Player Matchup

Anubis
Anubis
IkerTheBoy
Anubis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,382 Elo+
Party 1
Bastet
Bastet
Momonja11
Bastet
Level 143
God Stats
0W - 2L
1,632 SR
Queue Stats
19W - 34L
1,460 Elo+
Party 1
Kuzenbo
Kuzenbo
Momonja11
Kuzenbo
Level 87
God Stats
1W - 1L
1,505 SR
Queue Stats
11W - 16L
1,453 Elo+
Party 1
Team Averages
Level 79
1,546 SR
1,432 Elo+

VS

Team Averages
Level 42
1,632 SR
1,513 Elo+
Artio
Artio
KasyAisaka
Artio
Level 47
God Stats
7W - 4L
1,465 SR
Queue Stats
57W - 44L
1,520 Elo+
Party 2
Baron Samedi
Baron Samedi
MeatLoaf760
Baron Samedi
Level 49
God Stats
10W - 4L
1,666 SR
Queue Stats
18W - 12L
1,475 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TDKStar
Ah Muzen Cab
Level 29
God Stats
2W - 0L
1,766 SR
Queue Stats
55W - 28L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
IkerTheBoy
Anubis
18
2 / 8 / 3
12,821
675
13,894
20,894
12,419
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
Momonja11
Bastet
18
7 / 7 / 5
13,350
703
26,501
23,147
11,675
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kuzenbo
Momonja11
Kuzenbo
18
4 / 5 / 4
13,222
696
14,486
29,977
57,606
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
20
5 / 1 / 14
14,457
761
11,826
22,551
21,404
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
MeatLoaf760
Baron Samedi
20
7 / 6 / 10
14,626
770
19,420
21,576
9,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
TDKStar
Ah Muzen Cab
20
8 / 6 / 8
14,537
765
32,669
23,097
9,176
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
52
13
Kills
20
20
Deaths
13
12
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Anubis
IkerTheBoy
Anubis
2
8
3
0.44
W
Artio
5
1
14
12
W
Baron Samedi
MeatLoaf760
Baron Samedi
7
6
10
2
L
Bastet
Momonja11
Bastet
7
7
5
1.36
L
Kuzenbo
Momonja11
Kuzenbo
4
5
4
1.2
W
Ah Muzen Cab
TDKStar
Ah Muzen Cab
8
6
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,881
Damage
63,915
74,018
Taken
67,224
81,700
Mitigated
39,899
14,040
Healing
29,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
IkerTheBoy
Anubis
13,894
1,270
0
5,782
20,894
12,419
850
11,172
9,722
46,983
0
W
Artio
11,826
1,209
1,852
11,736
22,551
21,404
634
12,896
9,655
35,254
0
W
Baron Samedi
MeatLoaf760
Baron Samedi
19,420
2,647
3,084
8,103
21,576
9,319
1,717
7,486
14,090
73,108
0
L
Bastet
Momonja11
Bastet
26,501
7,729
0
3,286
23,147
11,675
0
9,204
13,943
0
66,569
L
Kuzenbo
Momonja11
Kuzenbo
14,486
4,269
661
4,311
29,977
57,606
127
10,993
18,984
39,571
0
W
Ah Muzen Cab
TDKStar
Ah Muzen Cab
32,669
17,125
0
5,137
23,097
9,176
581
8,290
14,807
0
107,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,393
Gold Earned
43,620
207
Minions Killed
290
0
Camps Cleared
0
893,514
Distance Traveled
1,008,658
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
12,821
675
77
4
0
286,480
0
W
Artio
14,457
761
39
2
0
369,098
2
W
Baron Samedi
14,626
770
129
7
0
307,282
4
L
Bastet
13,350
703
84
4
0
285,278
2
L
Kuzenbo
13,222
696
46
2
0
321,756
2
W
Ah Muzen Cab
14,537
765
122
6
0
332,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role