Player Matchup

Hera
Hera
KidzBop2005
Hera
Level 118
God Stats
3W - 5L
1,293 SR
Queue Stats
209W - 239L
1,479 Elo+
Solo
Hercules
Hercules
Leuxthor
Hercules
Level 128
God Stats
19W - 8L
1,637 SR
Queue Stats
212W - 203L
1,470 Elo+
Party 1
Kuzenbo
Kuzenbo
SuyK
Kuzenbo
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 56L
1,466 Elo+
Solo
Shiva
Shiva
TheOmegaBunny
Shiva
Level 109
God Stats
2W - 1L
1,277 SR
Queue Stats
35W - 17L
1,590 Elo+
Solo
Raijin
Raijin
itslukeyeah
Raijin
Level 120
God Stats
3W - 4L
1,338 SR
Queue Stats
209W - 202L
1,470 Elo+
Party 1
Team Averages
Level 119
1,409 SR
1,495 Elo+

VS

Team Averages
Level 90
1,543 SR
1,480 Elo+
Merlin
Merlin
Funglestreak
Merlin
Level 43
God Stats
3W - 3L
1,706 SR
Queue Stats
164W - 172L
1,434 Elo+
Party 2
Serqet
Serqet
ShadowGamerTim
Serqet
Level 86
God Stats
0W - 2L
1,761 SR
Queue Stats
14W - 15L
1,530 Elo+
Solo
Ne Zha
Ne Zha
Swagcart777
Ne Zha
Level 89
God Stats
1W - 5L
1,216 SR
Queue Stats
364W - 357L
1,468 Elo+
Party 2
Janus
Janus
Wildginger51
Janus
Level 127
God Stats
3W - 3L
1,544 SR
Queue Stats
276W - 275L
1,504 Elo+
Solo
Baron Samedi
Baron Samedi
xXSloppySecondsX
Baron Samedi
Level 104
God Stats
7W - 9L
1,486 SR
Queue Stats
408W - 395L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 4 / 9
10,079
775
11,528
10,670
5,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hercules
Leuxthor
Hercules
16
4 / 3 / 9
9,743
749
9,232
20,527
22,424
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kuzenbo
SuyK
Kuzenbo
14
0 / 4 / 13
9,187
707
6,044
18,844
26,361
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
3 / 1 / 13
10,059
774
10,284
19,967
12,981
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
16
5 / 3 / 10
9,658
743
12,735
12,178
6,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
2 / 2 / 7
9,584
737
15,536
9,831
4,653
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 7 / 3
7,836
603
8,475
14,672
10,059
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
18
7 / 3 / 5
9,909
762
19,063
15,322
10,370
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 1 / 1
6,287
484
1,375
934
289
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
xXSloppySecondsX
Baron Samedi
18
3 / 3 / 10
9,459
728
14,651
12,306
6,835
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
41
16
Kills
15
15
Deaths
16
54
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Merlin
2
2
7
2.75
W
4
4
9
2.13
W
Hercules
Leuxthor
Hercules
4
3
9
2.83
L
3
7
3
0.64
W
Kuzenbo
SuyK
Kuzenbo
0
4
13
1.63
L
Ne Zha
7
3
5
3.17
W
3
1
13
9.5
L
0
1
1
0.5
W
Raijin
5
3
10
3.33
L
Baron Samedi
xXSloppySecondsX
Baron Samedi
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,823
Damage
59,100
82,186
Taken
53,065
73,162
Mitigated
32,206
40,181
Healing
21,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
15,536
58
899
2,037
9,831
4,653
0
5,365
4,466
41,585
0
W
11,528
2,837
2,354
2,448
10,670
5,159
1,795
4,168
6,268
30,135
0
W
Hercules
Leuxthor
Hercules
9,232
2,819
1,644
8,890
20,527
22,424
371
7,430
12,011
0
14,726
L
8,475
1,018
1,247
2,050
14,672
10,059
0
9,341
5,331
0
12,358
W
Kuzenbo
SuyK
Kuzenbo
6,044
1,423
1,951
3,453
18,844
26,361
98
5,324
13,146
10,470
0
L
Ne Zha
19,063
2,082
2,210
5,181
15,322
10,370
0
7,984
7,338
0
34,459
W
10,284
1,256
4,819
9,236
19,967
12,981
428
9,016
10,951
0
27,289
L
1,375
0
0
0
934
289
0
252
682
2,559
0
W
Raijin
12,735
1,081
2,206
3,180
12,178
6,237
0
5,624
6,554
24,699
0
L
Baron Samedi
xXSloppySecondsX
Baron Samedi
14,651
1,428
3,914
3,731
12,306
6,835
0
7,365
4,941
30,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,726
Gold Earned
43,075
127
Minions Killed
144
0
Camps Cleared
0
1,276,492
Distance Traveled
994,297
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,584
737
62
5
0
245,704
0
W
Hera
10,079
775
47
4
0
239,628
0
W
Hercules
9,743
749
13
1
0
269,605
5
L
Serqet
7,836
603
11
1
0
234,144
0
W
Kuzenbo
9,187
707
3
0
0
247,799
0
L
Ne Zha
9,909
762
29
2
0
250,501
0
W
Shiva
10,059
774
32
2
0
280,002
0
L
Janus
6,287
484
1
0
0
23,569
0
W
Raijin
9,658
743
32
2
0
239,458
0
L
Baron Samedi
9,459
728
41
3
0
240,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role