Player Matchup

Chaac
Chaac
CiderBoi
Chaac
Level 48
God Stats
3W - 1L
1,868 SR
Queue Stats
42W - 42L
1,399 Elo+
Party 2
Da Ji
Da Ji
CoverMeInMayo13
Da Ji
Level 40
God Stats
42W - 53L
1,437 SR
Queue Stats
66W - 106L
1,344 Elo+
Party 3
Merlin
Merlin
GhostInTheNoice
Merlin
Level 49
God Stats
1W - 3L
1,459 SR
Queue Stats
77W - 148L
1,283 Elo+
Party 3
Jing Wei
Jing Wei
LL-and-SD
Jing Wei
Level 65
God Stats
1W - 1L
1,694 SR
Queue Stats
44W - 44L
1,395 Elo+
Party 2
Kuzenbo
Kuzenbo
NaughtiestOtter
Kuzenbo
Level 24
God Stats
1W - 9L
1,146 SR
Queue Stats
10W - 25L
1,226 Elo+
Party 3
Team Averages
Level 45
1,521 SR
1,329 Elo+

VS

Team Averages
Level 83
1,529 SR
1,402 Elo+
Hel
Hel
 
Hel
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
AFieryRedDragon
Bastet
Level 84
God Stats
2W - 4L
1,408 SR
Queue Stats
38W - 38L
1,388 Elo+
Party 1
Achilles
Achilles
BobLoblaw720
Achilles
Level 113
God Stats
3W - 0L
1,611 SR
Queue Stats
51W - 69L
1,382 Elo+
Solo
Hades
Hades
KageTheFolf
Hades
Level 35
God Stats
27W - 21L
1,523 SR
Queue Stats
80W - 96L
1,397 Elo+
Party 1
Ares
Ares
Khokla
Ares
Level 122
God Stats
2W - 1L
1,605 SR
Queue Stats
6W - 7L
1,344 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
CiderBoi
Chaac
15
0 / 8 / 0
9,025
903
10,536
21,939
15,149
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
0 / 7 / 0
9,197
920
6,641
17,288
7,966
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
0 / 3 / 0
9,416
942
13,619
11,740
5,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
LL-and-SD
Jing Wei
15
0 / 0 / 0
9,194
919
12,993
11,194
4,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 5 / 0
9,003
900
8,191
24,701
21,270
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

169

VS

Team 2 Tickets

298

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
1 / 0 / 15
10,169
1,017
11,187
6,747
4,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
3 / 0 / 12
10,091
1,009
13,165
9,207
5,958
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
BobLoblaw720
Achilles
17
9 / 0 / 11
11,456
1,146
16,975
15,640
23,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
6 / 0 / 15
11,101
1,110
29,655
14,616
12,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ares
Khokla
Ares
16
4 / 0 / 15
11,457
1,146
10,770
12,360
16,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
91
0
Kills
23
23
Deaths
0
0
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
1
0
15
8.5
W
3
0
12
9
W
Achilles
BobLoblaw720
Achilles
9
0
11
14.5
L
Chaac
CiderBoi
Chaac
0
8
0
0
L
0
7
0
0
L
0
3
0
0
W
6
0
15
13.5
W
Ares
Khokla
Ares
4
0
15
11.5
L
Jing Wei
LL-and-SD
Jing Wei
0
0
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,980
Damage
81,752
86,862
Taken
58,570
54,767
Mitigated
62,940
7,520
Healing
30,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
11,187
1,226
8,612
4,066
6,747
4,657
0
3,087
3,660
35,774
0
W
13,165
2,540
0
3,868
9,207
5,958
0
3,376
5,831
0
27,752
W
Achilles
BobLoblaw720
Achilles
16,975
3,909
0
2,208
15,640
23,073
0
5,440
10,200
0
30,077
L
Chaac
CiderBoi
Chaac
10,536
636
0
2,241
21,939
15,149
0
12,884
8,677
0
22,671
L
6,641
1,523
0
488
17,288
7,966
0
8,019
8,885
0
18,349
L
13,619
970
0
0
11,740
5,419
0
6,975
4,605
45,948
0
W
29,655
3,398
1,840
8,322
14,616
12,314
0
5,713
8,903
51,451
0
W
Ares
Khokla
Ares
10,770
188
238
1,779
12,360
16,938
0
4,194
8,166
15,531
0
L
Jing Wei
LL-and-SD
Jing Wei
12,993
10,338
0
2,429
11,194
4,963
0
5,522
5,459
0
34,105
L
8,191
2,996
0
2,362
24,701
21,270
0
18,212
6,353
15,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,835
Gold Earned
54,274
184
Minions Killed
207
7
Camps Cleared
3
913,694
Distance Traveled
1,013,217
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,169
1,017
71
7
3
215,192
0
W
Bastet
10,091
1,009
35
4
0
194,006
0
W
Achilles
11,456
1,146
28
3
0
213,033
0
L
Chaac
9,025
903
24
2
0
167,553
0
L
Da Ji
9,197
920
24
2
4
182,616
2
L
Merlin
9,416
942
87
9
3
186,589
1
W
Hades
11,101
1,110
67
7
0
197,897
0
W
Ares
11,457
1,146
6
1
0
193,089
0
L
Jing Wei
9,194
919
39
4
0
206,929
0
L
Kuzenbo
9,003
900
10
1
0
170,007
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role