Player Matchup

Hera
Hera
 
Hera
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Mamuseeker
Nemesis
Level 86
God Stats
1W - 1L
1,719 SR
Queue Stats
8W - 9L
1,408 Elo+
Solo
Bacchus
Bacchus
THEjwid
Bacchus
Level 125
God Stats
0W - 1L
1,715 SR
Queue Stats
11W - 20L
1,374 Elo+
Party 1
Team Averages
Level 121
1,645 SR
1,428 Elo+

VS

Team Averages
Level 126
1,386 SR
1,489 Elo+
Thanatos
Thanatos
Janenus
Thanatos
Level 146
God Stats
1W - 0L
1,301 SR
Queue Stats
78W - 80L
1,544 Elo+
Party 2
Baron Samedi
Baron Samedi
Netoru
Baron Samedi
Level 140
God Stats
2W - 0L
1,462 SR
Queue Stats
41W - 55L
1,486 Elo+
Party 2
Bastet
Bastet
Opiiazzz
Bastet
Level 91
God Stats
2W - 1L
1,395 SR
Queue Stats
27W - 34L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
1
0 / 0 / 0
3,982
362
0
0
0
Nemesis
Mamuseeker
Nemesis
14
3 / 4 / 2
8,163
742
4,420
13,064
9,255
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
THEjwid
Bacchus
12
1 / 2 / 3
7,706
701
4,544
9,188
13,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Janenus
Thanatos
13
3 / 2 / 3
8,642
786
5,727
9,944
5,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
Netoru
Baron Samedi
14
2 / 2 / 3
8,405
764
7,735
6,344
3,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
Opiiazzz
Bastet
12
1 / 2 / 1
7,315
665
4,935
8,790
3,611
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
13
4
Kills
6
6
Deaths
6
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
0
0
0
W
Thanatos
Janenus
Thanatos
3
2
3
2.25
L
Nemesis
Mamuseeker
Nemesis
3
4
2
1
W
Baron Samedi
Netoru
Baron Samedi
2
2
3
1.75
W
Bastet
Opiiazzz
Bastet
1
2
1
0.75
L
Bacchus
THEjwid
Bacchus
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,964
Damage
18,397
22,252
Taken
25,078
22,325
Mitigated
12,257
3,041
Healing
12,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
0
0
0
0
0
0
0
0
0
0
0
W
Thanatos
Janenus
Thanatos
5,727
1,194
0
8,482
9,944
5,223
1,093
1,402
8,542
0
42,106
L
Nemesis
Mamuseeker
Nemesis
4,420
1,169
713
1,767
13,064
9,255
0
4,202
8,251
0
23,259
W
Baron Samedi
Netoru
Baron Samedi
7,735
534
1,025
1,750
6,344
3,423
411
1,334
5,010
37,963
0
W
Bastet
Opiiazzz
Bastet
4,935
1,139
0
1,312
8,790
3,611
665
1,907
6,883
0
16,155
L
Bacchus
THEjwid
Bacchus
4,544
723
0
561
9,188
13,070
0
3,028
5,671
11,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,851
Gold Earned
24,362
50
Minions Killed
151
0
Camps Cleared
0
339,128
Distance Traveled
593,440
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
3,982
362
0
0
0
0
0
W
Thanatos
8,642
786
60
5
0
189,780
3
L
Nemesis
8,163
742
35
3
0
189,648
2
W
Baron Samedi
8,405
764
64
6
0
197,445
4
W
Bastet
7,315
665
27
2
0
206,215
3
L
Bacchus
7,706
701
15
1
0
149,480
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role