Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
StoryOfFartz
Skadi
Level 71
God Stats
15W - 10L
1,583 SR
Queue Stats
33W - 40L
1,389 Elo+
Solo
Hun Batz
Hun Batz
cmrockyou
Hun Batz
Level 81
God Stats
5W - 2L
1,668 SR
Queue Stats
232W - 251L
1,335 Elo+
Solo
Ymir
Ymir
saldanojonathan0
Ymir
Level 65
God Stats
7W - 2L
1,832 SR
Queue Stats
47W - 42L
1,428 Elo+
Solo
Pele
Pele
xStYLiNxOnxEmx
Pele
Level 155
God Stats
27W - 11L
1,586 SR
Queue Stats
173W - 186L
1,409 Elo+
Solo
Team Averages
Level 90
1,634 SR
1,412 Elo+

VS

Team Averages
Level 72
1,465 SR
1,359 Elo+
Yemoja
Yemoja
PichuGotNerf
Yemoja
Level 45
God Stats
0W - 2L
1,285 SR
Queue Stats
13W - 21L
1,349 Elo+
Party 1
Sun Wukong
Sun Wukong
coldhell12
Sun Wukong
Level 108
God Stats
4W - 4L
1,526 SR
Queue Stats
282W - 280L
1,408 Elo+
Party 2
Susano
Susano
kaiserglider1
Susano
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 140L
1,387 Elo+
Party 2
Nu Wa
Nu Wa
princessluna1716
Nu Wa
Level 77
God Stats
1W - 2L
1,515 SR
Queue Stats
25W - 41L
1,280 Elo+
Party 1
Skadi
Skadi
trygunsouleater
Skadi
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 39L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
17
7 / 0 / 4
12,135
578
6,391
13,486
14,551
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
16 / 0 / 7
13,111
624
25,983
17,679
7,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hun Batz
cmrockyou
Hun Batz
19
6 / 3 / 10
12,319
587
10,455
20,196
9,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
3 / 0 / 16
10,522
501
7,453
21,169
23,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Earring

Mystical Earring

+15
Mp 5

18
9 / 1 / 3
12,644
602
15,434
18,324
7,967
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
10
0 / 4 / 0
7,954
379
4,199
16,117
11,309
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Sun Wukong
coldhell12
Sun Wukong
12
0 / 9 / 0
7,406
353
7,707
20,487
20,641
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 11 / 0
8,051
383
11,281
23,602
8,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 10 / 1
7,909
377
8,164
16,020
4,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 7 / 1
8,563
408
11,944
15,232
5,215
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
4
41
Kills
2
4
Deaths
41
40
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
7
0
4
9
L
Yemoja
0
4
0
0
W
16
0
7
19.5
W
Hun Batz
cmrockyou
Hun Batz
6
3
10
3.67
L
Sun Wukong
coldhell12
Sun Wukong
0
9
0
0
L
1
11
0
0.09
L
0
10
1
0.05
W
3
0
16
11
L
1
7
1
0.21
W
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,716
Damage
43,295
90,854
Taken
91,458
63,755
Mitigated
50,486
38,319
Healing
9,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,391
566
0
6,046
13,486
14,551
2,026
1,687
11,799
71,539
0
L
Yemoja
4,199
915
2,523
1,063
16,117
11,309
104
1,802
14,068
30,696
0
W
25,983
13,063
0
8,099
17,679
7,917
9,595
3,894
13,785
0
111,413
W
Hun Batz
cmrockyou
Hun Batz
10,455
3,494
0
8,840
20,196
9,409
1,693
4,058
16,138
0
104,767
L
Sun Wukong
coldhell12
Sun Wukong
7,707
967
0
396
20,487
20,641
0
2,968
16,994
0
51,306
L
11,281
2,370
0
3,192
23,602
8,636
0
3,719
19,706
0
61,620
L
8,164
1,260
0
364
16,020
4,685
960
1,414
14,520
53,293
0
W
7,453
1,087
733
11,315
21,169
23,911
526
5,761
15,408
37,179
3,837
L
11,944
4,870
0
1,659
15,232
5,215
80
2,460
12,721
0
54,244
W
15,434
3,484
0
3,286
18,324
7,967
579
3,659
14,665
0
107,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,731
Gold Earned
39,883
696
Minions Killed
367
0
Camps Cleared
0
2,025,673
Distance Traveled
1,680,756
21
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,135
578
199
9
0
369,356
9
L
Yemoja
7,954
379
42
2
0
332,812
0
W
Skadi
13,111
624
140
7
0
398,605
3
W
Hun Batz
12,319
587
156
7
0
431,713
4
L
Sun Wukong
7,406
353
69
3
0
372,164
0
L
Susano
8,051
383
85
4
0
349,992
0
L
Nu Wa
7,909
377
88
4
0
280,929
3
W
Ymir
10,522
501
52
2
0
408,258
4
L
Skadi
8,563
408
83
4
0
344,859
2
W
Pele
12,644
602
149
7
0
417,741
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role