Player Matchup

Nox
Nox
Pope GoobIV
Nox
Level 129
God Stats
1W - 0L
1,497 SR
Queue Stats
7W - 4L
1,634 Elo+
Party 1
Danzaburou
Danzaburou
sernakitty
Danzaburou
Level 154
God Stats
1W - 2L
1,410 SR
Queue Stats
19W - 24L
1,458 Elo+
Party 1
Cthulhu
Cthulhu
xRebelSaint
Cthulhu
Level 148
God Stats
1W - 0L
1,575 SR
Queue Stats
16W - 19L
1,481 Elo+
Party 1
Team Averages
Level 144
1,494 SR
1,524 Elo+

VS

Team Averages
Level 146
1,545 SR
1,671 Elo+
Ne Zha
Ne Zha
Fr0styVT
Ne Zha
Level 131
God Stats
17W - 12L
1,674 SR
Queue Stats
322W - 240L
1,632 Elo+
Party 2
Bastet
Bastet
QuadraticKing
Bastet
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 77L
1,695 Elo+
Party 2
Fenrir
Fenrir
soy54uce
Fenrir
Level 152
God Stats
3W - 5L
1,463 SR
Queue Stats
560W - 395L
1,685 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 12
12,191
762
9,478
11,524
5,111
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Danzaburou
sernakitty
Danzaburou
17
8 / 4 / 8
12,834
802
15,317
11,947
5,174
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
xRebelSaint
Cthulhu
17
5 / 1 / 14
12,713
795
11,923
17,781
23,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Fr0styVT
Ne Zha
16
3 / 5 / 3
11,217
701
11,105
13,847
6,840
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
2 / 7 / 5
10,480
655
13,486
16,116
7,212
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
soy54uce
Fenrir
14
3 / 8 / 2
10,466
654
10,656
22,430
16,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
18
19
Kills
8
8
Deaths
20
34
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Fr0styVT
Ne Zha
3
5
3
0.9
W
6
3
12
4
L
2
7
5
0.64
W
Danzaburou
sernakitty
Danzaburou
8
4
8
3
L
Fenrir
soy54uce
Fenrir
3
8
2
0.5
W
Cthulhu
xRebelSaint
Cthulhu
5
1
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,718
Damage
35,247
41,252
Taken
52,393
33,388
Mitigated
30,133
9,299
Healing
5,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Fr0styVT
Ne Zha
11,105
2,145
0
1,618
13,847
6,840
245
5,390
8,457
0
54,677
W
9,478
1,134
0
952
11,524
5,111
683
27
11,369
42,614
0
L
13,486
2,991
0
1,425
16,116
7,212
11
6,366
9,750
0
36,569
W
Danzaburou
sernakitty
Danzaburou
15,317
7,290
1,438
2,225
11,947
5,174
2,850
0
11,554
0
45,645
L
Fenrir
soy54uce
Fenrir
10,656
3,078
0
2,034
22,430
16,081
50
9,757
12,673
0
34,675
W
Cthulhu
xRebelSaint
Cthulhu
11,923
892
745
3,939
17,781
23,103
104
304
17,055
31,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,738
Gold Earned
32,163
169
Minions Killed
153
0
Camps Cleared
0
883,371
Distance Traveled
898,462
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
11,217
701
63
4
0
301,326
1
W
Nox
12,191
762
57
4
0
284,049
2
L
Bastet
10,480
655
44
3
0
313,187
5
W
Danzaburou
12,834
802
73
5
0
265,419
3
L
Fenrir
10,466
654
46
3
0
283,949
5
W
Cthulhu
12,713
795
39
2
0
333,903
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role