Player Matchup

Ravana
Ravana
Masters
 
Ravana
Masters
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Odin
Odin
Diamond I
 
Odin
Diamond I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Masters
 
Hades
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 138
1,500 SR
1,500 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 131
1,586 SR
2,044 MMR
Vulcan
Vulcan
Gold I
Baquza
Vulcan
Gold I
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,893 MMR
Party 2
Fenrir
Fenrir
Platinum II
HugeLose
Fenrir
Platinum II
Level 158
God Stats
3W - 6L
1,620 SR
Queue Stats
239W - 218L
1,829 MMR
Party 2
Thor
Thor
Platinum III
JustF6at10
Thor
Platinum III
Level 86
God Stats
1W - 4L
1,636 SR
Queue Stats
27W - 23L
2,409 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
17
10 / 1 / 3
10,912
839
15,167
11,167
8,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
 
Odin
17
4 / 0 / 10
10,378
798
7,577
11,194
9,798
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hades
 
Hades
16
1 / 4 / 11
9,918
763
10,546
18,335
8,500
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
AtlasAchillesAresAo KuangHorus

VS

Bans
Ne ZhaShivaAgniCabrakanBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Baquza
Vulcan
15
0 / 5 / 4
8,679
668
11,784
9,462
4,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
HugeLose
Fenrir
13
2 / 6 / 2
8,372
644
9,557
16,153
13,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
3 / 4 / 1
9,064
697
9,910
12,288
7,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
12
15
Kills
5
5
Deaths
15
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
10
1
3
11.5
W
Odin
 
Odin
4
0
10
9
W
Hades
 
Hades
1
4
11
1.63
L
Vulcan
Baquza
Vulcan
0
5
4
0.4
L
Fenrir
HugeLose
Fenrir
2
6
2
0.5
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,290
Damage
31,251
40,696
Taken
37,903
27,225
Mitigated
25,236
17,352
Healing
4,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
15,167
3,566
0
3,262
11,167
8,927
1,992
3,898
6,747
0
35,007
W
Odin
 
Odin
7,577
1,166
0
2,672
11,194
9,798
494
4,929
5,865
82
40,329
W
Hades
 
Hades
10,546
629
1,002
10,416
18,335
8,500
436
3,273
13,943
63,097
0
L
Vulcan
Baquza
Vulcan
11,784
5,604
0
500
9,462
4,099
45
2,972
6,210
40,644
0
L
Fenrir
HugeLose
Fenrir
9,557
2,367
0
2,484
16,153
13,509
0
5,365
10,170
0
32,155
L
9,910
2,061
0
1,184
12,288
7,628
0
2,389
9,434
0
29,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,208
Gold Earned
26,115
199
Minions Killed
157
0
Camps Cleared
0
807,115
Distance Traveled
679,425
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
10,912
839
34
3
0
270,084
4
W
Odin
10,378
798
54
4
0
293,562
4
W
Hades
9,918
763
111
9
0
243,469
2
L
Vulcan
8,679
668
72
6
0
226,355
3
L
Fenrir
8,372
644
33
3
0
226,792
2
L
Thor
9,064
697
52
4
0
226,278
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role