Player Matchup

Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
JentzschMob808
Ne Zha
Level 129
God Stats
6W - 5L
1,587 SR
Queue Stats
199W - 202L
1,546 Elo+
Solo
Sol
Sol
badydaddy
Sol
Level 100
God Stats
2W - 6L
1,401 SR
Queue Stats
4W - 14L
1,260 Elo+
Party 1
Chronos
Chronos
pwrofred11
Chronos
Level 87
God Stats
1W - 4L
1,551 SR
Queue Stats
21W - 18L
1,537 Elo+
Party 1
Bellona
Bellona
xxryanxx3456
Bellona
Level 108
God Stats
0W - 1L
1,456 SR
Queue Stats
46W - 40L
1,469 Elo+
Party 1
Team Averages
Level 117
1,499 SR
1,462 Elo+

VS

Team Averages
Level 133
1,394 SR
1,403 Elo+
Mulan
Mulan
Devil_DogTooth
Mulan
Level 144
God Stats
1W - 1L
1,608 SR
Queue Stats
20W - 25L
1,463 Elo+
Party 3
Thanatos
Thanatos
JXBM
Thanatos
Level 138
God Stats
1W - 0L
1,139 SR
Queue Stats
14W - 19L
1,432 Elo+
Party 2
Hel
Hel
RockCylinder574
Hel
Level 105
God Stats
1W - 0L
1,192 SR
Queue Stats
3W - 6L
1,222 Elo+
Party 2
Athena
Athena
SailorMoonGuard4
Athena
Level 155
God Stats
30W - 25L
1,513 SR
Queue Stats
451W - 493L
1,441 Elo+
Party 3
Danzaburou
Danzaburou
iceuhkmennoff
Danzaburou
Level 123
God Stats
20W - 21L
1,518 SR
Queue Stats
108W - 120L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
3 / 3 / 4
6,449
586
5,189
7,949
2,996
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 4 / 3
5,731
521
4,381
10,255
3,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

11
2 / 0 / 6
6,132
557
6,641
4,088
1,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chronos
pwrofred11
Chronos
11
1 / 3 / 0
6,220
565
5,693
9,056
3,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bellona
xxryanxx3456
Bellona
11
4 / 0 / 4
6,348
577
7,392
10,209
8,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 2
7,307
664
7,427
10,065
6,549
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Thanatos
JXBM
Thanatos
8
4 / 3 / 3
6,180
562
7,059
9,860
4,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
2 / 3 / 1
6,155
560
5,730
8,406
2,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

8
1 / 1 / 0
5,316
483
1,903
7,392
6,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
iceuhkmennoff
Danzaburou
10
0 / 3 / 1
6,095
554
2,232
7,726
3,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
17
11
Kills
10
10
Deaths
11
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
3
4
1.67
W
3
1
2
4
W
Thanatos
JXBM
Thanatos
4
3
3
1.83
L
1
4
3
0.63
W
2
3
1
0.83
W
1
1
0
1
L
2
0
6
5
W
Danzaburou
iceuhkmennoff
Danzaburou
0
3
1
0.17
L
Chronos
pwrofred11
Chronos
1
3
0
0.33
L
Bellona
xxryanxx3456
Bellona
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,296
Damage
24,351
41,557
Taken
43,449
19,758
Mitigated
23,393
9,037
Healing
18,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,189
1,296
0
1,980
7,949
2,996
0
3,654
4,295
0
38,197
W
7,427
1,468
0
4,012
10,065
6,549
900
4,829
5,236
0
51,291
W
Thanatos
JXBM
Thanatos
7,059
2,577
0
6,007
9,860
4,448
0
1,100
8,760
0
28,080
L
4,381
1,617
0
1,331
10,255
3,860
0
1,164
9,091
0
38,724
W
5,730
88
1,001
4,336
8,406
2,969
0
1,717
6,689
40,378
0
W
1,903
539
0
1,323
7,392
6,358
0
2,906
4,486
11,801
0
L
6,641
2,752
415
2,212
4,088
1,452
1,396
819
3,269
31,269
4,463
W
Danzaburou
iceuhkmennoff
Danzaburou
2,232
578
0
2,269
7,726
3,069
0
1,386
6,340
0
42,823
L
Chronos
pwrofred11
Chronos
5,693
1,345
0
771
9,056
3,386
0
293
8,763
40,065
0
L
Bellona
xxryanxx3456
Bellona
7,392
2,499
0
2,328
10,209
8,064
124
1,703
8,506
0
42,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,880
Gold Earned
31,053
320
Minions Killed
297
0
Camps Cleared
0
1,094,507
Distance Traveled
1,103,705
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,449
586
60
5
0
192,780
4
W
Mulan
7,307
664
88
8
0
209,667
5
W
Thanatos
6,180
562
52
5
0
248,497
6
L
Ne Zha
5,731
521
68
6
0
237,405
1
W
Hel
6,155
560
58
5
0
234,111
4
W
Athena
5,316
483
20
2
0
212,947
5
L
Sol
6,132
557
61
6
0
223,511
0
W
Danzaburou
6,095
554
79
7
0
198,483
2
L
Chronos
6,220
565
68
6
0
201,658
4
L
Bellona
6,348
577
63
6
0
239,153
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role