Player Matchup

Bacchus
Bacchus
LaneLicksFeet
Bacchus
Level 48
God Stats
3W - 1L
1,570 SR
Queue Stats
170W - 141L
1,469 Elo+
Party 1
Rama
Rama
SuperiorLlamas
Rama
Level 105
God Stats
1W - 0L
1,862 SR
Queue Stats
136W - 104L
1,537 Elo+
Party 1
Fafnir
Fafnir
WhySoSalty69
Fafnir
Level 97
God Stats
9W - 3L
1,885 SR
Queue Stats
259W - 219L
1,527 Elo+
Party 1
Team Averages
Level 83
1,772 SR
1,511 Elo+

VS

Team Averages
Level 77
1,431 SR
1,449 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
ReaperZ223
Atlas
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 101L
1,577 Elo+
Party 2
Agni
Agni
bromekkl
Agni
Level 43
God Stats
0W - 4L
1,292 SR
Queue Stats
0W - 4L
1,271 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
12
2 / 5 / 5
9,625
688
6,150
14,873
21,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Magic Focus

Magic Focus

+20
Magical Power

17
6 / 1 / 5
11,256
804
21,589
17,874
8,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fafnir
17
3 / 4 / 8
11,567
826
9,999
19,537
22,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
15
8 / 2 / 2
10,626
759
16,049
17,561
8,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Atlas
12
0 / 5 / 9
8,361
597
9,588
13,695
6,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Agni
15
2 / 4 / 8
10,027
716
13,211
11,923
5,035
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
29
11
Kills
10
10
Deaths
11
18
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
8
2
2
4.5
W
Bacchus
2
5
5
0.9
L
Atlas
0
5
9
0.9
W
6
1
5
8.5
W
Fafnir
3
4
8
1.75
L
Agni
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,738
Damage
38,848
52,284
Taken
43,179
51,471
Mitigated
19,349
19,252
Healing
8,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
16,049
3,863
0
5,972
17,561
8,204
0
6,341
11,220
33,076
0
W
Bacchus
6,150
754
0
2,202
14,873
21,126
348
12,657
2,216
14,801
0
L
Atlas
9,588
2,418
0
0
13,695
6,110
0
5,333
8,362
23,441
0
W
21,589
17,491
0
10,756
17,874
8,219
2,169
13,125
4,749
0
75,408
W
Fafnir
9,999
2,120
0
6,294
19,537
22,126
719
13,412
6,125
29,283
0
L
Agni
13,211
1,063
446
1,728
11,923
5,035
322
4,504
7,419
46,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,448
Gold Earned
29,014
139
Minions Killed
135
0
Camps Cleared
0
729,172
Distance Traveled
689,734
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
10,626
759
34
2
0
233,722
0
W
Bacchus
9,625
688
9
1
0
229,316
0
L
Atlas
8,361
597
20
1
0
230,448
2
W
Rama
11,256
804
97
7
0
228,226
2
W
Fafnir
11,567
826
33
2
0
271,630
1
L
Agni
10,027
716
81
6
0
225,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role