Player Matchup

King Arthur
King Arthur
A11KING
King Arthur
Level 115
God Stats
0W - 3L
1,322 SR
Queue Stats
1W - 5L
1,331 Elo+
Party 1
Scylla
Scylla
Daulmagus
Scylla
Level 94
God Stats
1W - 4L
1,500 SR
Queue Stats
1W - 6L
1,290 Elo+
Party 1
Athena
Athena
FallenAnimes
Athena
Level 119
God Stats
0W - 2L
1,416 SR
Queue Stats
1W - 5L
1,290 Elo+
Party 1
Bastet
Bastet
Pandamos
Bastet
Level 136
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 7L
1,272 Elo+
Party 1
Hou Yi
Hou Yi
animatrix29
Hou Yi
Level 47
God Stats
0W - 1L
1,450 SR
Queue Stats
1W - 5L
1,277 Elo+
Party 1
Team Averages
Level 102
1,438 SR
1,292 Elo+

VS

Team Averages
Level 73
1,494 SR
1,533 Elo+
Thor
Thor
Dallas_h82
Thor
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,473 Elo+
Solo
Ganesha
Ganesha
DirtyZeusMain
Ganesha
Level 125
God Stats
5W - 0L
1,629 SR
Queue Stats
86W - 60L
1,597 Elo+
Party 2
Jing Wei
Jing Wei
JoseTrevino2000
Jing Wei
Level 128
God Stats
1W - 0L
1,315 SR
Queue Stats
88W - 77L
1,454 Elo+
Party 2
Odin
Odin
MESOTHILIOMA
Odin
Level 85
God Stats
4W - 0L
1,526 SR
Queue Stats
52W - 59L
1,481 Elo+
Party 2
Merlin
Merlin
vPenta
Merlin
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 14L
1,660 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
A11KING
King Arthur
13
1 / 6 / 12
7,389
739
6,360
14,682
10,745
Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Scylla
Daulmagus
Scylla
15
7 / 3 / 10
8,763
876
13,045
9,656
3,933
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
13
2 / 3 / 11
7,837
784
7,263
14,666
13,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bastet
Pandamos
Bastet
16
6 / 2 / 4
8,719
872
12,224
11,274
4,957
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
14
5 / 1 / 7
8,106
811
8,441
7,907
4,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 7 / 6
7,784
778
8,445
11,780
5,670
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
13
0 / 2 / 9
7,651
765
4,355
11,334
11,116
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jing Wei
13
3 / 7 / 2
7,267
727
8,131
13,866
6,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
4 / 4 / 7
8,448
845
8,702
12,929
10,277
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
vPenta
Merlin
15
3 / 1 / 8
7,843
784
13,586
5,320
2,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
46
21
Kills
14
15
Deaths
21
44
Assists
32
Player
Kills
Deaths
Assists
KDA
L
King Arthur
A11KING
King Arthur
1
6
12
1.17
W
4
7
6
1
L
Scylla
Daulmagus
Scylla
7
3
10
4
W
Ganesha
0
2
9
2.25
L
Athena
2
3
11
2.5
W
Jing Wei
3
7
2
0.57
W
4
4
7
1.88
L
Bastet
Pandamos
Bastet
6
2
4
4
L
Hou Yi
5
1
7
8.5
W
Merlin
vPenta
Merlin
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,333
Damage
43,219
58,185
Taken
55,229
37,636
Mitigated
35,724
4,485
Healing
7,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
A11KING
King Arthur
6,360
1,521
0
0
14,682
10,745
0
5,253
9,429
0
10,041
W
8,445
1,821
0
158
11,780
5,670
157
4,802
6,813
0
12,679
L
Scylla
Daulmagus
Scylla
13,045
2,730
0
0
9,656
3,933
0
2,675
6,981
32,313
0
W
Ganesha
4,355
865
361
1,154
11,334
11,116
773
2,293
8,780
16,434
0
L
Athena
7,263
1,986
0
645
14,666
13,989
0
4,691
9,975
10,674
0
W
Jing Wei
8,131
6,081
0
1,364
13,866
6,296
1,336
4,806
8,935
0
19,804
W
8,702
2,170
1,500
3,239
12,929
10,277
766
5,641
7,085
0
11,601
L
Bastet
Pandamos
Bastet
12,224
4,976
0
2,344
11,274
4,957
1,170
3,482
7,792
0
33,351
L
Hou Yi
8,441
3,489
0
1,496
7,907
4,012
1,084
1,840
6,067
0
23,129
W
Merlin
vPenta
Merlin
13,586
1,026
0
146
5,320
2,365
0
2,766
2,426
33,989
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,814
Gold Earned
38,993
146
Minions Killed
143
0
Camps Cleared
0
995,860
Distance Traveled
976,301
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,389
739
14
1
0
192,165
1
W
Thor
7,784
778
13
1
0
186,458
0
L
Scylla
8,763
876
47
5
0
187,969
2
W
Ganesha
7,651
765
27
3
0
180,387
1
L
Athena
7,837
784
8
1
0
207,326
2
W
Jing Wei
7,267
727
36
4
0
192,428
1
W
Odin
8,448
845
7
1
0
212,428
3
L
Bastet
8,719
872
49
5
0
225,079
3
L
Hou Yi
8,106
811
28
3
0
183,321
1
W
Merlin
7,843
784
60
6
0
204,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role