Player Matchup

Morgan Le Fay
Morgan Le Fay
AriaSora14
Morgan Le Fay
Level 44
God Stats
96W - 63L
1,627 SR
Queue Stats
161W - 146L
1,524 Elo+
Party 1
Odin
Odin
FinancialMadness
Odin
Level 46
God Stats
35W - 25L
1,613 SR
Queue Stats
151W - 144L
1,507 Elo+
Party 1
Thor
Thor
NSIC
Thor
Level 100
God Stats
1W - 2L
1,327 SR
Queue Stats
213W - 169L
1,559 Elo+
Party 1
Rama
Rama
TBurge
Rama
Level 41
God Stats
4W - 1L
1,780 SR
Queue Stats
114W - 73L
1,655 Elo+
Party 2
Bellona
Bellona
jookid
Bellona
Level 86
God Stats
5W - 1L
1,818 SR
Queue Stats
192W - 141L
1,619 Elo+
Party 2
Team Averages
Level 63
1,633 SR
1,573 Elo+

VS

Team Averages
Level 87
1,522 SR
1,559 Elo+
Khepri
Khepri
DrunkenFerret
Khepri
Level 145
God Stats
1W - 1L
1,677 SR
Queue Stats
52W - 50L
1,569 Elo+
Party 3
Baron Samedi
Baron Samedi
Myztiqk
Baron Samedi
Level 4
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 3L
1,756 Elo+
Party 3
Tiamat
Tiamat
Warnjir
Tiamat
Level 91
God Stats
1W - 1L
1,613 SR
Queue Stats
9W - 14L
1,494 Elo+
Party 3
Thanatos
Thanatos
Windandwater
Thanatos
Level 127
God Stats
0W - 1L
1,321 SR
Queue Stats
8W - 15L
1,473 Elo+
Party 3
Odin
Odin
lawrencemths
Odin
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
301W - 305L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AriaSora14
Morgan Le Fay
18
8 / 1 / 29
11,540
1,154
26,503
10,631
5,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
6 / 1 / 29
12,346
1,235
10,322
8,305
9,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thor
NSIC
Thor
18
16 / 2 / 20
12,617
1,262
26,187
11,124
8,273
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Rama
TBurge
Rama
17
7 / 1 / 18
10,688
1,069
23,735
9,725
4,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
jookid
Bellona
18
3 / 0 / 28
12,035
1,204
12,409
9,161
9,970
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

322

VS

Team 2 Tickets

13

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 8 / 4
9,884
988
9,304
28,769
33,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
Myztiqk
Baron Samedi
14
0 / 11 / 4
9,031
903
5,153
22,912
13,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiamat
Warnjir
Tiamat
14
3 / 6 / 2
10,071
1,007
8,803
11,821
8,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
Windandwater
Thanatos
14
2 / 9 / 1
9,411
941
8,537
16,381
10,441
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
0 / 6 / 5
9,363
936
8,935
23,805
33,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

164
Kill Participation
21
40
Kills
5
5
Deaths
40
124
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
AriaSora14
Morgan Le Fay
8
1
29
22.5
L
0
8
4
0.25
W
6
1
29
20.5
L
Baron Samedi
Myztiqk
Baron Samedi
0
11
4
0.18
W
Thor
NSIC
Thor
16
2
20
13
W
Rama
TBurge
Rama
7
1
18
16
L
Tiamat
Warnjir
Tiamat
3
6
2
0.67
L
Thanatos
Windandwater
Thanatos
2
9
1
0.28
W
Bellona
jookid
Bellona
3
0
28
17
L
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,156
Damage
40,732
48,946
Taken
103,688
38,219
Mitigated
98,802
14,609
Healing
5,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
AriaSora14
Morgan Le Fay
26,503
3,987
1,567
2,893
10,631
5,604
0
4,893
5,640
45,563
0
L
9,304
536
0
1,214
28,769
33,268
0
6,637
22,132
20,188
0
W
10,322
2,348
0
1,293
8,305
9,918
0
2,429
5,469
329
15,939
L
Baron Samedi
Myztiqk
Baron Samedi
5,153
670
223
417
22,912
13,165
0
5,235
17,677
13,893
0
W
Thor
NSIC
Thor
26,187
8,201
0
0
11,124
8,273
0
5,100
5,761
0
37,145
W
Rama
TBurge
Rama
23,735
18,389
0
3,686
9,725
4,454
0
6,612
2,979
0
30,628
L
Tiamat
Warnjir
Tiamat
8,803
347
0
336
11,821
8,311
0
2,952
8,869
20,427
0
L
Thanatos
Windandwater
Thanatos
8,537
2,008
0
2,746
16,381
10,441
0
3,692
12,689
0
15,657
W
Bellona
jookid
Bellona
12,409
4,511
2,346
2,824
9,161
9,970
0
4,226
4,890
0
36,789
L
8,935
2,397
0
914
23,805
33,617
0
8,316
15,489
0
23,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,226
Gold Earned
47,760
174
Minions Killed
122
5
Camps Cleared
4
960,080
Distance Traveled
752,210
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,540
1,154
30
3
0
183,838
0
L
Khepri
9,884
988
20
2
1
172,697
0
W
Odin
12,346
1,235
20
2
1
192,880
0
L
Baron Samedi
9,031
903
25
3
0
137,493
0
W
Thor
12,617
1,262
24
2
0
188,599
0
W
Rama
10,688
1,069
30
3
1
177,294
0
L
Tiamat
10,071
1,007
19
2
0
129,369
0
L
Thanatos
9,411
941
12
1
0
129,842
0
W
Bellona
12,035
1,204
70
7
3
217,469
2
L
Odin
9,363
936
46
5
3
182,809
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role