KingKnez
Freya
1
4
1
0.38
W
Terra
KraneSama
Terra
0
2
14
3.5
L
King Arthur
chatonsamco3
King Arthur
3
4
2
1
W
Guan Yu
kampfir3
Guan Yu
2
2
5
2.25
L
Anubis
vez66
Anubis
5
5
3
1.3
W
Vulcan
zbinks99
Vulcan
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,982
Damage
50,793
74,919
Taken
66,062
39,474
Mitigated
35,923
16,553
Healing
23,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
7,273
1,708
0
2,770
16,754
6,344
0
3,046
13,636
0
81,601
W
Arachne
 
Arachne
9,341
7,050
0
3,809
13,128
5,290
699
2,854
10,160
0
73,231
L
Chaac
Acrixx
Chaac
6,829
1,970
0
2,249
14,658
10,897
16
4,385
10,227
0
31,914
W
14,769
8,943
0
7,262
16,350
6,677
1,235
5,009
10,935
0
76,088
L
Freya
KingKnez
Freya
7,292
1,626
0
6,371
14,674
5,094
0
2,894
11,780
55,676
0
W
Terra
KraneSama
Terra
5,019
743
4,115
3,744
14,733
11,515
651
3,767
10,698
22,597
5,176
L
King Arthur
chatonsamco3
King Arthur
6,621
357
0
500
16,141
10,594
138
3,790
11,601
0
38,269
W
Guan Yu
kampfir3
Guan Yu
7,156
1,438
392
2,960
12,944
8,134
2,247
1,813
11,131
0
50,796
L
Anubis
vez66
Anubis
9,967
934
0
4,663
12,692
6,545
0
5,748
6,895
56,655
0
W
Vulcan
zbinks99
Vulcan
14,508
3,088
0
1,060
8,907
4,307
703
2,992
5,879
89,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,073
Gold Earned
48,604
397
Minions Killed
520
0
Camps Cleared
0
1,625,665
Distance Traveled
1,723,112
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,287
460
114
6
0
374,568
0
W
Arachne
10,020
557
107
6
0
358,060
4
L
Chaac
6,414
356
48
3
0
324,151
4
W
Hou Yi
10,648
592
114
6
0
307,651
3
L
Freya
7,766
431
84
5
0
295,422
4
W
Terra
9,089
505
47
3
0
355,022
8
L
King Arthur
8,077
449
62
3
0
317,201
5
W
Guan Yu
9,020
501
106
6
0
358,948
0
L
Anubis
8,529
474
89
5
0
314,323
2
W
Vulcan
9,827
546
146
8
0
343,431
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role