Player Matchup

Danzaburou
Danzaburou
JuiceManJordan
Danzaburou
Level 39
God Stats
2W - 0L
1,593 SR
Queue Stats
19W - 17L
1,517 Elo+
Party 2
Ymir
Ymir
Viti2k
Ymir
Level 18
God Stats
4W - 1L
1,732 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 2
Geb
Geb
realWMRBOSS
Geb
Level 126
God Stats
2W - 0L
1,373 SR
Queue Stats
90W - 65L
1,583 Elo+
Party 2
Team Averages
Level 61
1,566 SR
1,533 Elo+

VS

Team Averages
Level 52
1,639 SR
1,548 Elo+
Merlin
Merlin
Cloud52905
Merlin
Level 88
God Stats
2W - 1L
1,827 SR
Queue Stats
10W - 8L
1,459 Elo+
Solo
Arachne
Arachne
FaridCrown5
Arachne
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 14L
1,593 Elo+
Party 1
Gilgamesh
Gilgamesh
RedCrown35
Gilgamesh
Level 48
God Stats
9W - 8L
1,591 SR
Queue Stats
67W - 79L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JuiceManJordan
Danzaburou
14
4 / 1 / 2
9,265
842
8,049
8,329
3,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
Viti2k
Ymir
12
2 / 1 / 6
8,800
800
4,225
8,780
9,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
2 / 0 / 6
8,636
785
10,284
11,196
5,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Cloud52905
Merlin
13
0 / 5 / 2
7,650
695
7,897
10,964
4,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
FaridCrown5
Arachne
7
0 / 0 / 0
6,401
582
209
1,871
872
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
RedCrown35
Gilgamesh
12
2 / 3 / 0
8,070
734
6,530
13,600
11,486
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
8
Kills
2
2
Deaths
8
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
Cloud52905
Merlin
0
5
2
0.2
L
Arachne
FaridCrown5
Arachne
0
0
0
0
W
Danzaburou
JuiceManJordan
Danzaburou
4
1
2
5
L
Gilgamesh
RedCrown35
Gilgamesh
2
3
0
0.67
W
Ymir
Viti2k
Ymir
2
1
6
5
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,558
Damage
14,636
28,305
Taken
26,435
18,518
Mitigated
17,201
10,748
Healing
4,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Cloud52905
Merlin
7,897
558
0
1,719
10,964
4,843
0
6,242
4,232
30,204
0
L
Arachne
FaridCrown5
Arachne
209
128
576
317
1,871
872
0
857
972
0
1,089
W
Danzaburou
JuiceManJordan
Danzaburou
8,049
3,908
0
5,042
8,329
3,902
1,186
2,328
6,001
0
42,975
L
Gilgamesh
RedCrown35
Gilgamesh
6,530
1,365
1,287
942
13,600
11,486
0
6,492
6,676
0
20,665
W
Ymir
Viti2k
Ymir
4,225
801
0
2,042
8,780
9,045
286
2,233
6,547
13,970
0
W
10,284
1,476
0
3,664
11,196
5,571
714
3,515
7,681
33,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,701
Gold Earned
22,121
127
Minions Killed
77
0
Camps Cleared
0
620,105
Distance Traveled
455,466
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,650
695
55
5
0
179,847
3
L
Arachne
6,401
582
5
0
0
33,282
0
W
Danzaburou
9,265
842
70
6
0
191,022
0
L
Gilgamesh
8,070
734
17
2
0
242,337
2
W
Ymir
8,800
800
18
2
0
195,001
2
W
Geb
8,636
785
39
4
0
234,082
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role