Player Matchup

Jing Wei
Jing Wei
G22Hurricane
Jing Wei
Level 88
God Stats
10W - 6L
1,728 SR
Queue Stats
136W - 121L
1,542 Elo+
Party 4
Terra
Terra
Mypotatoaim
Terra
Level 67
God Stats
0W - 1L
1,879 SR
Queue Stats
70W - 81L
1,537 Elo+
Party 2
Guan Yu
Guan Yu
RCM illusion
Guan Yu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,460 Elo+
Party 4
Hades
Hades
TheKerbasi
Hades
Level 48
God Stats
11W - 8L
1,651 SR
Queue Stats
44W - 34L
1,534 Elo+
Party 2
Loki
Loki
baldhokage
Loki
Level 106
God Stats
2W - 1L
1,344 SR
Queue Stats
70W - 70L
1,439 Elo+
Party 2
Team Averages
Level 67
1,620 SR
1,503 Elo+

VS

Team Averages
Level 55
1,535 SR
1,445 Elo+
Horus
Horus
BiggieSlaps
Horus
Level 36
God Stats
13W - 8L
1,839 SR
Queue Stats
18W - 21L
1,583 Elo+
Party 3
Thor
Thor
HarborZ
Thor
Level 107
God Stats
2W - 1L
1,272 SR
Queue Stats
82W - 86L
1,432 Elo+
Party 1
Ah Puch
Ah Puch
Pi11mog3r
Ah Puch
Level 45
God Stats
5W - 2L
1,863 SR
Queue Stats
28W - 27L
1,452 Elo+
Solo
Izanami
Izanami
Retractzz
Izanami
Level 46
God Stats
1W - 1L
1,198 SR
Queue Stats
55W - 55L
1,426 Elo+
Party 1
Chaac
Chaac
slywolFsl
Chaac
Level 42
God Stats
2W - 0L
1,505 SR
Queue Stats
20W - 31L
1,332 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
G22Hurricane
Jing Wei
17
2 / 2 / 0
9,926
473
10,906
22,302
8,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 4 / 1
8,334
397
6,585
26,235
21,495
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
RCM illusion
Guan Yu
16
2 / 3 / 2
9,569
456
9,196
21,374
23,886
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hades
14
1 / 4 / 0
9,003
429
8,721
15,148
7,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

14
0 / 6 / 0
8,720
415
5,021
17,218
6,915
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 5
10,303
491
7,757
19,404
20,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thor
HarborZ
Thor
19
5 / 0 / 6
12,543
597
13,219
16,565
7,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ah Puch
Pi11mog3r
Ah Puch
18
6 / 0 / 4
12,043
573
16,181
6,993
3,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Izanami
Retractzz
Izanami
19
2 / 0 / 4
12,172
580
20,240
15,998
6,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chaac
slywolFsl
Chaac
17
6 / 3 / 6
11,950
569
16,352
22,457
20,444
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
44
5
Kills
19
19
Deaths
5
3
Assists
25
Player
Kills
Deaths
Assists
KDA
W
0
2
5
1.25
L
Jing Wei
G22Hurricane
Jing Wei
2
2
0
1
W
Thor
HarborZ
Thor
5
0
6
8
L
0
4
1
0.13
W
Ah Puch
Pi11mog3r
Ah Puch
6
0
4
8
L
Guan Yu
RCM illusion
Guan Yu
2
3
2
1
W
Izanami
Retractzz
Izanami
2
0
4
4
L
Hades
1
4
0
0.25
L
0
6
0
0
W
Chaac
slywolFsl
Chaac
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,429
Damage
73,749
102,277
Taken
81,417
67,880
Mitigated
59,148
31,328
Healing
35,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,757
3,208
2,812
6,387
19,404
20,423
758
5,458
13,946
0
27,872
L
Jing Wei
G22Hurricane
Jing Wei
10,906
8,019
0
9,825
22,302
8,250
0
3,306
18,996
0
86,309
W
Thor
HarborZ
Thor
13,219
2,771
0
7,858
16,565
7,780
320
1,278
15,287
0
114,606
L
6,585
1,417
5,020
6,934
26,235
21,495
0
5,603
20,632
25,527
1,977
W
Ah Puch
Pi11mog3r
Ah Puch
16,181
431
0
2,768
6,993
3,803
1,443
1,446
5,547
108,981
0
L
Guan Yu
RCM illusion
Guan Yu
9,196
1,746
279
5,568
21,374
23,886
0
2,144
19,230
0
59,127
W
Izanami
Retractzz
Izanami
20,240
14,335
0
9,885
15,998
6,698
5,143
2,310
13,688
0
130,243
L
Hades
8,721
1,038
936
2,266
15,148
7,334
862
3,856
11,292
72,416
0
L
5,021
801
0
500
17,218
6,915
828
1,272
15,946
0
70,337
W
Chaac
slywolFsl
Chaac
16,352
5,325
0
5,811
22,457
20,444
3,729
4,462
17,995
0
76,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,552
Gold Earned
59,011
521
Minions Killed
681
0
Camps Cleared
0
1,907,123
Distance Traveled
2,118,764
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,303
491
35
2
0
446,864
6
L
Jing Wei
9,926
473
139
7
0
355,072
3
W
Thor
12,543
597
166
8
0
453,277
5
L
Terra
8,334
397
34
2
0
419,259
5
W
Ah Puch
12,043
573
166
8
0
430,405
4
L
Guan Yu
9,569
456
102
5
0
421,760
0
W
Izanami
12,172
580
215
10
0
406,765
0
L
Hades
9,003
429
125
6
0
359,069
0
L
Loki
8,720
415
121
6
0
351,963
5
W
Chaac
11,950
569
99
5
0
381,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role