Player Matchup

Odin
Odin
Cveya
Odin
Level 57
God Stats
1W - 0L
1,716 SR
Queue Stats
4W - 4L
1,439 Elo+
Party 1
Neith
Neith
LeDu21
Neith
Level 8
God Stats
1W - 1L
1,379 SR
Queue Stats
1W - 2L
1,254 Elo+
Party 1
Anubis
Anubis
TheRippah
Anubis
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,535 Elo+
Party 1
Team Averages
Level 60
1,532 SR
1,409 Elo+

VS

Team Averages
Level 124
1,513 SR
1,330 Elo+
Fenrir
Fenrir
Always394
Fenrir
Level 148
God Stats
2W - 6L
1,509 SR
Queue Stats
18W - 38L
1,333 Elo+
Party 2
Thoth
Thoth
SilverBadger
Thoth
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 44L
1,243 Elo+
Party 2
Skadi
Skadi
TaerAlSafer
Skadi
Level 127
God Stats
0W - 3L
1,530 SR
Queue Stats
65W - 87L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Cveya
Odin
19
3 / 1 / 7
12,997
765
8,345
11,933
15,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
LeDu21
Neith
18
2 / 1 / 7
11,986
705
8,462
10,396
3,886
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
TheRippah
Anubis
18
5 / 2 / 3
12,287
723
9,522
10,082
5,397
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Always394
Fenrir
15
1 / 3 / 2
11,616
683
3,441
16,133
18,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
1 / 5 / 2
11,306
665
5,330
9,298
3,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

16
2 / 2 / 2
11,161
657
14,564
8,785
2,986
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
10
Kills
4
4
Deaths
10
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Always394
Fenrir
1
3
2
0.67
W
Odin
Cveya
Odin
3
1
7
6.5
W
Neith
LeDu21
Neith
2
1
7
5.5
L
1
5
2
0.4
L
2
2
2
1.5
W
Anubis
TheRippah
Anubis
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,329
Damage
23,335
32,411
Taken
34,216
24,830
Mitigated
24,691
6,536
Healing
4,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Always394
Fenrir
3,441
1,533
0
3,307
16,133
18,142
198
3,034
13,099
0
25,453
W
Odin
Cveya
Odin
8,345
1,020
0
1,420
11,933
15,547
396
1,373
10,560
155
29,898
W
Neith
LeDu21
Neith
8,462
3,335
0
1,247
10,396
3,886
2,251
3,455
6,941
0
38,111
L
5,330
333
0
610
9,298
3,563
342
2,988
6,310
57,561
0
L
14,564
5,351
0
176
8,785
2,986
0
3,627
5,158
0
51,099
W
Anubis
TheRippah
Anubis
9,522
823
0
3,869
10,082
5,397
392
1,021
9,061
80,367
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,270
Gold Earned
34,083
206
Minions Killed
212
0
Camps Cleared
0
953,297
Distance Traveled
851,189
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,616
683
36
2
0
301,481
4
W
Odin
12,997
765
28
2
0
344,229
2
W
Neith
11,986
705
66
4
0
330,527
0
L
Thoth
11,306
665
102
6
0
267,014
2
L
Skadi
11,161
657
74
4
0
282,694
3
W
Anubis
12,287
723
112
7
0
278,541
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role