Player Matchup

Ao Kuang
Ao Kuang
Coldestglobe70
Ao Kuang
Level 107
God Stats
16W - 7L
1,723 SR
Queue Stats
252W - 241L
1,508 Elo+
Party 2
Bacchus
Bacchus
EarthPenguin752
Bacchus
Level 17
God Stats
4W - 1L
1,476 SR
Queue Stats
21W - 15L
1,488 Elo+
Party 2
Jing Wei
Jing Wei
JigaWatt
Jing Wei
Level 55
God Stats
6W - 6L
1,440 SR
Queue Stats
157W - 155L
1,490 Elo+
Party 2
Awilix
Awilix
skwerrul
Awilix
Level 69
God Stats
17W - 19L
1,510 SR
Queue Stats
168W - 179L
1,454 Elo+
Party 2
Jormungandr
Jormungandr
vaughna
Jormungandr
Level 113
God Stats
4W - 9L
1,339 SR
Queue Stats
214W - 216L
1,489 Elo+
Party 2
Team Averages
Level 72
1,498 SR
1,486 Elo+

VS

Team Averages
Level 63
1,528 SR
1,492 Elo+
Nemesis
Nemesis
AyeDaySay
Nemesis
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 4L
1,515 Elo+
Party 1
Geb
Geb
DreamyBoat
Geb
Level 11
God Stats
1W - 3L
1,596 SR
Queue Stats
3W - 4L
1,515 Elo+
Party 1
Neith
Neith
anfernilove
Neith
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 87L
1,503 Elo+
Party 1
Susano
Susano
laughing182
Susano
Level 154
God Stats
10W - 17L
1,391 SR
Queue Stats
124W - 141L
1,411 Elo+
Solo
Danzaburou
Danzaburou
michael_loco810
Danzaburou
Level 20
God Stats
2W - 3L
1,655 SR
Queue Stats
3W - 4L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
17
8 / 1 / 3
11,258
662
14,939
16,100
6,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 2 / 7
8,350
491
2,204
11,065
10,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
JigaWatt
Jing Wei
15
6 / 0 / 7
9,255
544
13,804
13,618
5,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
skwerrul
Awilix
16
8 / 3 / 6
10,563
621
9,409
15,678
6,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
vaughna
Jormungandr
16
4 / 0 / 7
10,245
603
8,952
13,315
7,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AyeDaySay
Nemesis
11
0 / 5 / 3
6,937
408
5,736
14,679
4,981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 4 / 4
7,053
415
5,550
16,129
15,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
2 / 3 / 0
7,809
459
10,454
9,060
4,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
12
1 / 7 / 0
7,245
426
8,044
15,785
10,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
michael_loco810
Danzaburou
11
3 / 7 / 1
7,753
456
9,892
13,732
5,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
14
26
Kills
6
6
Deaths
26
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AyeDaySay
Nemesis
0
5
3
0.3
W
Ao Kuang
8
1
3
9.5
L
0
4
4
0.5
W
0
2
7
1.75
W
Jing Wei
JigaWatt
Jing Wei
6
0
7
9.5
L
2
3
0
0.67
L
Susano
1
7
0
0.14
L
Danzaburou
michael_loco810
Danzaburou
3
7
1
0.5
W
Awilix
skwerrul
Awilix
8
3
6
3.67
W
Jormungandr
vaughna
Jormungandr
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,308
Damage
39,676
69,776
Taken
69,385
38,207
Mitigated
40,665
25,522
Healing
12,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AyeDaySay
Nemesis
5,736
2,639
0
2,310
14,679
4,981
0
2,728
11,951
0
53,675
W
Ao Kuang
14,939
3,656
0
12,357
16,100
6,994
1,688
195
14,934
79,970
0
L
5,550
867
0
1,216
16,129
15,721
180
4,053
12,076
21,727
0
W
2,204
324
0
1,660
11,065
10,915
264
1,116
9,908
15,578
0
W
Jing Wei
JigaWatt
Jing Wei
13,804
11,429
242
7,708
13,618
5,498
1,574
2,873
10,745
0
60,633
L
10,454
4,799
0
2,073
9,060
4,187
99
5,029
4,031
0
57,460
L
Susano
8,044
1,432
0
3,521
15,785
10,465
0
11,099
4,686
0
46,135
L
Danzaburou
michael_loco810
Danzaburou
9,892
4,887
0
3,027
13,732
5,311
1,714
3,186
10,546
0
54,654
W
Awilix
skwerrul
Awilix
9,409
4,774
417
428
15,678
6,824
336
1,338
14,267
0
77,062
W
Jormungandr
vaughna
Jormungandr
8,952
3,654
309
2,401
13,315
7,976
686
910
12,405
88,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,671
Gold Earned
36,797
502
Minions Killed
342
0
Camps Cleared
0
1,670,151
Distance Traveled
1,506,126
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,937
408
81
5
0
390,011
1
W
Ao Kuang
11,258
662
127
7
0
311,074
5
L
Geb
7,053
415
16
1
0
336,543
0
W
Bacchus
8,350
491
22
1
0
310,611
3
W
Jing Wei
9,255
544
75
4
0
319,467
4
L
Neith
7,809
459
84
5
0
272,549
3
L
Susano
7,245
426
76
4
0
270,668
5
L
Danzaburou
7,753
456
85
5
0
236,355
0
W
Awilix
10,563
621
118
7
0
376,522
1
W
Jormungandr
10,245
603
160
9
0
352,477
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role