Player Matchup

Fenrir
Fenrir
Ayakashi_Takeda
Fenrir
Level 69
God Stats
0W - 4L
1,012 SR
Queue Stats
39W - 71L
1,321 Elo+
Party 1
Jormungandr
Jormungandr
Sky_Youns
Jormungandr
Level 25
God Stats
1W - 1L
1,167 SR
Queue Stats
7W - 17L
1,257 Elo+
Party 1
Sol
Sol
anillateur34
Sol
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 29L
1,283 Elo+
Party 1
Team Averages
Level 72
1,226 SR
1,287 Elo+

VS

Team Averages
Level 72
1,425 SR
1,341 Elo+
Artemis
Artemis
Eier_und_alles
Artemis
Level 40
God Stats
3W - 1L
1,606 SR
Queue Stats
14W - 22L
1,361 Elo+
Solo
Guan Yu
Guan Yu
II CLULESS Xx
Guan Yu
Level 73
God Stats
1W - 2L
1,233 SR
Queue Stats
12W - 26L
1,201 Elo+
Solo
Scylla
Scylla
xNixey
Scylla
Level 103
God Stats
25W - 34L
1,437 SR
Queue Stats
82W - 93L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 2
10,593
706
9,070
21,358
11,273
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jormungandr
Sky_Youns
Jormungandr
16
1 / 6 / 5
10,325
688
7,386
23,399
22,309
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
1 / 7 / 4
9,912
661
17,594
18,304
7,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 13
11,023
735
19,733
16,777
7,615
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
18
7 / 2 / 8
12,743
850
8,430
18,481
11,819
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
xNixey
Scylla
19
9 / 0 / 9
12,513
834
25,643
14,316
6,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
49
5
Kills
19
19
Deaths
6
11
Assists
30
Player
Kills
Deaths
Assists
KDA
L
3
6
2
0.67
W
3
4
13
2.38
W
Guan Yu
7
2
8
5.5
L
Jormungandr
Sky_Youns
Jormungandr
1
6
5
0.58
L
1
7
4
0.43
W
Scylla
xNixey
Scylla
9
0
9
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,050
Damage
53,806
63,061
Taken
49,574
40,897
Mitigated
25,796
8,864
Healing
24,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,070
1,699
266
1,626
21,358
11,273
0
10,341
11,017
0
30,607
W
19,733
13,326
715
3,915
16,777
7,615
1,922
7,206
9,571
0
41,391
W
Guan Yu
8,430
1,909
8,818
8,757
18,481
11,819
641
10,267
8,214
0
24,475
L
Jormungandr
Sky_Youns
Jormungandr
7,386
2,252
131
815
23,399
22,309
0
9,007
14,392
36,183
0
L
17,594
6,568
345
5,681
18,304
7,315
0
6,368
11,936
49,733
4,349
W
Scylla
xNixey
Scylla
25,643
2,139
0
2,633
14,316
6,362
969
6,539
7,777
78,820
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,830
Gold Earned
36,279
154
Minions Killed
171
0
Camps Cleared
0
709,355
Distance Traveled
829,097
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,593
706
38
3
0
269,118
3
W
Artemis
11,023
735
50
3
0
225,669
1
W
Guan Yu
12,743
850
29
2
0
305,880
1
L
Jormungandr
10,325
688
39
3
0
229,799
1
L
Sol
9,912
661
77
5
0
210,438
0
W
Scylla
12,513
834
92
6
0
297,548
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role