Player Matchup

Ymir
Ymir
Filibaster
Ymir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,222 Elo+
Party 1
Anhur
Anhur
MiraclePhantom
Anhur
Level 160
God Stats
3W - 1L
1,709 SR
Queue Stats
69W - 55L
1,602 Elo+
Solo
Scylla
Scylla
ismaxdddd
Scylla
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 10L
1,137 Elo+
Party 1
Team Averages
Level 86
1,570 SR
1,320 Elo+

VS

Team Averages
Level 89
1,500 SR
1,589 Elo+
Baron Samedi
Baron Samedi
Khowll
Baron Samedi
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,589 Elo+
Solo
Ishtar
Ishtar
Rohirim13
Ishtar
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 4L
1,644 Elo+
Party 2
Nike
Nike
diegoskater97
Nike
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 12L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 3
8,947
746
2,670
18,056
21,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 4 / 5
8,700
725
9,486
13,981
6,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
ismaxdddd
Scylla
14
5 / 4 / 1
9,257
771
13,113
11,423
5,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Khowll
Baron Samedi
15
3 / 2 / 8
9,547
796
17,126
12,071
6,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ishtar
Rohirim13
Ishtar
15
6 / 3 / 5
9,821
818
12,143
13,203
5,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

14
3 / 2 / 5
8,837
736
5,681
15,278
17,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
30
7
Kills
12
12
Deaths
7
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
Baron Samedi
Khowll
Baron Samedi
3
2
8
3.5
L
1
4
5
0.88
W
Ishtar
Rohirim13
Ishtar
6
3
5
2.83
W
3
2
5
2.75
L
Scylla
ismaxdddd
Scylla
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,269
Damage
34,950
43,460
Taken
40,552
32,522
Mitigated
29,994
7,308
Healing
14,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,670
340
0
862
18,056
21,465
140
8,514
8,940
14,616
0
W
Baron Samedi
Khowll
Baron Samedi
17,126
1,857
2,920
6,975
12,071
6,217
884
6,087
5,984
48,755
0
L
9,486
4,999
0
3,137
13,981
6,028
1,234
4,981
8,833
0
35,403
W
Ishtar
Rohirim13
Ishtar
12,143
6,521
0
3,433
13,203
5,868
1,845
5,521
7,682
0
35,817
W
5,681
493
0
818
15,278
17,909
575
4,199
11,079
0
22,426
L
Scylla
ismaxdddd
Scylla
13,113
1,167
0
3,309
11,423
5,029
185
3,688
7,607
41,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,904
Gold Earned
28,205
127
Minions Killed
143
0
Camps Cleared
0
654,737
Distance Traveled
697,123
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,947
746
20
2
0
215,647
0
W
Baron Samedi
9,547
796
70
6
0
229,958
6
L
Anhur
8,700
725
38
3
0
225,227
2
W
Ishtar
9,821
818
40
3
0
223,102
1
W
Nike
8,837
736
33
3
0
244,063
3
L
Scylla
9,257
771
69
6
0
213,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role