Player Matchup

Janus
Janus
Based Chungus
Janus
Level 127
God Stats
13W - 16L
1,509 SR
Queue Stats
342W - 337L
1,437 Elo+
Party 2
Rama
Rama
Emirated
Rama
Level 126
God Stats
19W - 21L
1,514 SR
Queue Stats
403W - 399L
1,440 Elo+
Party 2
Atlas
Atlas
OoLoop
Atlas
Level 109
God Stats
0W - 1L
1,707 SR
Queue Stats
10W - 5L
1,656 Elo+
Solo
Pele
Pele
TheVileGrimKing
Pele
Level 134
God Stats
0W - 1L
1,540 SR
Queue Stats
4W - 10L
1,292 Elo+
Party 1
Chang'e
Chang'e
VileGrimKing
Chang'e
Level 67
God Stats
0W - 1L
1,886 SR
Queue Stats
12W - 15L
1,451 Elo+
Party 1
Team Averages
Level 113
1,631 SR
1,455 Elo+

VS

Team Averages
Level 117
1,544 SR
1,445 Elo+
Danzaburou
Danzaburou
Adama7x95
Danzaburou
Level 60
God Stats
1W - 0L
1,626 SR
Queue Stats
15W - 22L
1,421 Elo+
Solo
Ravana
Ravana
JLuckyX
Ravana
Level 159
God Stats
3W - 2L
1,667 SR
Queue Stats
157W - 162L
1,508 Elo+
Solo
Rama
Rama
Unotome
Rama
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 50L
1,438 Elo+
Solo
Awilix
Awilix
savajudah555
Awilix
Level 125
God Stats
6W - 7L
1,427 SR
Queue Stats
461W - 457L
1,401 Elo+
Solo
Yemoja
Yemoja
sebaspato06
Yemoja
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 137L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 6
10,469
419
19,082
16,226
7,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
13
2 / 5 / 0
8,884
355
7,102
22,024
8,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atlas
OoLoop
Atlas
13
2 / 2 / 3
9,908
396
9,885
27,932
37,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
3 / 5 / 3
12,562
502
21,610
34,352
24,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
VileGrimKing
Chang'e
18
6 / 7 / 3
12,106
484
21,857
28,881
11,943
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Adama7x95
Danzaburou
18
1 / 1 / 3
12,600
504
12,939
22,155
10,568
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ravana
JLuckyX
Ravana
20
3 / 3 / 3
14,302
572
19,625
20,032
18,513
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Rama
Unotome
Rama
20
11 / 4 / 1
13,777
551
43,174
34,448
15,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Awilix
20
6 / 4 / 2
14,446
578
12,536
21,344
9,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
18
1 / 1 / 12
12,779
511
7,223
23,569
21,231
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
43
13
Kills
22
22
Deaths
13
15
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Adama7x95
Danzaburou
1
1
3
2.5
L
0
3
6
1
L
Rama
2
5
0
0.4
W
Ravana
JLuckyX
Ravana
3
3
3
1.5
L
Atlas
OoLoop
Atlas
2
2
3
1.75
L
3
5
3
0.9
W
Rama
Unotome
Rama
11
4
1
2.88
L
Chang'e
VileGrimKing
Chang'e
6
7
3
1.07
W
Awilix
6
4
2
1.75
W
Yemoja
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,536
Damage
95,497
129,415
Taken
121,548
90,653
Mitigated
75,799
42,586
Healing
48,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Adama7x95
Danzaburou
12,939
2,863
1,090
8,147
22,155
10,568
6,621
14,123
8,032
0
104,485
L
19,082
1,354
0
3,060
16,226
7,745
0
912
15,257
81,696
0
L
Rama
7,102
5,970
0
8,277
22,024
8,847
0
1,830
20,138
0
58,286
W
Ravana
JLuckyX
Ravana
19,625
4,626
0
5,814
20,032
18,513
770
4,351
15,681
0
123,426
L
Atlas
OoLoop
Atlas
9,885
4,307
263
2,449
27,932
37,658
0
2,111
25,821
39,790
0
L
21,610
5,794
0
14,774
34,352
24,460
1,283
1,147
31,568
0
119,523
W
Rama
Unotome
Rama
43,174
35,949
0
16,784
34,448
15,492
1,398
12,129
22,019
0
137,178
L
Chang'e
VileGrimKing
Chang'e
21,857
1,566
2,365
11,398
28,881
11,943
1,517
862
27,956
100,295
0
W
Awilix
12,536
4,915
0
3,525
21,344
9,995
7,558
6,628
14,716
0
143,666
W
Yemoja
7,223
1,996
8,870
4,709
23,569
21,231
42
14,709
8,498
24,688
2,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,929
Gold Earned
67,904
572
Minions Killed
739
0
Camps Cleared
0
2,127,911
Distance Traveled
2,373,494
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,600
504
155
6
0
460,272
1
L
Janus
10,469
419
130
5
0
468,971
3
L
Rama
8,884
355
72
3
0
376,043
1
W
Ravana
14,302
572
212
8
0
432,393
0
L
Atlas
9,908
396
48
2
0
384,953
0
L
Pele
12,562
502
179
7
0
447,834
1
W
Rama
13,777
551
150
6
0
403,302
1
L
Chang'e
12,106
484
143
6
0
450,110
3
W
Awilix
14,446
578
185
7
0
599,166
3
W
Yemoja
12,779
511
37
1
0
478,361
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role