Player Matchup

Cthulhu
Cthulhu
Platinum V
AHBEAST_UR1
Cthulhu
Platinum V
Level 156
God Stats
7W - 3L
1,759 SR
Queue Stats
31W - 24L
1,787 MMR
Solo
Fenrir
Fenrir
Platinum III
Elite Slav
Fenrir
Platinum III
Level 127
God Stats
3W - 2L
1,516 SR
Queue Stats
73W - 66L
1,909 MMR
Party 1
Ra
Ra
Platinum III
HumanHiveMind
Ra
Platinum III
Level 157
God Stats
3W - 1L
1,448 SR
Queue Stats
172W - 162L
1,807 MMR
Solo
Ne Zha
Ne Zha
Platinum V
InvasorDePastos
Ne Zha
Platinum V
Level 136
God Stats
4W - 3L
1,547 SR
Queue Stats
334W - 342L
1,727 MMR
Solo
Charybdis
Charybdis
Gold I
NYLD Flacko Jr
Charybdis
Gold I
Level 116
God Stats
7W - 6L
1,598 SR
Queue Stats
63W - 61L
1,659 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 138
1,573 SR
1,778 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 120
1,571 SR
1,779 MMR
Neith
Neith
Platinum I
BradB47ANCE_
Neith
Platinum I
Level 129
God Stats
6W - 12L
1,455 SR
Queue Stats
457W - 455L
1,740 MMR
Solo
Nemesis
Nemesis
Platinum III
NitoRaw
Nemesis
Platinum III
Level 89
God Stats
87W - 92L
1,533 SR
Queue Stats
387W - 393L
1,882 MMR
Solo
Lancelot
Lancelot
Platinum IV
SMOKE0012
Lancelot
Platinum IV
Level 96
God Stats
0W - 3L
1,501 SR
Queue Stats
129W - 132L
1,718 MMR
Solo
The Morrigan
The Morrigan
Platinum III
The Assassino20
The Morrigan
Platinum III
Level 159
God Stats
5W - 3L
1,642 SR
Queue Stats
115W - 115L
1,871 MMR
Solo
Athena
Athena
Gold I
thejrock2010
Athena
Gold I
Level 128
God Stats
1W - 1L
1,723 SR
Queue Stats
227W - 230L
1,682 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AHBEAST_UR1
Cthulhu
20
3 / 1 / 10
14,141
615
19,715
30,612
32,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fenrir
Elite Slav
Fenrir
20
12 / 3 / 4
14,086
612
14,967
23,127
12,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
8 / 6 / 11
13,192
574
20,978
20,394
9,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
0 / 2 / 16
11,705
509
11,721
23,816
34,174
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Charybdis
NYLD Flacko Jr
Charybdis
20
6 / 1 / 7
13,757
598
21,313
21,943
10,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
King ArthurKaliBastetThor

VS

Bans
BacchusAtlasAh Muzen CabSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 5 / 5
12,145
528
16,073
18,441
7,578
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
NitoRaw
Nemesis
19
5 / 6 / 2
11,654
507
13,607
24,225
13,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Lancelot
SMOKE0012
Lancelot
16
2 / 6 / 0
10,922
475
18,137
23,847
20,077
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Morrigan
The Assassino20
The Morrigan
16
2 / 8 / 4
10,228
445
11,448
18,080
8,715
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Athena
15
1 / 4 / 5
10,038
436
7,650
27,840
37,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
29
29
Kills
13
13
Deaths
29
48
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AHBEAST_UR1
Cthulhu
3
1
10
8
L
3
5
5
1.1
W
Fenrir
Elite Slav
Fenrir
12
3
4
4.67
W
8
6
11
2.25
W
0
2
16
4
W
Charybdis
NYLD Flacko Jr
Charybdis
6
1
7
9.5
L
Nemesis
NitoRaw
Nemesis
5
6
2
1
L
Lancelot
SMOKE0012
Lancelot
2
6
0
0.33
L
The Morrigan
The Assassino20
The Morrigan
2
8
4
0.5
L
Athena
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,694
Damage
66,915
119,892
Taken
112,433
98,275
Mitigated
87,249
55,002
Healing
16,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AHBEAST_UR1
Cthulhu
19,715
2,077
617
13,033
30,612
32,094
643
3,329
27,283
101,377
0
L
16,073
5,109
0
4,396
18,441
7,578
0
3,184
15,141
0
115,910
W
Fenrir
Elite Slav
Fenrir
14,967
3,550
0
7,638
23,127
12,311
259
4,156
18,971
0
142,799
W
20,978
2,101
3,407
7,466
20,394
9,629
2,718
4,163
16,231
103,449
883
W
11,721
3,772
655
7,925
23,816
34,174
747
5,339
18,201
138
55,317
W
Charybdis
NYLD Flacko Jr
Charybdis
21,313
11,745
0
14,261
21,943
10,067
8,438
3,356
18,587
0
141,296
L
Nemesis
NitoRaw
Nemesis
13,607
4,829
0
2,538
24,225
13,435
0
7,413
16,640
36
109,575
L
Lancelot
SMOKE0012
Lancelot
18,137
3,453
0
3,940
23,847
20,077
0
10,900
12,109
41
88,144
L
The Morrigan
The Assassino20
The Morrigan
11,448
2,190
0
2,450
18,080
8,715
456
6,626
11,252
86,480
3,506
L
Athena
7,650
1,970
476
2,714
27,840
37,444
0
10,896
16,641
26,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,881
Gold Earned
54,987
740
Minions Killed
670
0
Camps Cleared
0
2,321,696
Distance Traveled
2,130,593
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
14,141
615
203
9
0
490,709
9
L
Neith
12,145
528
189
8
0
379,559
4
W
Fenrir
14,086
612
159
7
0
477,129
2
W
Ra
13,192
574
142
6
0
433,331
4
W
Ne Zha
11,705
509
65
3
0
491,001
1
W
Charybdis
13,757
598
171
7
0
429,526
4
L
Nemesis
11,654
507
145
6
0
482,294
4
L
Lancelot
10,922
475
156
7
0
418,537
3
L
The Morrigan
10,228
445
146
6
0
377,992
4
L
Athena
10,038
436
34
1
0
472,211
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role