Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
Ruru Qc
Ganesha
Level 147
God Stats
2W - 0L
1,899 SR
Queue Stats
88W - 47L
1,690 Elo+
Party 2
Persephone
Persephone
TTVDramatik Qc
Persephone
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 2L
1,737 Elo+
Party 2
Neith
Neith
Worser0vErCrAcK
Neith
Level 155
God Stats
5W - 2L
1,574 SR
Queue Stats
252W - 222L
1,565 Elo+
Party 2
Baba Yaga
Baba Yaga
YvanTaMaman
Baba Yaga
Level 143
God Stats
1W - 1L
1,660 SR
Queue Stats
70W - 43L
1,642 Elo+
Party 2
Team Averages
Level 123
1,627 SR
1,627 Elo+

VS

Team Averages
Level 87
1,480 SR
1,543 Elo+
Janus
Janus
DunwichFear
Janus
Level 107
God Stats
10W - 9L
1,474 SR
Queue Stats
225W - 175L
1,609 Elo+
Party 1
Rama
Rama
RainTiger
Rama
Level 159
God Stats
8W - 6L
1,640 SR
Queue Stats
817W - 826L
1,617 Elo+
Party 1
Odin
Odin
TakaraMitsuri
Odin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 59L
1,686 Elo+
Party 1
Fafnir
Fafnir
Thechubking1738
Fafnir
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,096 Elo+
Party 3
Atlas
Atlas
Thee Slapperoni
Atlas
Level 109
God Stats
0W - 2L
1,285 SR
Queue Stats
58W - 35L
1,706 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
2 / 4 / 11
7,893
718
6,173
14,925
15,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ganesha
Ruru Qc
Ganesha
15
0 / 2 / 18
9,058
823
6,072
13,868
17,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Persephone
TTVDramatik Qc
Persephone
17
5 / 0 / 12
9,762
887
14,277
7,648
3,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
8 / 1 / 10
9,567
870
17,398
9,956
5,438
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baba Yaga
YvanTaMaman
Baba Yaga
16
8 / 0 / 13
10,145
922
11,277
9,256
5,277
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 2
7,934
721
11,891
10,044
5,741
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rama
13
4 / 5 / 0
7,551
686
10,034
11,147
5,463
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
0 / 5 / 3
6,886
626
4,271
13,843
11,000
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 3 / 4
7,643
695
3,025
12,230
16,966
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
0 / 5 / 5
7,259
660
12,469
15,476
11,884
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
19
23
Kills
5
7
Deaths
23
64
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
4
11
1.88
L
1
5
2
0.4
L
Rama
4
5
0
0.8
W
Ganesha
Ruru Qc
Ganesha
0
2
18
4.5
W
Persephone
TTVDramatik Qc
Persephone
5
0
12
11
L
0
5
3
0.3
L
0
3
4
0.67
L
0
5
5
0.5
W
8
1
10
13
W
Baba Yaga
YvanTaMaman
Baba Yaga
8
0
13
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,197
Damage
41,690
55,653
Taken
62,740
47,148
Mitigated
51,054
29,559
Healing
14,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,173
564
3,120
3,538
14,925
15,287
117
5,116
9,444
0
6,511
L
11,891
449
217
1,251
10,044
5,741
0
5,314
4,601
22,053
0
L
Rama
10,034
5,645
1,939
1,530
11,147
5,463
0
6,979
4,043
0
20,993
W
Ganesha
Ruru Qc
Ganesha
6,072
232
982
3,006
13,868
17,312
28
6,951
6,828
13,224
0
W
Persephone
TTVDramatik Qc
Persephone
14,277
669
1,814
3,581
7,648
3,834
302
4,571
2,981
34,725
0
L
4,271
752
1,798
1,183
13,843
11,000
0
5,541
8,222
0
6,482
L
3,025
907
407
1,554
12,230
16,966
0
7,379
4,769
7,129
0
L
12,469
3,881
1,718
2,705
15,476
11,884
0
6,413
8,794
26,520
0
W
17,398
3,350
26
4,351
9,956
5,438
2,577
5,078
4,732
0
37,200
W
Baba Yaga
YvanTaMaman
Baba Yaga
11,277
637
4,894
4,247
9,256
5,277
681
4,793
4,283
16,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,425
Gold Earned
37,273
132
Minions Killed
82
0
Camps Cleared
0
1,220,142
Distance Traveled
864,154
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,893
718
5
0
0
238,052
5
L
Janus
7,934
721
18
2
0
159,523
4
L
Rama
7,551
686
27
2
0
164,706
0
W
Ganesha
9,058
823
0
0
0
236,632
0
W
Persephone
9,762
887
52
5
0
239,422
0
L
Odin
6,886
626
2
0
0
176,545
0
L
Fafnir
7,643
695
13
1
0
176,006
0
L
Atlas
7,259
660
22
2
0
187,374
0
W
Neith
9,567
870
61
6
0
229,588
7
W
Baba Yaga
10,145
922
14
1
0
276,448
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role