Player Matchup

Artemis
Artemis
Lovable GaS
Artemis
Level 126
God Stats
1W - 1L
1,562 SR
Queue Stats
7W - 4L
1,583 Elo+
Party 1
Cabrakan
Cabrakan
MKnight920
Cabrakan
Level 46
God Stats
0W - 1L
1,539 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Chronos
Chronos
Yeahisuck
Chronos
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 67
1,534 SR
1,528 Elo+

VS

Team Averages
Level 118
1,533 SR
1,381 Elo+
Izanami
Izanami
Amberkush94
Izanami
Level 128
God Stats
6W - 4L
1,572 SR
Queue Stats
154W - 118L
1,508 Elo+
Solo
Tiamat
Tiamat
BtrapM2000
Tiamat
Level 125
God Stats
3W - 3L
1,548 SR
Queue Stats
75W - 131L
1,319 Elo+
Party 2
Ganesha
Ganesha
Real Savage Alf
Ganesha
Level 102
God Stats
19W - 28L
1,479 SR
Queue Stats
70W - 127L
1,317 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Lovable GaS
Artemis
15
0 / 3 / 3
9,450
630
10,363
15,154
5,952
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
MKnight920
Cabrakan
13
0 / 6 / 1
8,552
570
3,175
18,100
19,462
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chronos
Yeahisuck
Chronos
16
4 / 6 / 0
11,412
761
17,972
23,191
11,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Amberkush94
Izanami
17
8 / 1 / 6
12,063
804
15,966
15,783
8,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
BtrapM2000
Tiamat
17
7 / 3 / 7
11,615
774
19,691
15,162
15,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
0 / 0 / 15
11,742
783
10,805
16,671
24,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
43
4
Kills
15
15
Deaths
4
4
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Izanami
Amberkush94
Izanami
8
1
6
11
W
Tiamat
BtrapM2000
Tiamat
7
3
7
3.5
L
Artemis
Lovable GaS
Artemis
0
3
3
0.5
L
Cabrakan
MKnight920
Cabrakan
0
6
1
0.08
W
0
0
15
7.5
L
Chronos
Yeahisuck
Chronos
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,510
Damage
46,462
56,445
Taken
47,616
36,462
Mitigated
48,370
6,457
Healing
16,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Amberkush94
Izanami
15,966
10,772
0
6,641
15,783
8,618
2,933
8,094
7,689
0
84,771
W
Tiamat
BtrapM2000
Tiamat
19,691
827
484
5,563
15,162
15,041
151
6,013
9,149
48,401
0
L
Artemis
Lovable GaS
Artemis
10,363
5,034
0
2,061
15,154
5,952
0
9,672
5,482
0
36,470
L
Cabrakan
MKnight920
Cabrakan
3,175
355
0
0
18,100
19,462
0
9,010
9,090
13,200
0
W
10,805
690
0
4,160
16,671
24,711
294
6,089
10,582
22,551
0
L
Chronos
Yeahisuck
Chronos
17,972
7,236
0
4,396
23,191
11,048
0
11,854
11,337
54,762
4,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,414
Gold Earned
35,420
146
Minions Killed
203
0
Camps Cleared
0
706,116
Distance Traveled
828,882
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,063
804
131
9
0
255,294
6
W
Tiamat
11,615
774
72
5
0
270,325
2
L
Artemis
9,450
630
53
4
0
225,442
3
L
Cabrakan
8,552
570
17
1
0
239,707
5
W
Ganesha
11,742
783
0
0
0
303,263
0
L
Chronos
11,412
761
76
5
0
240,967
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role