Player Matchup

Hel
Hel
 
Hel
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
CruJones
King Arthur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 29L
1,545 Elo+
Party 2
Thoth
Thoth
Hollowforge
Thoth
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,678 Elo+
Solo
Chiron
Chiron
ScottieRippen
Chiron
Level 149
God Stats
0W - 6L
1,068 SR
Queue Stats
213W - 234L
1,530 Elo+
Party 2
Da Ji
Da Ji
fatalhit831
Da Ji
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 21L
1,306 Elo+
Solo
Team Averages
Level 75
1,414 SR
1,512 Elo+

VS

Team Averages
Level 85
1,443 SR
1,492 Elo+
Cabrakan
Cabrakan
Bradmannnc06
Cabrakan
Level 20
God Stats
1W - 0L
1,341 SR
Queue Stats
1W - 1L
1,338 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Miniabbotts
Kumbhakarna
Level 101
God Stats
1W - 1L
1,234 SR
Queue Stats
170W - 146L
1,464 Elo+
Solo
Ishtar
Ishtar
Raine363
Ishtar
Level 88
God Stats
1W - 0L
1,466 SR
Queue Stats
5W - 4L
1,561 Elo+
Party 1
Kukulkan
Kukulkan
SnugBuggs
Kukulkan
Level 69
God Stats
1W - 0L
1,750 SR
Queue Stats
11W - 19L
1,392 Elo+
Party 1
Yemoja
Yemoja
wiwayousuck
Yemoja
Level 147
God Stats
1W - 0L
1,425 SR
Queue Stats
7W - 2L
1,703 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
1 / 3 / 11
8,411
765
5,712
12,415
8,999
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

King Arthur
CruJones
King Arthur
14
3 / 6 / 10
8,869
806
9,525
18,197
13,410
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
2 / 1 / 13
9,551
868
16,815
7,540
3,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
10 / 3 / 8
10,668
970
24,614
13,350
6,559
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
2 / 6 / 6
8,132
739
8,426
17,194
8,106
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Bradmannnc06
Cabrakan
13
1 / 5 / 10
8,545
777
3,700
14,212
19,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kumbhakarna
Miniabbotts
Kumbhakarna
16
2 / 2 / 13
9,409
855
7,518
18,332
25,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ishtar
Raine363
Ishtar
17
9 / 4 / 7
10,466
951
19,212
14,027
8,650
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
SnugBuggs
Kukulkan
17
4 / 4 / 9
10,033
912
18,300
10,674
5,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
15
2 / 3 / 13
8,727
793
5,422
14,761
16,311
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
70
18
Kills
18
19
Deaths
18
48
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
3
11
2.17
W
Cabrakan
Bradmannnc06
Cabrakan
1
5
10
1.2
L
King Arthur
CruJones
King Arthur
3
6
10
1.33
L
2
1
13
8.5
W
Kumbhakarna
Miniabbotts
Kumbhakarna
2
2
13
4.25
W
Ishtar
Raine363
Ishtar
9
4
7
3.13
L
10
3
8
4.67
W
Kukulkan
SnugBuggs
Kukulkan
4
4
9
2.13
L
2
6
6
0.83
W
Yemoja
2
3
13
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,092
Damage
54,152
68,696
Taken
72,006
40,363
Mitigated
75,955
30,693
Healing
24,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
5,712
0
10,745
6,014
12,415
8,999
172
5,448
6,967
14,201
0
W
Cabrakan
Bradmannnc06
Cabrakan
3,700
293
48
656
14,212
19,977
0
4,468
9,744
5,154
0
L
King Arthur
CruJones
King Arthur
9,525
652
839
3,039
18,197
13,410
102
9,438
8,759
0
23,736
L
16,815
786
859
1,250
7,540
3,289
1,024
4,341
3,199
28,241
0
W
Kumbhakarna
Miniabbotts
Kumbhakarna
7,518
707
2,354
2,439
18,332
25,251
240
4,587
13,745
17,026
0
W
Ishtar
Raine363
Ishtar
19,212
12,834
1,466
3,816
14,027
8,650
1,095
3,407
10,620
0
35,535
L
24,614
10,974
1,476
4,261
13,350
6,559
2,771
6,988
6,362
0
40,089
W
Kukulkan
SnugBuggs
Kukulkan
18,300
2,564
31
553
10,674
5,766
537
5,171
5,503
41,658
0
L
8,426
1,204
191
2,019
17,194
8,106
134
8,725
8,469
0
11,046
W
Yemoja
5,422
704
8,127
4,786
14,761
16,311
188
4,894
9,867
9,407
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,631
Gold Earned
47,180
123
Minions Killed
128
0
Camps Cleared
0
1,045,275
Distance Traveled
1,013,629
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,411
765
17
2
0
219,702
2
W
Cabrakan
8,545
777
0
0
0
203,318
1
L
King Arthur
8,869
806
20
2
0
193,410
1
L
Thoth
9,551
868
30
3
0
254,371
0
W
Kumbhakarna
9,409
855
16
1
0
209,424
4
W
Ishtar
10,466
951
45
4
0
187,379
0
L
Chiron
10,668
970
45
4
0
189,648
0
W
Kukulkan
10,033
912
58
5
0
199,609
0
L
Da Ji
8,132
739
11
1
0
188,144
0
W
Yemoja
8,727
793
9
1
0
213,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role