Player Matchup

Olorun
Olorun
DeMiGoDx
Olorun
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 28L
1,391 Elo+
Party 1
King Arthur
King Arthur
Emptiness
King Arthur
Level 81
God Stats
1W - 1L
1,713 SR
Queue Stats
37W - 65L
1,387 Elo+
Party 1
Sol
Sol
Exulion
Sol
Level 68
God Stats
1W - 1L
1,635 SR
Queue Stats
34W - 48L
1,423 Elo+
Party 1
Scylla
Scylla
archzinno
Scylla
Level 100
God Stats
1W - 1L
1,707 SR
Queue Stats
48W - 76L
1,399 Elo+
Party 1
Bacchus
Bacchus
totalFREEKSHOW
Bacchus
Level 160
God Stats
3W - 2L
1,636 SR
Queue Stats
144W - 143L
1,543 Elo+
Solo
Team Averages
Level 90
1,638 SR
1,429 Elo+

VS

Team Averages
Level 145
1,566 SR
1,474 Elo+
Baron Samedi
Baron Samedi
DrCanadaBC
Baron Samedi
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 24L
1,528 Elo+
Party 3
Cthulhu
Cthulhu
Quinidex
Cthulhu
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 27L
1,556 Elo+
Party 3
Skadi
Skadi
Rusty_Doom
Skadi
Level 143
God Stats
1W - 0L
1,745 SR
Queue Stats
9W - 22L
1,296 Elo+
Party 2
Ymir
Ymir
captnsavemallday
Ymir
Level 160
God Stats
2W - 0L
1,482 SR
Queue Stats
94W - 96L
1,495 Elo+
Party 2
Achilles
Achilles
mattdw14
Achilles
Level 152
God Stats
1W - 0L
1,603 SR
Queue Stats
50W - 52L
1,494 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DeMiGoDx
Olorun
18
5 / 6 / 9
10,794
675
17,314
18,390
11,678
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
Emptiness
King Arthur
14
0 / 9 / 10
9,092
568
6,056
23,127
27,000
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sol
20
3 / 3 / 10
10,946
684
28,239
17,032
9,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Scylla
archzinno
Scylla
18
6 / 5 / 7
10,909
682
22,909
13,667
7,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
4 / 5 / 11
11,571
723
11,652
25,306
40,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DrCanadaBC
Baron Samedi
20
11 / 4 / 13
12,219
764
22,241
16,394
9,302
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Quinidex
Cthulhu
19
2 / 3 / 24
11,561
723
15,843
27,713
26,902
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Skadi
20
10 / 3 / 12
12,720
795
22,497
18,415
8,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
1 / 5 / 22
11,323
708
8,107
23,270
32,466
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
mattdw14
Achilles
18
4 / 4 / 14
10,965
685
15,416
21,908
35,527
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
113
18
Kills
28
28
Deaths
19
47
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Olorun
DeMiGoDx
Olorun
5
6
9
1.58
W
Baron Samedi
DrCanadaBC
Baron Samedi
11
4
13
4.38
L
King Arthur
Emptiness
King Arthur
0
9
10
0.56
L
Sol
3
3
10
2.67
W
Cthulhu
Quinidex
Cthulhu
2
3
24
4.67
W
Skadi
10
3
12
5.33
L
Scylla
archzinno
Scylla
6
5
7
1.9
W
1
5
22
2.4
W
Achilles
mattdw14
Achilles
4
4
14
2.75
L
4
5
11
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,170
Damage
84,104
97,522
Taken
107,700
96,390
Mitigated
112,809
24,146
Healing
48,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
DeMiGoDx
Olorun
17,314
8,410
1,642
5,213
18,390
11,678
1,072
9,844
8,546
33,079
0
W
Baron Samedi
DrCanadaBC
Baron Samedi
22,241
2,175
6,793
5,264
16,394
9,302
1,776
13,979
2,415
44,848
0
L
King Arthur
Emptiness
King Arthur
6,056
1,397
845
1,207
23,127
27,000
0
11,324
11,803
0
9,994
L
Sol
28,239
10,228
1,029
6,861
17,032
9,570
507
9,879
7,153
50,951
0
W
Cthulhu
Quinidex
Cthulhu
15,843
682
4,858
11,849
27,713
26,902
605
18,744
8,969
34,483
0
W
Skadi
22,497
13,120
2,165
5,266
18,415
8,612
4,345
13,881
4,534
0
44,692
L
Scylla
archzinno
Scylla
22,909
1,650
801
1,854
13,667
7,224
327
5,011
8,656
37,795
0
W
8,107
1,148
2,924
2,561
23,270
32,466
560
18,271
4,999
12,760
0
W
Achilles
mattdw14
Achilles
15,416
2,967
2,561
4,610
21,908
35,527
163
15,239
6,669
0
28,542
L
11,652
1,423
586
4,108
25,306
40,918
0
10,133
15,173
19,968
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,312
Gold Earned
58,788
150
Minions Killed
154
0
Camps Cleared
0
1,293,584
Distance Traveled
1,422,559
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
10,794
675
34
2
0
244,510
0
W
Baron Samedi
12,219
764
39
2
0
283,581
0
L
King Arthur
9,092
568
7
0
0
240,864
0
L
Sol
10,946
684
55
3
0
278,183
0
W
Cthulhu
11,561
723
48
3
0
306,768
3
W
Skadi
12,720
795
42
3
0
261,381
0
L
Scylla
10,909
682
38
2
0
256,669
0
W
Ymir
11,323
708
2
0
0
266,547
0
W
Achilles
10,965
685
23
1
0
304,282
3
L
Bacchus
11,571
723
16
1
0
273,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role