Player Matchup

Ao Kuang
Ao Kuang
Coldestglobe70
Ao Kuang
Level 107
God Stats
16W - 7L
1,738 SR
Queue Stats
252W - 241L
1,518 Elo+
Party 2
Bacchus
Bacchus
EarthPenguin752
Bacchus
Level 17
God Stats
4W - 1L
1,594 SR
Queue Stats
21W - 15L
1,502 Elo+
Party 2
Ah Puch
Ah Puch
JigaWatt
Ah Puch
Level 55
God Stats
2W - 3L
1,429 SR
Queue Stats
157W - 155L
1,500 Elo+
Party 2
Chernobog
Chernobog
skwerrul
Chernobog
Level 69
God Stats
28W - 24L
1,523 SR
Queue Stats
168W - 179L
1,466 Elo+
Party 2
Sylvanus
Sylvanus
vaughna
Sylvanus
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
214W - 216L
1,500 Elo+
Party 2
Team Averages
Level 72
1,557 SR
1,497 Elo+

VS

Team Averages
Level 75
1,465 SR
1,553 Elo+
Cerberus
Cerberus
CelestialBestt
Cerberus
Level 64
God Stats
4W - 3L
1,713 SR
Queue Stats
16W - 12L
1,584 Elo+
Party 1
Chronos
Chronos
FlyinZedbra
Chronos
Level 128
God Stats
0W - 3L
1,205 SR
Queue Stats
249W - 196L
1,557 Elo+
Party 1
Odin
Odin
HeyImTheBoss
Odin
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 71L
1,623 Elo+
Party 1
King Arthur
King Arthur
MiliLux
King Arthur
Level 99
God Stats
2W - 1L
1,406 SR
Queue Stats
57W - 45L
1,445 Elo+
Solo
Hel
Hel
clinkyyy
Hel
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
128W - 90L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
15
4 / 0 / 1
8,904
636
9,949
13,641
5,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
1 / 1 / 0
6,811
487
2,235
9,309
8,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Puch
JigaWatt
Ah Puch
12
0 / 1 / 2
7,193
514
11,997
5,461
2,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Chernobog
skwerrul
Chernobog
11
2 / 1 / 1
7,125
509
7,562
9,480
3,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Sylvanus
vaughna
Sylvanus
14
1 / 0 / 0
8,034
574
4,943
9,512
4,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
9
1 / 1 / 2
6,382
456
5,209
13,138
12,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos
FlyinZedbra
Chronos
12
1 / 1 / 0
6,590
471
5,877
6,078
2,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
1 / 1 / 1
6,202
443
5,209
11,376
5,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
MiliLux
King Arthur
9
0 / 4 / 0
5,200
371
4,679
14,004
10,449
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 1 / 1
6,266
448
5,145
9,350
4,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
7
8
Kills
3
3
Deaths
8
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cerberus
1
1
2
2
W
Ao Kuang
4
0
1
4.5
W
1
1
0
1
L
Chronos
FlyinZedbra
Chronos
1
1
0
1
L
1
1
1
1.5
W
Ah Puch
JigaWatt
Ah Puch
0
1
2
1
L
King Arthur
MiliLux
King Arthur
0
4
0
0
L
0
1
1
0.5
W
Chernobog
skwerrul
Chernobog
2
1
1
2.5
W
Sylvanus
vaughna
Sylvanus
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,686
Damage
26,119
47,403
Taken
53,946
24,414
Mitigated
34,197
18,260
Healing
17,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
5,209
192
0
3,392
13,138
12,498
0
7,234
5,904
14,125
0
W
Ao Kuang
9,949
2,339
0
10,607
13,641
5,931
18
0
13,641
72,452
0
W
2,235
192
0
1,208
9,309
8,196
96
6,493
2,816
16,340
0
L
Chronos
FlyinZedbra
Chronos
5,877
1,490
0
1,449
6,078
2,083
0
2,585
3,493
58,157
0
L
5,209
1,022
0
3,774
11,376
5,072
0
4,111
7,265
0
44,858
W
Ah Puch
JigaWatt
Ah Puch
11,997
278
0
2,162
5,461
2,151
1
2,229
3,232
59,009
0
L
King Arthur
MiliLux
King Arthur
4,679
410
0
945
14,004
10,449
0
8,394
5,610
0
22,458
L
5,145
0
2,538
5,839
9,350
4,095
0
5,849
3,501
51,597
0
W
Chernobog
skwerrul
Chernobog
7,562
5,066
359
963
9,480
3,548
296
1,997
7,483
0
47,570
W
Sylvanus
vaughna
Sylvanus
4,943
2,195
161
2,800
9,512
4,588
852
5,512
4,000
49,953
24,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,067
Gold Earned
30,640
455
Minions Killed
366
0
Camps Cleared
0
1,327,297
Distance Traveled
1,365,572
31
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,382
456
34
2
0
287,999
2
W
Ao Kuang
8,904
636
120
9
0
259,914
8
W
Bacchus
6,811
487
28
2
0
282,951
3
L
Chronos
6,590
471
114
8
0
259,424
1
L
Odin
6,202
443
75
5
0
292,664
6
W
Ah Puch
7,193
514
95
7
0
252,864
4
L
King Arthur
5,200
371
39
3
0
251,855
0
L
Hel
6,266
448
104
7
0
273,630
1
W
Chernobog
7,125
509
77
6
0
282,642
4
W
Sylvanus
8,034
574
135
10
0
248,926
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role